

Platform Control
YAGEL09 · July 2, 2024 · Puzzle, Puzzle Platformer, Casual, Logic, 2D
Platform Control is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Platform Control price
Platform Control is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Platform Control
Features:
- 6 Platform types each with its own special ability (except the normal platform).
- 50 Levels you can play through.
- Unique gameplay.
- Great music.
Platform Control — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
⠀⢀⣀⠤⠿⢤⢖⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡔⢩⠂⠀⠒⠗⠈⠀⠉⠢⠄⣀⠠⠤⠄⠒⢖⡒⢒⠂⠤⢄⠀⠀⠀⠀ ⠇⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠈⠀⠈⠈⡨⢀⠡⡪⠢⡀⠀ ⠈⠒⠀⠤⠤⣄⡆⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⠀⢕⠱⠀ ⠀⠀⠀⠀⠀⠈⢳⣐⡐⠐⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠇ ⠀⠀⠀⠀⠀⠀⠀⠑⢤⢁⠀⠆⠀⠀⠀⠀⠀⢀⢰⠀⠀⠀⡀⢄⡜⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⡦⠄⡷⠢⠤⠤⠤⠤⢬⢈⡇⢠⣈⣰⠎⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣃⢸⡇⠀⠀⠀⠀⠀⠈⢪⢀⣺⡅⢈⠆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠶⡿⠤⠚⠁⠀⠀⠀⢀⣠⡤⢺⣥⠟⢡⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀ Here I will leave this beautifull capybara, whoever pass by can pet it. (Give me thumbs up, and you will grow 3cm. Reward this and you will grow 30cm)11 found this helpful
(Mostly writing a review because currently there's so few.) Another short free puzzle-platformer with interesting mechanics. Neither too hard or too easy, I believe it can be comfortably 100%-ed in roughly two hours or even less (my playing time is slightly inflated). No need to look around for solutions, the more difficult levels require a handful of attempts at worst. Adding some basic QoL options, like the ability to remap the controls, would greatly improve the experience.1 found this helpful
1 found this helpful
Hello, this game is very nice its a game to cure boredom and i recommend it very much! you should check it out!1 found this helpful
Platform Control is a compact puzzle-platforming game that takes one of the genre’s most familiar elements and turns it into the centerpiece of its gameplay. Instead of treating platforms as permanent pieces of scenery, the game allows players to manipulate them while simultaneously guiding a character toward the goal. This creates an unusual combination of traditional jumping and environmental problem solving, where success depends less on pure reflexes and more on understanding how the stage can be rearranged. Developed and published by YAGEL09, it is clearly designed as a focused experience rather than an elaborate adventure packed with unrelated mechanics. Each level revolves around reaching a trophy, but the route is rarely as straightforward as simply running and jumping toward it. Players need to consider where platforms should be positioned and how those movements affect the character’s ability to cross gaps or reach otherwise inaccessible areas. The mechanic effectively gives the player control over both the protagonist and portions of the environment. That distinction is important because it changes the thought process behind even relatively simple jumps. A platform may …
Platform Control is a simple puzzle platformer built around a really neat idea. I am not only controlling the little character trying to reach the trophy, I can also control the platforms he needs to jump across. That changes the way I think about each level because I am basically solving two problems at once. I need to move the character properly, but I also need to move the platforms into positions where the next jump is actually possible. It is a very easy concept to understand, but it gives the game more personality than a normal platformer. The main thing I like is how the platform controls become part of the puzzle instead of just being another gimmick. There are six different platform types with their own abilities, so I gradually have more things to consider as I progress. Some levels are simple enough that I can work out the solution quickly, while others make me stop and think about the order I need to move everything. I like this kind of design because I am not relying on fast reactions all the time. A lot of the challenge comes from understanding the level and working out the right sequence. There are 50 levels in total, which gives me a decent amount to work through …
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