

PROXIMATE
Cain Maddox · November 8, 2024 · Horror, Atmospheric, LGBTQ+, Narrative, Short
Buy PROXIMATE from Eneba at $0.45 — the cheapest of 3 stores we compare.
Where to buy PROXIMATE — official stores
Cheapest PROXIMATE keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
PROXIMATE price by region
PROXIMATE costs £0.20 in the United Kingdom, €0.23 in Europe (EUR), $0.45 in the United States, $0.45 in Georgia (USD), zł1.27 in Poland, CA$7.79 in Canada, A$7.99 in Australia, NZ$8.99 in New Zealand and R$20.49 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.20 −96% | £4.99 | £0.20 | 2 | |
| €0.23 −96% | €5.89 | €0.23 | 4 | |
| $0.45 −92% | $5.99 | $0.45 | 3 | |
| $0.45 −89% | $3.99 | $0.45 | 3 | |
| zł1.27 −95% | zł27.50 | zł1.27 | 2 | |
| CA$7.79 | CA$7.79 | — | 1 | |
| A$7.99 | A$7.99 | — | 1 | |
| NZ$8.99 | NZ$8.99 | — | 1 | |
| R$20.49 | R$20.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About PROXIMATE
PROXIMATE tasks you with investigating a deep sea laboratory's mysterious shutdown while wearing a malfunctioning image recognition visor that feeds you unreliable information, forcing you to piece together the research team's fate from fragmented audio logs and proximity clues. This dread-driven narrative game locks you in a 90-minute timeboxed investigation where your technology becomes as much of a threat as whatever might be lurking in the darkness around you.
PROXIMATE is a dread-driven narrative game where you investigate a deep sea laboratory and piece together the events that lead to the research team’s demise. You'll be required to wear an image recognition visor that only tells you the bare minimum information you need to succeed — and sometimes less. Use text information, proximity data and audio clues to form a mental map of your surroundings and pray that your technology won't fail you when you need it most.
FEATURES
- There is no monster.
- Assignment timeboxed to 90 minutes. If you’re here longer than that, we might have to dock your pay.
- Your visor says that the red stain on the wall is ketchup. It was coded by some very smart people, so you should definitely trust it.
- Collect chat logs from the research team, but don't read into them too much. We're not paying you to figure out some kind of sinister mystery here.
- I mean, we haven’t seen the monster. So it’s probably not there.
- Receive helpful calls from your manager, voiced by Luke Austin, who's here to make your job easier. Probably.
- Connect with a cast of queer characters, who we definitely cared about and will miss dearly. Oh hey, have you signed that waiver yet?
- If you hear it, turn away.
THE STORY
After labor rights movements sweep large parts of India and Southeast Asia, companies around the world lose their supply of cheap exploitable workers. Melbourne-based tech startup Neuras decides to attempt the impossible: installing AI drives into the freshly dead to create a cheap and endless supply of workers.After a year of disappointing results, the Neuras lab suddenly cuts all contact with their investors. You, a contractor for the country's largest investment firm, have been tasked with investigating the lab and recovering the firm's rightful IP. But it's the firm's other investment project -- the SONA visor -- that might end up being your bigger problem.
That, and the breathing you keep hearing behind the door.
PROXIMATE — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Unsupported
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The game's gimmick outwears its welcome within half an hour and I spent about 90 minutes for the experience - suffice to say one feature of the game is stripped from you after a certain point and navigating becomes that much more difficult for it. I can't say that I think the way they balanced the horror and comedy of the situation very well, nor do I think that the premise comes together to say much of anything beyond "AI Bad," and dragging queer people working at Raytheon. It did not leave me with any new thoughts or feelings about those subjects, nor do I feel any stabbing pain about the loss of the cast. The way the cast types is very real, and very funny, but it's too detached. I also think that the initial premise just doesn't fundamentally do much other than be a suspense maker? It's very chilling to see there's a % that what I'm seeing is a woman (and now in hindsight I wonder if the AI can tell if someone is trans - diversity win if so!), but beyond being annoying to me a player it's not really hiding what's happened (because they're letting me read the logs so obviously I allowed to know?) so thematically what -is- the headset on me supposed to be for? I do not thin…1 found this helpful
I'm not really sure how to describe my feelings about this game. I'm really bad at finding way in games. I suspect I spent way too much time just trying to figure out what the hell was blocking my path or where the hell I was. Can't remember how many times I completely failed to understand the room and give up and just wandered around in circles. I really enjoyed the documents just like little breaks. now i can see every team member's personality and relationships. I think it's genuinely impressive to pull it out through these logs. thank to Arhฅ. Without his localization work, I wouldn't have been able to experience such an excellent game with such experimental gameplay. I noticed some people mentioning *Iron Lung*. I really enjoy seeing indie developers experiment with new ideas and try out different approaches to gameplay. This game's mechanics gave me quite a bit of trouble, but also gave me an experience unlike anything else I've played. i love the sound design. The audio helped me figure out what kind of place I was standing or walking in, and then there were those horrifying words that would suddenly appear. I'm not easily scared, and absolutely loved the creepy atmo…1 found this helpful
ggggod where do i even start. everything feels .. so real. like this can really happen even though it's implementing fantastical elements. The characters hit extremely hard, and reading their messages as [spoiler] they know they're ineveitably going to die [/spoiler] just .. it felt as if i was reading someones actual messages. I think my favourite characters were definitely willow, ella, and riot as an entirety. Ella is a well-written mentally ill character [spoiler] (specifically BPD) [/spoiler]. It's that feeling of .. just feeling so much emotions to the point of.. sort of impusivity ? Another aspect i liked about the game is definitely the entire capitalism theme that ties it together. [spoiler] sacrifice your life just to survive, sacrifice your freedom just for money, whatever big corpa wants, you pay for it, with your humanity. [/spoiler] anyways .. if u like mentally ill gay ppl and capitalism then this game is for u lol (jokes aside, great game, its ambience is extremely well done, test your senses)
A very cool concept for a game that was a lot of fun! The game in totality isn't too long, managing to balance the anxiety-inducing navigation with a surprisingly investing human story. I came to be excited with every log pickup knowing I would get to learn more, while laughing at just how rude some of the game's stunts are. The navigation mechanics do feel strange at first, but the process of becoming more and more adept is satisfying and natural as you progress. Overall delightful, easy to finish in a single sitting if you're looking for a unique bite-sized experience.
Writing and voice acting is a bit hit or miss for me, but the idea is great and execution is pretty alright
Probably my favourite horror game thus far. Proximate has a lot of great features, a strong gameplay loop, good foreshadowing, and, somehow, a great story to boot. I bought this after watching a video on the game, but the story and gameplay still managed to hit, so yh. The game features a lot of wandering in the dark, with it getting more and more difficult to navigate. While this can be frustrating, it adds to the horror, and even helps provide some nice characterisation. It's also somehow funny? The further contrast this adds again only serves to enhance the disorientating mess that is navigation in this game. The flavour text only adds to this. Both through your main navigation tool's censoring, and the text logs. The story and strong characters definitely help encourage you to get through the more difficult parts. I personally wish the game left it a little more vague as to the cause of the destruction you explore, would make it a bit less generic and really drive home how insane the conditions were for everyone involved. Though it might take a bit of reworking to maintain the original message, it would be cool if the monster wasn't actually a monster, or at least if there w…
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