Pulse Grid

Pulse Grid

John Mark Presents · 2025 · Casual, Puzzle, Rhythm, 2D, Singleplayer

PC
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$4.99
lowest tracked $3.49
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Standard Edition · Steam
$4.99
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About Pulse Grid

Pulse Grid is a rhythm-puzzle game where colored blocks slide across the grid to the beat. Change arrow directions in your central 2x2 zone to redirect them, match colors, and build combos before you run out of space.Includes 37 beatmaps with over 90 minutes of gameplay.Blocks appear at the edges and move at different intervals (1/4, 1/2, 1, 2, or 4 beats). You control a fixed 2x2 arrow zone in the center—change the arrow directions to redirect any blocks that pass through. When blocks can't move forward, they stop. Match same-colored blocks together to clear them and score points.Two Game Modes:- Match Mode: Match 3+ blocks of the same color. Combos multiply your score exponentially (up to x8192 maximum)- Edge Mode: Each edge has a target color. Blocks that hit their matching edge award points with the same combo systemEach song has its own patterns and difficulty. Learn the rhythm, find your flow, and watch your scores climb.- Pure rhythm gameplay - Everything happens on the beat- Strategic arrow control - Change directions in the center zone to manage the grid- Global leaderboards - Compete on every song and watch replays of top runsIf you like puzzle games with rhythm, you'll feel right at home here

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jan 4, 2026
Treat this as a neutral review. But since those don't exist, I went with positive. Not because I'd personally recommend the game or because I got a review key, but because the game does exactly what it sets out to do, and while there is plenty to nitpick the concept is more than operational, so it feels wrong to give it a negative rating. But given lack of other reviews I wanted to be semi-thorough, so strap on in for a wall of text. [h3]How's the gameplay?[/h3] At its core, the game is split into the Match and Edge modes you can see in the trailer. Match mode has you fill the grid as you play, so the worse you do the less space you have to worry about and it becomes easier to focus on clearing the grid and get back to the mayhem. Meanwhile Edge mode has the arrows leave the arena along its edges, so you don't block entrance paths and constantly end up with a lot more things on screen than you can pay attention to. Especially on higher difficulties. Both modes have a 2x2 square that lets you change the direction of the arrows inside of it on the beat. This leads to a lot of complications where you accidentally send arrows in ways you didn't intend to and have to correct where …
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