

Rangok Skies
Samurai Games · 2021 · Action, Arcade, Shooter, Bullet Hell, Shoot 'Em Up
PC
Mixed68% · 25 📉 Recent reviews down 59%
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Screenshots
About Rangok Skies

Rangok Skies is a vertically scrolling arcade shooter inspired by the genre classics, such as DoDonPachi, Gunbird, and Strikers 1945.
Key features
- Choose your pilot: Four different characters, each with their own unique ship, weapons, bombs, and story endings
- Solo Mode: Start with three lives and three continue credits, and try to beat the game!
- Online rankings: Which leaderboard you’re ranked on – Terminators, Masters, Heroes, or Babies – is determined by lives lost, continues used, and score
- Auto-Shoot Accuracy: Hold down fire to slow your ship and enable more precise movements
- Special Weapons: For targeted mass destruction of most enemies and bullets
- Mega Bombs: Inflict screen-clearing devastation, perfect for tight situations
- Collect mini-items and rewards: Increase firepower, charge the Mega Bomb meter, boost your score
- Five intense stages: Each with their own enemies and huge end-of-level boss
- Local Co-op Mode: Play with a friend and defeat Lord Rangok together
- TATE Mode (縦): Supports turning your monitor vertically for the full arcade experience
- 60 FPS
- Plays in full screen
- Controller and customisable keyboard support
Story
A long time ago, during the Great Vampire War, four nations joined forces to defeat the evil Lord Rangok and bring an end to his dark reign of terror. Wielding the arcane ‘Vampire Spear’ – a powerful weapon forged by wizards – the nations prevailed and Lord Rangok was vanquished.
Following their glorious victory, the Vampire Spear was divided between the four nations as a symbol of their strong alliance. A great period of peace endured, until…
Present day. A mysterious message from an unknown sender has spread chaos across the four nations: “Bring the Vampire Spear, and you will be given rewards beyond your wildest dreams.”
War has started!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Nice sprites and very vibrant colours! it is quite hard but it is fun and gorgeous to look at 8/103 found this helpful
I gave a fair shake at the game, and overall I would say that there is a good game here somewhere marred by a myriad of tiny issues rather than one large thing that brings the whole experience down. In no particular order: *The sound/music of this game is fundamentally screwed and the biggest thing that detracts from everything. No matter how much I tried to mess with sound or music volume, something was always too loud and drowning out the other making me feel like I'm listening to vague white noise half the time. *A lot of the sound/music is old free to use stuff you've heard since the 90's or licensed from Heaven Variant. Some of this music is legitimately good, but something feels off like the music is peaking or the riffs are so loud that it drowns out everything else. *This shmup is the biggest cluster**** when it comes to visibility in general, sparkles from point pickups rain down, some enemy bullets change color between red and blue, some bullets are missiles that can't be destroyed and home in on you while other patterns are firing off and occasionally stacking in a horrible way. *The playspace is deceptively small, and it feels unnatural how high up the ship remai…2 found this helpful
This could have been an amazing game, but the developer's ego ruined it; Just provide unlimited continues. This way if a player is hardcore; they don't continue and they can get on the leaderboards. If a player just wants to have fun and doesn't care about leaderboards etc, they can continue and enjoy the entire game. (And subsequently buy another game sooner). I don't want to play your game a 1000 times or practise levels to play the whole game... Developer; get over yourself/ your game.
While this bullet-hell doesn’t last long, its bright and frantic action still leaves an impression. The game strives for an arcade atmosphere right away, with great music and vivid colors. Because story is rarely important in these games, you won't have to worry about it. The same may be said for controls that are straightforward and adhere to the genre's template. You have standard attacks, special attacks, and the ever-dependable bomb. While hitting the main assault button causes the ship to travel faster and fire slower, holding it down causes the ship to slow down but dramatically increases the fire rate. The special attack bar is filled when you fire the main gun. Once full, you can fire a devastating strike that eliminates the majority of enemy bullets. Naturally, there are some bullets that you’ll simply have to dodge. By the way, the bomb destroys everything, so it's best saved for emergency situations. Unlike most bullet-hell games, bullets do not instantly kill you. When you are hit three times, you lose a life. Your main gun, on the other hand, loses power with each hit you take. The game is still hard, but not impossible. The action is chaotic and colorful. Enemi…
Wonderfully old school and with lovely modern visual sheen. Reminds me of Giga Wing and Ghost Blade. One issue though- all the bullets and collectables can often become an overwhelming mess. I wish the Devs would release a patch to make the collectables and/or the background darker colours or something like that, or just opt out of collectables. However, having only played through the first 2 stages, i can already tell you that this is one shmup which all shmuppers should get. It's gorgeous and exciting, and the bullet visibility is decent.
Music, Control, and game play is spot dead on. Only complaint is the difficulty, No EASY mode, Just Normal / Hard setting. As you progress further into levels, it gets way way to difficult for average player to get to level 3 with using 1 continue. Other than that its a OK shum-up
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