Ouroboros: Prelude

Ouroboros: Prelude

Dreamverse Entertainment · 2017 · Indie, Early Access, Gore, Violent, Nudity

PC
8 user reviews50% · 8
Best price
$9.99
lowest tracked $2.95
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Screenshots

About Ouroboros: Prelude

Trapped in a dungeon where the very darkness seems to writhe. The halls echo with hellish tones. How long has it been since you have been imprisoned? You can scarcely remember why. Starvation and deprivation has begun to rob you of your senses. You just remember red. Everything about this place is red.

Discover why you were imprisoned and find a way out. Be wary, you are not alone in this dark place. You are being watched. You are being hunted. The shadows haunt your every footstep. The evil that lurks here will not allow you to leave. Can you find the answers that are locked away in this labyrinth? Can you find the way out before you lose yourself forever? Or are you doomed to play out the endless cycle of horror over and over and over…? Can you escape this living nightmare?

Game Features:

  • First Person Survival Horror – Experience the horror from the protagonist’s perspective. You have no means of defending yourself other than hiding, running, and your cunning.
  • Dungeon Randomization – No playthrough is the same. Every level, room, hall, item, scare, creature, puzzle, piece of lore is randomized. You have one chance while you are conscious to get out of the dungeon, should you fall unconscious you wake up in a cell and must attempt your escape again with everything re-randomized.
  • Dark and Brooding Original Story – Ouroboros: Prelude is a dark story of madness that takes inspiration from Alchemic, Germanic, and Renaissance era history.
  • Reactive Environment – The environment is not a static element in Ouroboros: Prelude. Nearly every object can be interacted with. Use objects to barricade doors, hide or as distractions. The environment also has a mind of its own and may change on a whim and may even try to maim you. How hard can a randomized dungeon be? When it randomly continues to change... randomly.
  • Intelligent Entities – Creatures stalk these fell halls. Their only purpose is to keep the secrets of this place hidden from you and to keep you from freedom. However, like most intelligent creatures they can be avoided or tricked if your wits are sharp.
  • Advanced Sensory System – The darkness may be oppressive but it can just as easily be your ally. Staying in the light may help you see but creatures can also see you, and it will also render you momentarily blind when you transition from light to darkness as your vision adjusts. Hiding in the darkness may increase your chances of survival… for a time. Be careful though, even if they cannot see you they may still be able to hear you - running is not always wise. If you are careful enough you can hear them before you see them and perhaps sneak around them. Even still, some other denizens of this maze are not daunted by the dark.
  • Conserve Your Light – You are trapped in a dungeon. Whoever wants you here is intending to keep you here. If you are to escape you must light the way. But be careful you do not run out of tinder or candles or you will be trapped in the dark.
  • Madness - Be careful that you do not lose yourself within the depths of this abysmal place. The more exposed you are to madness the more madness takes its hold on you.

Warning:



Ouroboros: Prelude contains audio and visual elements of a disturbing nature.
Those with health conditions that are aggravated by feelings of stress, nausea, anxiety, dread, or fear may find this game difficult to play.
If any of the above is a risk towards your mental or physical health at the present moment then please reconsider playing.
You have been warned...

Take a moment and look through the HELP menu to familiarize yourself with the controls.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Apr 19, 2018
I am upset. I am genuinely very upset. I want to love this game, or, at the very least, like it. It is visually stunning, and the concept is simple, I know I could get lost for hours trying to find my way out. HOWEVER. It's just way too dark. I understand adding to the atmopshere and wanting to nudge your players to using light sources, but jesus. Candles are so few and far in between, and IRL my eyes would have adjusted better than that. I don't disagree with having some areas be pitch dark and require candle light to see, but overall it is just too dark. Another fatal flaw is that you cannot remove the head bob during movement, and, for me at least, that makes me have extreme motion sickness. I can't play this game, and I can't recommend it as it is now. I'm very upset. FIX IT DEV SO I CAN ENJOY MYSELF PLZ
18 found this helpful
Not recommended Feb 4, 2018
Ouroboros: Prelude is a rogue-like horror game that heavily borrows ideas from Amnesia: The Dark Descent. The player controlled character is susceptible to going insane, with the sanity meter dwindling over various elements; currently it seems to be only from monster sightings. At this time, the game has no real discernible story, the only thing that's known is that you have woken up in some incredibly dark, dank dungeon, and that there are monsters lurking somewhere in the labyrinthine chambers. The developer, Dreamverse Entertainment, has done a good job so far with creating a very creepy and foreboding atmosphere. Ouroboros: Prelude definitely has a lot of potential, and it's important to keep in mind that the game is still in its Alpha stage. However, there is still a lot of polishing that needs to be done in order for this title to actually be enjoyable to the masses, and that is why I cannot recommend it at this time. This review is going to be aimed more at the developer rather than the general audience for now, regarding the improvements that need to be made. Right off the bat, the game is way too dark; it's nothing like what is shown in the trailer. Everything is black a…
13 found this helpful
Not recommended Feb 19, 2019
Way too dark. Clunky, convoluted controls. Even once you figure out how to read the note, which is amazingly awkward to do, it's too dark to read them (with brightness cranked up). Your warning about sanity is valid.. if I forced myself to suffer through more of this horrible execution, I would go nuts. To be constructive, these aspects can easily be fixed; games like Penumbra have a similar feel, and somehow they manage to be usable. Hope this helps to make version 1.0 actually playable.
2 found this helpful
Not recommended May 19, 2018
I really did want to like this game, but the whole idea behind video gaming is for entertainment and this is too confusing and broken to be entertaining. First thing I notice is there is no tutorial of any kind, which fair enough, I skip the tutorial half the time anyways because most of them are a waste of time. Wouldn't be too far off the mark here however as it takes dying again and again or restarting to learn anything and every time you restart it everything changes. Second thing I notice in the dark cell you start in is that there is a table with some items on it. You can pick up flint and steel, 1 candle, tinderbox, and at first there was a candleholder (which then disappeared on subsequent attempts); as well as there being a note on it that you can't actually pick up only read. Once again here is where a tutorial wouldn't be off the mark however because first time trying to light the candle in the candleholder I ended up dropping it with no way to extinguish it or put it in the candleholder; only able to carry it around with the mouse, until it dies out. Third thing, the note I can't even read due to the tiny print and how dark it is. Honestly if the controls were a little …
2 found this helpful
Not recommended Oct 30, 2025
Negatives: - Unbelievably dark even on max brightness setting. - The first abomination was stuck on the cave wall and I was able to just walk past him. - The player constantly gets stuck in crouch position and is super annoying to unstuck. - Contrary to logic even when the players sanity is at max the view is constantly being distorted and at points it just becomes a blurry mess. - The terrain is god awful to walk in. - Moving objects is very amnesia-like which is nice but objects just feel 10x more heavier, harder and more annoying to move than in amnesia. Positives: - Audio and sounds are on point and give the same eerie amnesia atmosphere.
1 found this helpful
Recommended Oct 23, 2023
Love the dark atmosphere and mazes that this game offers. It is pretty easy to get lost and the map seemingly changes around you when you are exploring. This game is sort of like Agony in a way but in many ways it is not. If you are a fan of mazes and dark atmospheres this game is for you. As of right now I have 0.7 Hours and it seems like a good game that has potential. Forgot when I snagged this but its been on my list for a while and decided to give it a go. However there are its flaws too but since this game is in Early Access I will comeback and change my review if it ever leaves Early Access.

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