

Oneirium
Zeena · 2026 · Metroidvania, Indie, Souls-like, 2D Platformer, Action
PC
This game is free to play. Get it on Steam →
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About Oneirium
Note: This game is in EARLY development. Estimated for Q4 2027 and possibly earlier. There are still some work to be done with the custom engine & new content.
Join the Discord for regular updates, community and a chance to win prizes!Explore a nightmare. Lose your mind. See the truth.Awaken to a realm where dreams and reality blur beyond recognition. As the Awakened One, you must traverse a haunting world of nightmares and fragmented memories, where nothing is certain and every shadow hides unspeakable truths.Navigate through twisted dreamscapes filled with abhorrent creatures that defy comprehension. Master brutal combat, unlock arcane abilities, and forge your path through interconnected levels where each step forward reveals deeper mysteries about the nature of existence itself.Help tormented souls uncover their buried truths while questioning your own reality. In this dark gothic horror experience, the line between salvation and damnation rests in your ability to distinguish what is real from what is merely another layer of the endless nightmare.
Join the Discord for regular updates, community and a chance to win prizes!Explore a nightmare. Lose your mind. See the truth.Awaken to a realm where dreams and reality blur beyond recognition. As the Awakened One, you must traverse a haunting world of nightmares and fragmented memories, where nothing is certain and every shadow hides unspeakable truths.Navigate through twisted dreamscapes filled with abhorrent creatures that defy comprehension. Master brutal combat, unlock arcane abilities, and forge your path through interconnected levels where each step forward reveals deeper mysteries about the nature of existence itself.Help tormented souls uncover their buried truths while questioning your own reality. In this dark gothic horror experience, the line between salvation and damnation rests in your ability to distinguish what is real from what is merely another layer of the endless nightmare.
- Dynamic Sanity system that transforms gameplay, enemy combat and reveals hidden paths
- Intense and gritty combat with parrying, backstep-lunge, rolling, and weapon variety across melee, ranged, and arcane styles
- Brutal executions for each enemy and a devastating feel to eradicating foes
- Deep customization with mix-and-match passive trees alongside the trait system
- Rich NPC questlines exploring dark themes of trauma, identity, and survival
- Built from scratch on a custom C++ engine (no Unity, no Unreal)
- Hand-crafted by a solo developer with 17 years of programming experience and a dedicated art team
- The world appears "normal"
- Standard enemy behavior
- Full defensive stats
- Hidden paths remain invisible
- Subtle visual distortions begin
- Enemies hint at their true forms
- Defense reduced
- Some hidden paths become partially visible
- NPCs react differently to your troubled mind
- Oneiran, the one true tongue, begins to take form in all dialogue
- Reality fractures completely
- Enemies transform into their true forms
- All hidden paths revealed, including shortcuts, secret areas, and entire new zones
- Oneiran becomes fully readable, unlocking ancient mysteries
- Defense significantly reduced
- New dialogue options can appear
- Walls shift. Colors intensify. Impossible geometry manifests.
- Risk of madness: permanently altering effects if sanity goes unmanaged
- Parrying: Time blocks perfectly to deflect attacks and open enemies for devastating counters
- Backstep-Lunge: Quick backward movement with an offensive window to strike back
- Rolling: I-frame dodges for aggressive players who dance with death
- No Stamina Bar: Every action has weight, but you have full creative freedom to define your playstyle
- Grotesque, memorable horror design
- Unique boss encounters with distinct mechanics and lore
- Sanity-based variations: as your mind breaks, enemies reveal their true forms
- Environmental storytelling through enemy behavior and placement
- A mother searching for her lost child in a world where children disappear into fog and return... different
- A woman fleeing her violent past, only to find it manifesting as monsters that hunt her
- A knight, last of his battalion, losing his mind as he uncovers forbidden knowledge, forcing you to choose between truth and his sanity
- A priest questioning his faith as miracles and horrors become indistinguishable
- Sanity-based dialogue options revealing different conversation paths
- Timed decisions reflecting crisis moments
- Consequence chains where helping one NPC might condemn another
- Multiple endings per questline: survival, madness, or bittersweet redemption
Support us on Kickstarter to bring this passion project into a full in-depth game!
You can find this on our website or discord!Why We Need Your HelpEvery asset, every sound effect, every pixel has been paid for through my own commitment to seeing this game finished.But to complete this vision, we need your help.With your backing, we can:- Commission additional professional art assets and animations
- Refine current artwork with more frames and detail
- Bring characters to life with professional voice acting (stretch goal)
- Localize the game for international players (stretch goal)
- Create animated cutscenes showing the brutality of this world (stretch goal)
- Properly market and QA test the game to the standard you deserve
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