

ONAR - Off World Fighter
Enter Yes Interactive · 2026 · Action, Martial Arts, 3D Fighter, Space, Local Multiplayer
PC
3 user reviews67% · 3
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About ONAR - Off World Fighter
ONAR
A 3D fighting game set in deep space, where contestants from 13 countries are forced to compete in a deadly tournament known as 'Onar.
A 3D fighting game set in deep space, where contestants from 13 countries are forced to compete in a deadly tournament known as 'Onar.
ONAR – Gameplay
Onar offers multiple gameplay modes, including local player-versus-player (PvP), practice mode, and a single-player tournament mode. It’s designed to be a fast-paced fighting game that’s easy to pick up yet deeply challenging to master.The rules are simple: the winner is the fighter with the most remaining health. Attacks are categorized as either left or right, and stepping outside the ring triggers a reset and a health penalty. Skilled fighters can chain attack sequences and execute command moves to deal greater damage and gain the upper hand.Regular Blocking
Most attacks can be defended against with a regular block, performed by retreating away from your opponent. However, regular blocks inflict chip damage, meaning they don’t fully protect the fighter.Depth Blocking
Depth Blocking is a more advanced defensive technique. A fighter can commit to a left or right depth block using the corresponding trigger buttons. Depth blocks:- Take no chip damage
- Can block any attack
- Provide a damage boost to the fighter’s next attack if successfully executed
Movement
Movement within the arena is controlled using the Left Stick:- Double-tap away or toward the screen to dodge in that direction
- Press up to jump
Combos
In addition to basic attacks, fighters can chain together combo moves for greater rewards. A combo becomes available after successfully landing a basic attack, provided the fighter inputs the combo command before the attack window closes.Ring Out
If a fighter steps out of the ring, they have 3 seconds to return. If they fail, both fighters are teleported back to their starting positions, and the one who stepped out loses health points. This mechanic keeps matches flowing smoothly and avoids repetitive wall standoffs while ensuring the fight stays within the arena.Time
Each fight lasts 90 seconds and consists of a single round, keeping matches intense and fast-paced.Win or Lose
The fighter with the highest remaining health wins the match.- A tie occurs if both fighters have equal health.
- In story and tournament modes, only a decisive victory allows fighters to progress.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A fun fighter that while looking amazing, reminds me of some early PS1 era fighters like Battle Arena Toshinden mixed with maybe an Tobal vibe... back when the big fighters weren't completely cemented in how they operate and people were still creatively feeling out the genre. Still needs work, but that's what early access is for =D7 found this helpful
This is fun. Nice to see a developer trying to add something unique to the genre. It's early access so its easier to forgive some of the improvements needed. I also got a PS1 vibe from the gameplay and direction. Looking forward to the updates. Good luck.3 found this helpful
This is maybe the fastest I've ever asked for a refund for a fighting game, and it's deeply upsetting to me because 3D indie fighters basically don't exist, and there's a rich history of 3D fighters from the exact era the early access reviews claim this game is emulating that I think is fertile ground for aspiring indie devs to iterate from. As someone that loves Sci-Fi and has spent much of his life traveling the world just to play other people in 3D fighting games, I feel like I am the exact person this is probably made for, demographically speaking. This is, first foremost, so absolutely nothing like PS1 era fighters in general that I suspect the people that were giving the developers beta testing feedback were, if I'm being charitable, either not intimately familiar with the genre, or if I'm expressing myself fully, straight up illiterate on what PS1 3D fighters played like. Tobal 2, cited in the early access reviews, was something of a VF clone that broke apart its buttons into L-M-H-G, and added a jump button to give a twist onto 3D movement. The jump was kept relativity low to the ground and had noticeable start up and recovery, but it also had 8Way direction, giving it a u…
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