

Re: Summon
Aidil · 2022 · Adventure, RPG, Action-Adventure, JRPG, Creature Collector
PC
3 user reviews67% · 3
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About Re: Summon
In the world of Re: Summon, humans and monsters have a unique relationship. They form contracts with each other and live alongside each other in their daily lives. In a Contract, the human side is referred to as a Summoner, with the contracted monster being called as a Contractor. Re: Summon is an excellent blend of the monster taming genre and a JRPG. Experience a compelling story, face off other summoners, solve puzzles and become the best summoner in the world of Re: Summon!
Form Contracts with monsters and become The Greatest Summoner!
Game Features:
Form Contracts with monsters and become The Greatest Summoner!
Game Features:
- An Epic Story to play through: Experience the journey of Weiss and Gemini in their adventures to become the greatest Summoner
- Over 100 Contractors to form contracts with!
- Lots of towns and cities to explore
- Choose your battles! Monsters roam the overworld so you can choose whether to fight or run! Featuring a fun and engaging battle system
- A robust fusion system to fuse your Contractors
- Fishing!
- Engaging puzzles to solve
- Full Keyboard/Controller Support
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Saw charlie play this on youtube and decided to give it a go. Battles aren’t as long as they seemed in his playthrough. He was really unlucky and got the normal attack effectiveness decreased rule at the start of the battle. Twice from really unlikely odds. He also said that buffs didn’t do anything but his buff was nullified by the enemy's move when he played so yea. Overall, the art style is fun and consistent, battle music is phenomenal, characters are lively and likeable especially Edith. The game was more fun than I expected. Get it on a sale or something.22 found this helpful
I get that there's very little traction in this game, so I'll leave this review for the developers so they can address the game's flaws. This game isn't worth $20. There's a bunch of flaws that keep it from being a stable game. I like the look and concept, but it's fairly unplayable at it's current state. When you're in your house (where you start) it's so painful to look at. I don't know what the problem is whether it's lag, or the camera trying to fix itself against the edge of the screen but there's something it's running into (This seems like the case), but it's like the game shakes constantly. Once you go outside, it gets better (still not completely gone though), but it's awful indoors. In the trailer, it shows it happening in other indoor sections as well. The text in the game is incredibly slow in some places, then it speeds up occasionally out of no where, only to go back to being slow again. Why? It's rough watching every word come out and not be able to speed up the text. I read fairly fast, so making me read something slowly is torture. Next thing is also something slow... It's battles! Oh my goodness!! It took me 16 turns to finish the first battle, and I barely wo…6 found this helpful
A charmingly ambitious indie game but it is unfortunately held back by inconsistent quality and lack of polish. The game's performance is suitable in open areas, but abhorrent in buildings; dropping to 15 FPS in the starting house and crashing the first time I launched and got past the initial dialogue. The narrative takes a while to get to the adventure, starting with a series of trivial tasks preparing for Gemini's birthday which require you to go between the town and home a few times. There is no skip button, so dialogue can feel slow if you read quickly or need to replay a section. There is one little peeve I have where it said to go to a forest in the South, but the actual objective was on a plateau to the West. A nice touch is the quest objective UI which helps the player keep track of what to do. The level design relies on giant walls and nonsensical fencing to corral the player through a lot of areas and makes what would otherwise be a nice field feel claustrophobic and unnatural. The minimap is a bit of a crutch for the aforementioned level design. Since you cannot turn the camera, various obstacles will obscure the view or nudge the camera. The only bug I encountered…
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