

PacketStorm
ProjectorGames · 2019 · Casual, Simulation, Indie, Strategy, 2D
PC
Mostly Positive71% · 14
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About PacketStorm
Many years ago, I learned about Dijkstra's algorithm - the fundamental building blocks of how the internet works. I was fascinated by these, and attempted to implement it myself. I had such fun (because I'm quite frankly a massive nerd) messing about with nodes and graphs that I decided to turn it into a game, written using DirectX 5 and C++. Years later, I ported it to XNA, but didn't finish it. Years LATER, I ported it once more to Unity, and after over a decade of off-on development, I'm proud to release the relaxing and zen-like PacketStorm.
In PacketStorm, you play an AI developing a new Internet Service Provider. Each game takes place over a few second of game-time, but potentially many hours of realtime. Buy up routers, upgrade cable networks and deal with packet jams as you earn money to research new and better upgrades. Move from running a small ISP over England to one spanning the entire world.
FREE BONUS - Learn the names and locations of almost every city in the world. It's like learning, but fun!
In PacketStorm, you play an AI developing a new Internet Service Provider. Each game takes place over a few second of game-time, but potentially many hours of realtime. Buy up routers, upgrade cable networks and deal with packet jams as you earn money to research new and better upgrades. Move from running a small ISP over England to one spanning the entire world.
FREE BONUS - Learn the names and locations of almost every city in the world. It's like learning, but fun!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The developer/s basically just gave up on this thing. It looks to have some potential, but as of right now, its current state is just blah. No skills required to play, no real strategy, nothing really means anything. Basically its a glorified connect-the-dots game... It needs way more content to be worth any money.2 found this helpful
Hi this game is very nice it does indeed miss any kind of tutorial however with basic thinking you can find it all out quite fun to play.
Fun game to watch your packets zip around the world to their destination, or watch them all bottleneck and try not to think about all the angry customers you are responsible for. Also had no problem playing on Linux.
This doesn't feel like a completely flushed out game to me. As other reviews have noted, there's no tutorial, no in-game explanations for what different things do, not even an "Exit" button or main menu - ALT+F4 is the only way out. It's a pity that the developer seems to have left the game in the current state; it wouldn't take much more for it to be a worthwhile game.
The game is mostly well-made, but has some fundamental flaws that prevent me from recommending it. The gameplay consists of connecting nodes on a map to allow packets to travel between them. Packets will occasionally travel from one node to another over time, but the most effective way to create traffic is to connect a Data Center to its target/destination node. However, in later levels, you will want to start out by connecting a cluster of nodes that are close to each other, then waiting for packets to spawn and travel between each other. After you earn some income from this, you can grow your network and eventually connect Data Centers to their targets. That's all there is to it, due to the following issues: Upgrading nodes is a waste of time. The benefits of doing so are always outweighed by those of just creating more connections between nodes. Be warned, though: the more connections you make, the more your Running Costs increase. Prioritize connecting new nodes to your network over creating loops/shortcuts for data centers. The transaction feature is confusing. A data center will begin a transaction to its destination for a limited amount of time before switching to another…
Nice casual game on the niche, but after a while gets boring.
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