

Raiders of Treasure Island
SuperMonster Studio · March 4, 2024 · Action, Massively Multiplayer, Adventure, Battle Royale, Online Co-Op
Raiders of Treasure Island is free to play — no purchase needed. We track it so you know if that ever changes.
Raiders of Treasure Island price
Raiders of Treasure Island is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Raiders of Treasure Island
Intense multiplayer battles where you can go solo or team up, but there's only one ultimate goal - to get out alive!
Choose Your Profession Freely
Professions with distinct styles to suit your different combat preferences. A variety of weapons for free combination, fighting to the last moment.
Diverse Map Styles, Rich Rewards
Creepy towns, mysterious tombs... Various maps, different styles, all equally dangerous!
Enjoy the Fun of Treasure Hunting
Kill monsters to uncover treasures, or plunder from other players. As long as you make it out alive, the spoils are yours!
Science, Mystery, Treasure, Monsters, Companions, Plunder...
In the dangerous underworld, who will be the ultimate ruler?
The vast treasure lying dormant, whose hands will it fall into?
Raiders of Treasure Island — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Online PvP, Online co-op
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Raiders of Treasure Island approaches the multiplayer extraction formula with a fantasy-flavored emphasis on dangerous expeditions, valuable loot, monsters, and encounters with other treasure hunters. Instead of relying entirely on the modern military themes commonly associated with extraction games, it sends players into mysterious locations where survival and greed constantly compete for attention. Developed and published by SuperMonster Studio, the game has an appealing underlying concept: enter a hazardous area, collect whatever valuables you can find, fight when necessary, and escape before another player or creature turns a profitable expedition into a complete loss. The central gameplay loop revolves around risk and reward. Treasure can be discovered through exploration or earned by overcoming hostile creatures, but other players introduce a far less predictable source of danger and opportunity. Someone carrying valuable loot can suddenly become a tempting target, while attacking that person may expose the aggressor to another enemy waiting nearby. This creates situations where deciding whether to fight, retreat, hide, or continue searching can be as important as mechanical…
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This is an unusual one because it seems like a genuinely made game (well, as much as live service stuff can be considered genuine). It's not really an MMO although some have tagged it as such, it's just a PvP arena but with a pirate/supernatural theme. Unfortunately that doesn't cross over to the gameplay which was dry-as-a-bone arena brawling. Obviously with nothing of interest to draw in gamers, this flopped right out of the gate and the developers walked away. Here's the thing... launching a PvP game in Early Access kills the game. PvP games need critical mass of players to "go viral". However, gamers usually only try out a game once... so what happened here is players jumped on, saw a buggy disaster (as most Early Access games are) and walked away, never to return. The developers killed their own game through hamfisted abuse of Early Access. Part of the blame goes to Valve... Early Access might have been well intentioned, but it just rewards developers for [i]not finish…
[h1]Narrr! ☠️[/h1] Wrote me review at thee end tov dis' post- 📜✍: https://thesatisfaction.weebly.com/shipsblog/raiders-of-treasure-island
A solid beginning framework exists. The execution, at this stage, is still unpolished. The speed of the combat is loathfully slow, compared to similar titles; the incredibly slow targeting, with magic, for instance, all needs a good bit of tuning. The character animations are stiff. The imagination in design of the containers for the levels is completely unimaginative - every single lootable container is one of a few styles of chest. There are some lovely coffins lying around in some places, that would make for very good lootable containers, if they weren't simply a part of the map, at this point. Also, more types of containers - always more than one or two (regardless of varying types) - and preferably not all that obvious, so that we actually have to explore a bit to become familiar with the environment, instead of it simply being a platform to hold all the "things" as we scurry about looking for the next obvious container to loot. The valuables are all contained in chests at this point, nothing is ever found lying upon the environment in a fashion apropos to its environment. We cannot use the "Esc" button to close open windows when doing our managerial tasks in the settlement. T…
Still pretty early in early access. Movement is super slow, weapons don't hit very hard, NPCs are EVERYWHERE, still tons of bugs. Avoid.
I Can´t pass the tutorial. I can´t press on the Colar or something. Its far below the image of the game . Maybe is some bug (i tried many times or is may pc graphics the problem ( they are old ). I can´t change graphics in tutorial.
Community reviews
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