

Path to Knighthood
Hosted Games · 2023 · Adventure, RPG, Medieval, Fantasy, Casual
PC
9 user reviews44% · 9
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About Path to Knighthood
Path To Knighthood is a 250,000-word interactive fantasy novel written by Ian Lai, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
This game depicts a classic story in a new way. A brave and dashing knight on the back of a white horse, rushing headlong to slay the dragon and come to the rescue of the beautiful princess - that is what the books usually tell the tale. Here, those childhood stories are darker and more realistic, intertwined with the complexity of humanity.
If you wish for a happy ending, you will have to fight for it!
Content Warning: This piece of interactive fiction was not written with children in mind. The story contains mature themes and scenes that describe blood, violence, violence towards animals, and sexual content. It is also deeply and pervasively misogynistic. Reader discretion is strongly advised.
This game depicts a classic story in a new way. A brave and dashing knight on the back of a white horse, rushing headlong to slay the dragon and come to the rescue of the beautiful princess - that is what the books usually tell the tale. Here, those childhood stories are darker and more realistic, intertwined with the complexity of humanity.
- Play as male or female, straight, gay, or bi.
- Triumph over your opponents in the tournament.
- Save a damsel in distress? You bet!
- Learn about humanity in the lands conquered by the godlike creature.
- Allow vengeance—or end the cycle of hatred.
- Investigate a murder and be the detective of the day.
- Discover yourself while undercover in the dragon cult.
- Confess the truth—or hide it.
- Slay the dragon—or be exterminated by the all-consuming flames.
- Face your own sins—look into your heart and confront your true motives.
If you wish for a happy ending, you will have to fight for it!
Content Warning: This piece of interactive fiction was not written with children in mind. The story contains mature themes and scenes that describe blood, violence, violence towards animals, and sexual content. It is also deeply and pervasively misogynistic. Reader discretion is strongly advised.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
If you, like me, don't like it when games put you into situations that *seem* like they are dependent on skill-checks and making the right choices at the right times - but which are actually no-win scenarios where your opponent gets to gloat over you (and I mean it, they gloat and text rubs it in like "haha you suck loser") - then this is not the game for you. It's not some kind of Kobayashi Maru thing where we're supposed to learn some kind of lesson, like Picard's "It is possible to commit no mistakes and still lose." At best it is lazy writing from an author who doesn't feel like handling the implications of a win-condition in a scene, and at worst it's an author who wants to write something dark but lacks the talent to do it (like ITFO or FHR) so just insults the reader instead. The story is very cliche, and hanging a lantern on it by pretending to be genre aware with characters remarking "This is just like one of those fantasy stories," doesn't actually make it less cliche. There are also more grammatical mistakes and spelling errors than is reasonable; many of them really should have been caught in editing. It's not the worst title Hosted Games has ever published but I wou…33 found this helpful
This is at best an unpolished story. The author has plenty of ideas and the tale unfolds at a gallop, plus the events happen over a period of time so the time line does not feel too rushed. However the editing is not good, and does not pick up on basic continuity errors and sometimes sentences do not make make sense, either through choice of words or bad grammar. There are too many references to other fantasy tales and ideas that take away from its originality and uniqueness so this feels like a private joke the reader is probably not in on. More time spent on fleshing out the characters and background, and less rush to pack in as many adventures as possible might improve it. The story itself is a bit like a Boys Own adventure from the 1950s, and regardless of your choices, it feels as if you are being railroaded towards a particular outcome and not one you would necessarily have chosen for yourself. I'm not sure if I will last long enough to find out what it is, as the writing style is not to my taste, however your mileage may well be different. Its a pity there is no "maybe" button, because there is a demand for these stories and other readers have liked this tale, but much as…10 found this helpful
First and foremost: this is a type of a game that tells you what you do and feel instead of asking you what you do and feel. All the choices you make (aside from purely cosmetic one like name, gender, etc.) are essentially puzzle-solving: find out the best trait you have to get a best solution of a problem. Nevertheless, I genuinely tried to give it a try as writing is generally on a good side. However, certain problems stopped me from going much further. Like, author clearly writes about stuff (s)he know very little (for ex. a lot of action is about medieval-style sword fighting, and author very clearly has no experience in it). What killed it for me, though, was an amount of nonsensical results that author add here I guess for DECISION WITH CONSEQUENCE mantra that is so popular this days. Like in a 2 vs 1 fight I disarm a guy and offer him a hand to get up. He immediately throws sand (yeah, really, that trope) to my eyes, catch his sword and goes on to win a fight. OK, I guess I would be more rs less fine with it (though come on, SAND IN EYES, please...) if he was introduced like some kind of sword master... But no. He is very clearly, and very directly called an INFERIOR figh…4 found this helpful
The Pros: The hero's journey setting and mechanic had promise and could be engaging at times, and some of the characters are nicely fleshed out and even likable. The Cons: The 'game' is just a little more than one long string of cliches from beginning to end. The fourth-wall breaking pretending to be self-awareness is not funny, but it is immersion-breaking and usually juvenile and not even funny or insightful. The writing itself is mediocre, and it is inconsistent and often anachronistic. When in a medieval setting is it a valid choice for characters to say things like 'Cool' and give High fives? Player and NPC genders are mixed up throughout. Spelling and grammar errors are common issues with Hosted Games, but still annoying - spell check or Grammarly anyone? Stats influence next to nothing as to the character's actions or the walls of exposition text that pass for 'reactions' to the choices. Combat? On easy difficulty, my Knight died multiple times when fighting and every non-combat choice in a conflict led to the 'bad' result. Every one. More than a few times the selected choices are incorrectly recorded resulting in a choice other than the one actually ma…1 found this helpful
Pretty cool story!1 found this helpful
The story is complete, but this story is like several separate units put together, one moment you are in the duel field, the next you are asked to investigate, the next moment you are asked to kill dragons, in addition, in addition to Ingrid, other characters are also very hollow. Of course, there are some good aspects of this story, you can make difficult choices in some plots, and often these choices do not necessarily lead to good results, just like life, which is rare in other stories.1 found this helpful
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