

PLATONICA SPACE
Kazuhide Oka · August 14, 2026 · Sci-fi, Story Rich, Adventure, 3D, Atmospheric
Buy PLATONICA SPACE from Steam at $6.69 — the cheapest of 1 store we compare.
Where to buy PLATONICA SPACE — official stores
PLATONICA SPACE price by region
PLATONICA SPACE costs $1.93 in Georgia (USD), £4.52 in the United Kingdom, €4.79 in Europe (EUR), $6.69 in the United States, CA$7.53 in Canada, A$9.04 in Australia, NZ$10.04 in New Zealand, zł12.56 in Poland and R$16.91 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $1.93 −33% | $1.93 | — | 1 | |
| £4.52 −33% | £4.52 | — | 1 | |
| €4.79 −33% | €4.79 | — | 1 | |
| $6.69 −33% | $6.69 | — | 1 | |
| CA$7.53 −33% | CA$7.53 | — | 1 | |
| A$9.04 −33% | A$9.04 | — | 1 | |
| NZ$10.04 −33% | NZ$10.04 | — | 1 | |
| zł12.56 −33% | zł12.56 | — | 1 | |
| R$16.91 −33% | R$16.91 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About PLATONICA SPACE
PLATONICA SPACE is a psychological exploration game where you navigate shifting interconnected rooms, place found items to trigger memories, and uncover the truth about who you are among other amnesiacs trapped in this mysterious space. Each action drains your sleepiness meter until you fall asleep and wake in a completely randomized layout, forcing you to carefully strategize every move while piecing together memories that may not even be your own.
The Story
You suddenly wake up in an unfamiliar room. You step through a door only to find yourself in yet another strange room. This mysterious space is a collection of interconnected rooms, coming one after the other with no exit in sight.What's worse, you've lost your memories. Inside the rooms, you run into other girls who also have no idea who they are or how they got here. But as you keep exploring, you realize something: these rooms are built from your memories. Yours and the other girls'.Who are you?Why are you here?
And how can you escape this seemingly endless collection of rooms?
The Gameplay
Restore Memories by Placing ItemsAs you explore, you'll find various items. Place them in specific spots to trigger memories associated with a specific combination of items and locations.For example, placing a knife in a kitchen might bring back memories of cooking... but that same knife, placed in another room, could remind you of something entirely different.However, not all the memories you'll find will be your own. Some may belong to the other people trapped in this strange space. Sort through the memories, find out whom they belong to, and the truth will finally come into focus.A Shifting Space, Changing Every Time You Wake upEvery time you fall asleep and wake up, you'll find that the layout of the rooms, how they connect, and the items you find in them all change.You can explore, find items, and uncover memories how many times you like, but remember: no two attemps will be the same.The More You Do, the Sleepier You GetEach action you take adds to your Sleepiness gauge. Once the gauge is full, you'll fall asleep... and who knows where you'll wake up.You'll also lose the items you were carrying, so you'll need to carefully plan your every step, from the rooms you explore to the items you place in them.Meet the Others Trapped WithinJust like you, the girls inside this space have lost their memories. As you find out more about them, they'll surely repay the favor by giving you hints.The real question is... should you trust them?Everyone here has their own forgotten past and their own secrets. Uncovering those may be the key to learning the truth.The Staff
Published by: KAMITSUBAKI STUDIOScenario & Programming: Kazuhide Oka3DCG & Art: Moe KatakuraMusic: agehasprings PartyLogo Design: JEFF99English Translation: Marco GodanoSimplified/Traditional Chinese Translation: flankoiPLATONICA SPACE — game info
- Platforms
- Windows, macOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The only other game I've played by this dev is Girls Made Pudding. I'd say the only thing they have in common is the fragmented way the story is told; this one is way more ambitious and not really "moe" by any stretch of the imagination. The plot goes like this: in the far future, a group of people wake up in a dream world without their memories and realize that they can see each other's, and the goal is to find out whose memories belong to whom. Unlike the former game, it seems to have a more manageable way of handling missables: after the plot is done, you have a post-game where you can go back and see more memories including the stuff you missed, so don't worry about them. Okay, since this is a visual novel with extra steps, what is the writing like? The closest thing to this game setting-wise is probably Petit Depotto's "Gnosia." Both games imagine a chance meeting between a group of people within an interstellar humanity that is unfathomably weird and diverse. There's even a shoegaze ED: I guess it's just the sound of that kind of world. But while Gnosia is lightly placed within that setting, this game banks a lot on its worldbuilding. Whereas the driving engine of Gnosia i…5 found this helpful
[hr][/hr] [h1]This game is very interesting but flawed in some respects [Eng and Pt-BR review][/h1] Some people complain that it’s just a "walking simulator" where you have to place the right item in the right spot; while that’s true, I really appreciated the game's subtlety and metaphors, nuances that those lacking patience might miss. First, regarding the "gameplay": this is essentially a visual novel with some interactive elements. In a way, it reminds me of Zero Time Dilemma, much shorter and simpler, yet similar in that you navigate 3D environments and piece together a disjointed plot. This is where a problem arises: the gameplay actually does the game a disservice. The story unfolds through brief memory sequences where the identities of the people involved, and even their names, are withheld. This creates confusion and dilutes the emotional impact. The characters feel hollow; there is no voice acting, and the dialogue is simplistic. No one really displays emotions; everything feels robotic. Because there is no real connection to the characters, learning about their pasts doesn't quite achieve the intended effect. Another point is that the narrative could have been better deve…3 found this helpful
Another cool game by Kazuhide Oka! This a VN adventure game with some puzzle, mystery, roguelite elements that explores humanity. Although not perfect, the imperfections don't ruin the experience. Pros: [list] [*]A cool story with twists and turns. [*]A theme that makes you think about things. (Can't say due to spoilers) [*]The item based puzzle and roguelite elements are fun to engage with [/list] Cons: [list] [*]The puzzle elements can be done better. Namely the memory choice parts. At times they are too obvious. [*]The roguelite bonus stuff is a bit buggy. Although it seems to work, there seems to be UI bugs. The most obvious I could see is when I choose vigor+1, but the UI does not update. [/list]1 found this helpful
Platonica Space really lives or dies on its memory system, and luckily that's the part I liked the most. You find one of these memory spots, get a broken fragment of something that happened, and then have to figure out what item belongs there to fill in the rest. The interesting part is that the memory might not even be yours. You might watch someone get shot and then realize you don't actually know if you were the one holding the gun. The fake ID and stowaway memories work the same way. You're constantly trying to separate "this happened" from "this happened to me," and honestly, that was enough to keep me interested all the way through. This game has this weird way of making completely normal rooms feel sad or important just because of what happened there. Everything looks pretty cozy and harmless, while the memories you're piecing together keep getting darker. I actually liked the consciousness system too. Every action uses some of it, and when you run out, you pass out, wake up somewhere else, and lose whatever items you had. I can see why people don't like it, but without it you'd basically just search every room and click everything until you solved the memories. Having to …
Played Moonless Moon before this and there's that same feeling of being in a strange world, filled with fragmented memories and strangers that might not remain that way if you let them. But I much prefer how it was done in Platonica Space for some reason. Matching the items with the correct memories could be a bit of busywork at times but piecing everything together was so satisfying. And the visuals in general are on point, particularly the "unknown space"; even if the characters look a little creepy when their eyes start moving lol.
nice
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