

Pixel Game Maker Series MagicalShot The AttackBump☆
Azuma Project · April 15, 2026 · Cute, Action, Pixel Graphics, Female Protagonist, Character Action Game
Buy Pixel Game Maker Series MagicalShot The AttackBump☆ from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Pixel Game Maker Series MagicalShot The AttackBump☆ — official stores
Pixel Game Maker Series MagicalShot The AttackBump☆ price by region
Pixel Game Maker Series MagicalShot The AttackBump☆ costs £2.87 in the United Kingdom, €3.22 in Europe (EUR), $4.99 in the United States, $4.99 in Georgia (USD), CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, R$16.99 in Brazil and zł17.81 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.87 −33% | £4.29 | £2.87 | 2 | |
| €3.22 −35% | €4.99 | €3.22 | 2 | |
| $4.99 | $4.99 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| CA$6.49 | CA$6.49 | — | 1 | |
| NZ$7.39 | NZ$7.39 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$16.99 | R$16.99 | — | 1 | |
| zł17.81 −23% | zł22.99 | zł17.81 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Pixel Game Maker Series MagicalShot The AttackBump☆
Pixel Game Maker Series MagicalShot The AttackBump☆ tasks you with clearing 100 stages by eliminating all enemies within 5 seconds using magical shots and strategic movement. This fast-paced action game rewards creative approaches as Vanilla the baker searches for cake ingredients across increasingly challenging levels.
■Game Features
Clear stages by eliminating all enemies on screen within 5 seconds—a very simple gameplay mechanic.Various strategies are possible depending on how the player approaches the game.A whopping 100 stages in total!!■Story
Vanilla, the hungry protagonist, wanted to buy cake but had no money.Though mocked by her childhood friend Chocolat, she sets off on an adventure to gather ingredients to make her own cake!■Controls
☆Keyboard Controls\ Switch to full screen\→ Access “Settings” for control options, language display, and other configurations.\ Character Movement\ Normal Magic Shot\ Charged Magic Shot\ Roll\ Pause Menu☆Xbox Controller Controls\ Character Movement\ Normal Magic Shot\ Charged Magic Shot\ Roll\ Pause Menu※An error stating “○○.dll is missing” may appear at startup.This game was created using Action Game Maker MV.If it does not launch, please try installing the “32-bit VC++ Runtime”.Alternatively, try installing the “Trial Version” of Pixel Game Maker MV.Since it contains all necessary runtimes, this will almost certainly resolve the issue.The Pixel Game Maker Series is a collection of games created using the action game creation software “Pixel Game Maker MV” for your enjoyment.Pixel Game Maker Series MagicalShot The AttackBump☆ — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[後半に日本語レビューあり] [h1]Satisfying Cute Fixed-Screen Action: Smash Enemies Into Walls[/h1] A fixed-screen top-down 2D action-puzzle that opens with a comic-style prologue: magical girl Vanilla, broke and craving cake, gets teased by childhood friend Chocolat and sets off on an adventure to gather ingredients herself. The defining feature is the "attack bump" system: shoot enemies into walls and obstacles to defeat them. With just a normal shot, charge shot, and roll, the game's core is figuring out how to herd foes into walls. Stages feature gimmicks like reflective panels and mushrooms that enable multi-enemy combo eliminations—but several are reverse traps that look helpful and aren't, ready to punish intuitive play. After clearing all enemies within a fairly tight time limit, a 5-second "Judge Time" begins; stray survivors bring reinforcements and reset the count, demanding a clean-up under pressure—a loop that proves oddly addictive. The visuals show the developer's care throughout. In-game pixel art, animations included, is polished down to small touches—defeated enemies left with only their legs sticking out of the ground, expressive boss designs that catch the eye. Anime illust…18 found this helpful
Highly recommended! This game strikes a great balance between action and puzzle elements, making it really satisfying to plan your approach and work your way toward clearing each stage. The charming characters and comic-style storytelling are delightful, and the game builds a compelling world not just through its narrative, but also through its enemies and level design. There are plenty of creative mechanics and exciting, tense boss battles to keep things fresh and engaging. Give it a try and see if you can complete the cake! For those who can’t launch the game: You may need the x86 version of the VC++ runtime. If launching from the library doesn’t work, try running “player.exe” directly once. An error dialog should appear—search for the missing DLL mentioned there and install the required runtime. In my case, I needed Visual Studio 2013 (VC++ 12.0).6 found this helpful
[h1]Pixel Game Maker Series MagicalShot The AttackBump☆[/h1] [quote] Follow [url=https://store.steampowered.com/curator/45434562/]Good Game Collections[/url] to check other reviews. Let's collect good games together~! [/quote] [h2]Conclusion (If you don’t feel like to read the full text)[/h2] [b]Pixel Game Maker Series MagicalShot The AttackBump☆[/b] is a fun and charming game. Not only does it offer a large number of stages, but each one is filled with clever ideas and creative designs. The manga-style intro is also very engaging, and the BGMs are surprisingly impressive. The only drawback is that the controls can feel a bit clunky at times, likely due to the game also supporting the Switch. Aside from the issue, it is still an enjoyable game that is definitely worth checking out! [h2]Gameplay[/h2] In [b]Pixel Game Maker Series MagicalShot The AttackBump☆[/b], the player will need to help the protagonist, [b]Vanilla[/b], gather ingredients to bake delicious cakes. The story is presented in a manga style that is both adorable and entertaining. The player takes control of [b]Vanilla[/b] and defeats enemies by knocking them into walls. Once all enemies have been eliminated, the …5 found this helpful
Pixel Game Maker Series MagicalShot The AttackBump☆ is a colorful arcade action game that successfully blends fast reflex-based combat with clever positioning mechanics and light tactical strategy. Developed by Azuma Project and published by Gotcha Gotcha Games as part of the Pixel Game Maker Series lineup, the game takes a deceptively simple concept and turns it into a highly addictive arcade experience built around movement, timing, and environmental combat. Players control a magical girl named Vanilla, who embarks on a strange adventure to collect ingredients for a cake after realizing she cannot simply afford to buy one herself. The premise is intentionally lighthearted and absurd, but beneath the cheerful presentation lies a surprisingly engaging action game that rewards precision and strategic thinking. The gameplay revolves around clearing small arena-style stages filled with enemies and hazards. At first glance, it resembles a standard top-down shooter, but the defining feature is the “attack bump” system that gives the combat its unique identity. Instead of relying entirely on direct damage, players can knock enemies into walls and environmental obstacles to deal addition…3 found this helpful
I liked it enough. If possible, I would like to see the controls tightened up some, as it feels like there were times when I died simply due to a delay between input and action. I died a few times simply because I might have been warping or walking out of the way and I could not move or turn fast enough. Some of the later stages were kind of ♥♥♥♥♥♥♥♥ at times, and not in the fun way, but the "holy ♥♥♥♥♥♥, I barely have any room for error and I have to get my timing exact" way, partly because some enemies move a bit randomly and even when you try to safely navigate, you might die because the enemy was too sporadic and jumped into your only way safely forward and coupled with the input delay, there is nothing you can do about it. The last stage before the final boss was most notable, but a few other stages (some of the final ones, but a few in the later other numbered worlds) were subject to this as well. I know there is an in-game cheat code, but COME ON, GUYS, I don't want to cheat if I can help it (and I didn't, even though the game gave me a nudge to after dying in the last world so much, lol). Still, even if I was fully-powered, it doesn't fix the issue of enemies being too spor…
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