

Pullstation
ZIROH · March 26, 2026 · Casual, Tower Defense, Idler, Incremental, Space
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No store is currently selling Pullstation. It released on March 26, 2026 and was developed by ZIROH. We keep tracking it across every store we cover, so set an alert below and you will know the moment it is on sale again.
Screenshots
About Pullstation
Build the ultimate space ship!
Unlock special prestige upgrades!
Pullstation — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players enjoy this incremental space defense game for its engaging tower defense mechanics and rewarding progression system, with many noting it has solid potential as the upgrades gradually make the game more fun. However, the game suffers from significant balance issues including a game-breaking railgun turret, money scaling bugs that allow cheese strategies, and difficulty spikes where towers become so overpowered that enemies die offscreen before players can engage with them, though developers appear responsive to fixing these problems.
When it comes to incremental games, the core gameplay usually revolves around a very simple mechanic. In this case, your task is to defend a space station from incoming asteroids, debris, and other threats by shooting them down with a turret. The turret fires automatically, so your only responsibility is to aim, survive each wave, and defeat the boss in order to advance to the next one. Unfortunately, the starting turret is one of the worst imaginable, and your first attempt will almost certainly end in disaster. Fortunately, every failure pushes you a little closer to success. Each destroyed threat drops fuel rods, which serve as the game’s main currency. When your station inevitably falls, usually very quickly in the early stages, you are taken to the upgrade screen, which follows the familiar structure typical of the genre. At first, only three upgrades are visible, increasing turret damage, station health, and the number of fuel rods you earn. Everything else remains hidden. Purchasing an upgrade reveals any adjacent nodes connected to it by lines. Each newly unlocked node then reveals the next ones in the chain, gradually exposing the entire upgrade tree. The three starting …2 found this helpful
Not done yet, but fun little incremental game!2 found this helpful
It was okay, 6/10. It started off really slow, then it slowly got more fun as time went on. It's kind of like Galaga in a way, but not really, just in spirit. You have a row of tower defense options, you design the layout, make them more powerful, do different setups, moderately fun in these regards. I ran the MK3 + space ships + freeze + lightning tower as my main setup. -- There's a pretty huge bug on money scaling in this game, for some reason after I maxed out most of the +% more fuel rods drop (money) it doesn't appear to scale with the levels. Level 3 generates more money than level 30, or 50. I don't know why that is, I imagine it's a bug. I kind of cheesed the game that way. Killing 25k enemies is kind of an annoying achievement, same with playing 100 rounds. The game starts to lag heavily in the end-game. Overall it was okay, worth playing, not sure about the price though. At the time of this review, it's easy to 100% in an afternoon, which is great for these little games.1 found this helpful
Fun little game but needs a lot of balancing. After the first few levels I never saw any enemies on my screen again because they were eliminated immediately upon spawning offscreen. The rail gun is game breaking strong, so don't use it if you wanna play before that gets fixed. Overall, this will be an excellent incremental some day, with enough gameplay and some novel mechanics on offer at a fair price.1 found this helpful
Liked the game. Edit: Thanks for fixing the bug so quickly! Planned to replay it soon now that scaling is fixed.1 found this helpful
turrets innit
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