Of Crowns & Chains

Of Crowns & Chains

BlueJayAvis · 2025 · Grand Strategy, Strategy, Management, Economy, Real Time Tactics

PC
Mixed65% · 17 📉 Recent reviews down 55%
Best price
$19.99
lowest tracked $9.99
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Standard Edition · Steam
$19.99
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About Of Crowns & Chains

Of Crowns & Chains is a solo-developed grand-strategy sandbox where every nation, army, and populace is dynamically simulated on a seamless spherical Earth. Lead a nation of your choice in January 1910 and influence the course of your nation as time marches onwards.

IMPORTANT NOTE FROM THE SOLE DEVELOPER

Since the game is in early Alpha, you may encounter bugs, optimization issues, and limited content (lacks navy system; no save/load system or deeper economy system, etc).This is an Early Access title, if you purchase this game, you will be getting access to the game in its current state.If you're unsure, please wait until the game transitions from Early Access to Full Release since the base game will be considered finished by then.

CURRENT FEATURES

  • Sphere World & Accurate Landmass – No flat-map distortion. Landmasses are generated from real-world geospatial data; highly accurate coastlines and islands.
  • Resolution Modes – Procedurally generated tiles covers only Europe (including Ottoman Empire, excluding Russia east of the Urals). You can select a tile resolution mode upon starting a New Game (no restart required). Historical states and provinces are not implemented; only procedural tiles.
  • The Normal tile density mode has the default tile resolution:
  • The Quad resolution mode features a 4x increase in tile resolution, offering better visuals and more accurate borders (also 4x GPU VRAM usage):
  • Nation Selection – Choose any nation currently available, from the British Empire to the Ottoman Empire or the microstates of San Marino and Liechtenstein.
  • National Treasury & Debt System – Manage your nation's treasury by balancing hourly income from taxes and territory against the upkeep costs of your divisions.
  • Unit System – Each unit represents a division (≈20,000 soldiers), with many divisions fitting inside a single tile.
  • Combat System – Battles can last for days under certain conditions. There are three hidden phases of combat—Skirmish, Assault, and Breach (battle reports not implemented). Divisions get exhausted during combat and newly captured tiles must be consolidated.
  • Dynamic Population & Manpower – Populations grow, age, and decline over time. Casualties directly impact age distribution, while manpower pools adjust as soldiers retire or new recruits become eligible. Demographic change is simulated realistically in backend code (infant mortality, fertility rates, gender).
    • Wars, Ceasefires & Limited Alliances – Occupy tiles and declare wars. Cascading calls-to-arms can pull suzerains, vassals and allies into conflict; tiles can be occupied and liberated. Alliances cannot be negotiated (only historical alliances are active on game start).

    What Steam players say

    Recent verbatim reviews from Steam — separate from playze.io community reviews below.

    Not recommended Dec 13, 2025
    Worst game ever waste of money always lag even that i have a pretty good pc DO NOT BUY
    2 found this helpful
    Recommended Jan 17, 2026
    Strong start for an indegame, hope development returns soon!
    Recommended Dec 27, 2025
    great map detail but the games mechanics and gameplay needs some rework and clearer keyboard mapping too but other wise semi good
    Recommended Dec 24, 2025
    Game is fun but im too stupid to play it :sob:
    Recommended Nov 19, 2025
    Very good and upcoming game I really enjoyed my play of it and I can't wait to see the direction the developers choose to go
    Recommended Oct 27, 2025
    Very good game with many features not seen in other game of the same type, many more major updates to come hope to see more features in future updates.

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