

OR
Camagames · 2017 · Casual, Indie, Puzzle
PC
Mixed54% · 65 📉 Recent reviews down 25%
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About OR
✦ AI summary
Navigate light-based puzzles across 10 progressively challenging worlds where strategic use of illumination reveals hidden paths and solutions. OR combines arcade action with puzzle-solving simplicity that belies deceptively complex level design and light mechanic combinations.
Do not underestimate the apparent simplicity of OR because it will amaze you. In the game there will be pitfalls of every kind! The 3D graphics allows you to see the light from above. This opens up a world of possible combinations. With gameplay based around light, OR is a simplified Puzzle/Arcade game.
Play through 10 worlds with progressive difficulty, let the light guide you!
Play through 10 worlds with progressive difficulty, let the light guide you!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Or.......... I'll forget about this game and never play it again.8 found this helpful
[h1] Too bad to be played by human being. [/h1]7 found this helpful
Bad looping music, boring graphics - described as 3D in the store but more akin an unpolished 16-bit table game - with unreadeable text and terrible color palette choices, and generic maze-like gameplay that is not fun and full of bugs. Cheap but nevertheless still avoid. 3/104 found this helpful
OR is a minimalist 3D puzzle-arcade game developed and published by Camagames, a title that relies on light, geometry, and perspective rather than on narrative or spectacle. At first glance, it appears unassuming, even bare in its presentation, but this simplicity conceals an experience built on precision and observation. The player is invited to move through a series of ten worlds, each one progressively more complex, filled with pitfalls, traps, and visual illusions that require both spatial awareness and quick reflexes. The game’s design philosophy revolves around the manipulation of light and visibility, forcing players to view each stage not only as a path to navigate but as a shifting puzzle where perception is as important as action. There is no story to drive you forward, no dialogue or cinematic to contextualize your purpose—only the silent, glowing structures that define your path and challenge your sense of control. Visually, OR adopts a stripped-down aesthetic that complements its design goals. The environments are constructed with clean geometric forms, rendered in sharp contrast to the light sources that define the space. The use of light is not merely decorative—it …1 found this helpful
okayyyyyyyyyyy
The levels can freeze randomly when you get hit, so you have to hit "Escape" to back out, but it doesn't record your progress, so you have to start from the tutorial. This is odd, because there's a world select screen, but none of the levels unlock when you beat them. Not only that, but there's no option to navigate out of the world select screen, so you have to Control+Alt+Delete and stop the program from the task manager. Even if this game were functional, it still suffers from poor design. You can't "defend" in the second tutorial because the space is too cramped to get ahead of the enemy, and the switches aren't explained at all, even though they come into play before you see any of the rocks you were taught about in the third tutorial. Broken game, don't buy.
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