

Pitch Black: A Dusklight Story - Episode One
Purple Jam · 2022 · Adventure, Exploration, Post-apocalyptic, Mystery, Dark Comedy
PC
1 user reviews0% · 1
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About Pitch Black: A Dusklight Story - Episode One
✦ AI summary
Pitch Black is an audio-first adventure where you navigate a post-apocalyptic dystopia using revolutionary binaural sound and an innovative Auditory Zoom mechanic to uncover secrets in the corrupt capital of Dusklight. Your choices dynamically reshape the story across combat, stealth, and exploration, delivering a completely blind-accessible experience with AAA production values and fully voice-acted dialogue.
This is the first instalment of a six episode saga, featuring around one hour of gameplay with features for replay-ability.
The world of Dusklight is bleak yet filled with character. The last remaining capital city of a post-apocalyptic wasteland remains in the grips of a deceitful church and tyrannical corporations. With the aid of a unique Auditory Zoom mechanic you will uncover the mysteries of Dusklight.
https://youtu.be/YFEGcdaKkOM
Choices matter, choose to listen and explore, choose to charge and fight, choose the dark or the light. Pitch Black subtly adapts to how you want to play it, and you'll experience different aspects of the narrative depending on how you play.
https://youtu.be/3Eb8218qPXo
Fight your past, fight for your future, with the choices you make and if you choose to, with your bare hands. Using a unique audio combat mechanic unlike anything you've played before.
https://youtu.be/CpygEGbOjz0
Don't want to fight? You always have a choice, you can sneak by, or run from enemies. Experience the stealth mechanic here.
https://youtu.be/OFEsgvrKyHg
The Pitch Black universe goes beyond this series of games, delve deeper through our Tales of Dusklight binaural Audio book series:
https://youtu.be/i4wDdWCHQoM
Listen to some sound worlds from Dusklight with our interactive binaural ambience explorer.
https://www.purplejamaudio.com/soundsofdusklight
Purple Jam uses Binaural Audio to construct AAA, highly polished environments, all of which are entirely navigable using only your ears. Binaural Audio implements HRTFs to accurately convey spatial audio information – positioning, distance, roll off, width, environmental reflections; the ways we as humans hear in real life have been captured, remapped and gamified.
Player Progress Defined Menu Audio \
This product has minimal visual implementation. Visual aids are non-existent, and so any visuals you do encounter give you no advantage whatsoever. This is a true Audio Game with professionally recorded dialogue, sound effects and audio-system implementation. Headphones/Earphones are highly recommended to make use of spatial navigation, unique immersion qualities and to make the game a more playable experience.
The world of Dusklight is bleak yet filled with character. The last remaining capital city of a post-apocalyptic wasteland remains in the grips of a deceitful church and tyrannical corporations. With the aid of a unique Auditory Zoom mechanic you will uncover the mysteries of Dusklight. https://youtu.be/YFEGcdaKkOM
Choices matter, choose to listen and explore, choose to charge and fight, choose the dark or the light. Pitch Black subtly adapts to how you want to play it, and you'll experience different aspects of the narrative depending on how you play.https://youtu.be/3Eb8218qPXo
Fight your past, fight for your future, with the choices you make and if you choose to, with your bare hands. Using a unique audio combat mechanic unlike anything you've played before.https://youtu.be/CpygEGbOjz0
Don't want to fight? You always have a choice, you can sneak by, or run from enemies. Experience the stealth mechanic here.
https://youtu.be/OFEsgvrKyHg
The World
The Pitch Black universe goes beyond this series of games, delve deeper through our Tales of Dusklight binaural Audio book series:
https://youtu.be/i4wDdWCHQoM
Listen to some sound worlds from Dusklight with our interactive binaural ambience explorer.
https://www.purplejamaudio.com/soundsofdusklight
The Tech
Purple Jam uses Binaural Audio to construct AAA, highly polished environments, all of which are entirely navigable using only your ears. Binaural Audio implements HRTFs to accurately convey spatial audio information – positioning, distance, roll off, width, environmental reflections; the ways we as humans hear in real life have been captured, remapped and gamified.
Feature List
- Dynamic Mechanics (Stealth, Combat, and more)
- Diverse areas to explore and interact with
- Personalised experience through choices and an alternative ending
- Responsive and Reactive world and dialogue options
- Original music and sound design for AAA finish.
- Engrossing dialogue, fully voice acted.
- Immersive environments through Binaural Audio (DearVR)
- Player Quality of life Save and Load system
- Immediate Arrow Key (PC) controls
- Presence giving Terrain System
Completely Blind and VI Accessible
This product has minimal visual implementation. Visual aids are non-existent, and so any visuals you do encounter give you no advantage whatsoever. This is a true Audio Game with professionally recorded dialogue, sound effects and audio-system implementation. Headphones/Earphones are highly recommended to make use of spatial navigation, unique immersion qualities and to make the game a more playable experience.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
As with any game of this type the first question is, can you play with your eye's shut? Yes you can, we may be on to a winner. This is an audiogame, no triple A graphics, but triple ear sounds instead, does that work? Controls are easy enough and other than the occasional wandering and wondering, not been too sure what is required, you can usually stumble to the next chime. Sound quality is good, as is the accompanying music They have gone for an eposodic approach, so hoping there will not be too long to wait between each one. Could it be improved? Well controller support would have been nice, but not a big issue. Achievements would be appreciated. Otherwise this is a great addition to a slowly growing collection of games that are visually impaired friendly.11 found this helpful
I'm adamant that gaming is a visual medium, and thus, games that don't pass a specific minimum standard in terms of visual quality aren't worth a gamers time. Pitch Black: A Dusklight Story - Episode One has NO GRAPHICS. In fact for most gamers I probably wouldn't recommend this, but it's besides the point. So why am I giving a very rare thumbs up to a game that, at face value, fails every single test for a bleeding edge video game? Because this game is made for the visually impaired. You can play it with your eyes closed. You're given stereo auditory prompts and play the game by interacting with the narrative choices posed towards you using the arrow keys on your keyboard. While I am a harsh critic of games that don't meet basic, but rigorous standards, this game supersedes those requirements. It's an important game because it allows people who are almost completely denied the pastime of gaming to engage in it. I firmly believe that games must be made accessible to as many people as possible. This is why I'm critical of games with locked controls and limited customisability. These features are beyond "nice to have", they can make or break the ability to play the game …3 found this helpful
Actually I feel bad about giving the game a thumbs down. The developers put a lot of effort into the game. The voice acting is great. However, I didn't like the game for two reasons: First, it is boring. You can do nothing but to move to the next source of sound. Second, I'm a sighted person and found the gameplay interesting but also struggled a lot of it. In the first section I was supposed to walk around and speak to everyone. I had no idea how many people there were or how to find them. Second section, there was the guard at the door. I think he was moving like from 5m away back to the door, trying to repair it? I guess I was supposed to sneak to the door when he wasn't there, but I couldn't find it. How does that even work? Am I invisible or something? Don't they have any light around where they are guarding? So I went into fight instead. The fight system was actually fun. I had some struggle with that at first, too, but I might enjoy it with some diversity in a longer game. Afterwards, in the third section the noises confused me. There were two sources of sound and I followed the wrong one and got stuck in some place far-far away on the map. I did not manage to make sense …2 found this helpful
Very interesting concept well done, whole game is based around audio perception( which directions sounds come from) and an interesting kind of creepy at times story, set in what seems to be some sort of post apocalyptic future. looking forward to episode 2, would recommend highly!1 found this helpful
Purple Jam was kind enough to provide me a copy of this game, and I'm so glad they did! I wasn't sure what to expect, but I'm now invested in the worldbuilding, excellent binaural sound design, voice acting, and the innovative audio zoom mechanic! Can't wait for the rest of the series! I'd recommend this game to anyone who's a fan of audio games.1 found this helpful
Audiogames are becoming more than computer-spoken text adventures or minimally interactive audiostories. A Dusklight Story continues this trend of increased immersion and interaction with a 3D, walkable, explorable, and narrative-focused game. A lot of care has gone into the sound design; the game pays as much attention to the background environment as the foreground action. The post-apocalyptic setting is engaging while swiftly moving me through the mysterious and unsettling narrative. The story felt well-paced between action and dialogue sequences; I spent around an hour to play through Episode One. Controls are intuitive and the game has reminders for important actions and decisions. Arrow Keys rotate and move, Spacebar confirms in menu, and only a few other keys are used for gameplay. Overall, it does a great job of introducing the controls as you play. When you approach an enemy, pings guide you to either start the fight or avoid it with stealth. Combat is in first-person and you can rotate to keep the attacker in front, which feels more immersive than a fixed scene. The combat felt fair and straightforward, an introductory or easy difficulty for me. I really enjoyed play…1 found this helpful
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