

ReThink | Evolved 6
Yaeko · 2024 · Casual, Puzzle, 3D, Abstract, First-Person
PC
7 user reviews100% · 7
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About ReThink | Evolved 6
ReThink | Evolved 6 is a first person puzzle game in a peaceful futuristic setting, that features a variety of Puzzles that utilize Lasers and the behavior of light and it's colors to create challenging problems to solve. Use newly added and already proven gameplay mechanics to puzzle your way through the game's beautiful world, which is now filled with even more puzzles than in previous games. ReThink | Evolved 6 features more than 50 Puzzles that make use of newly introduced features and old ones alike, to keep the gears in your head turning. All puzzles follow the same set of rules, but often come with a twist that will make you think about your solution, and often rethink it.
Improvements over ReThink | Evolved 6:
- Adjusted and smoothed difficulty progression
- New features and puzzle elements
- Improved performance
- Adjustments/Improvements to existing features
- Improved Movement through the game
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Another incredibly beautiful and satisfying light-based logic puzzle experience in the ReThink series, taking place in the now familiar tranquil modernist architectural style. You will need some serious graphics horsepower to play this game but it is definitely worth it. It is great for casual play - when you need to take a break from other pursuits, you can work on a particular puzzle and come back to it. The level of difficulty seems just right - some easy puzzles, some more challenging. This game introduced more expansive spaces with light moving between isolated areas, which was nice. The complement sphere was a nice add, as you could pass multiple different color paths through it and get the complementary color on the other side, enabling multiple uses for the same component. Thank you to the developers and looking forward to more!1 found this helpful
More of the series but this time around I don't quite manage to stick with it. I think it's time to move on from this mechanic to something new.
Some interesting new mechanics introduced that renewed the formula once more. Like other games from the "evolved" series, you can solve some puzzles and wonder if you did a legal solution or just absued the margins to complete it. Another relaxing game from Yaeko.
Excellent 3D puzzle game.
7.5/10 3D puzzle with light reflectors/splitters TLDR: It reminds Talos Principle but adds a "cone"-type splitter that covers whole areas, and more. The lack of a story and the somewhat lifeless environments limit the appeal to mostly just puzzle fans. Good: + interesting puzzles where you place cubes on floors and also in zero-gravity areas to reflect colored rays. Rays can mix (e.g. green+red = yellow) + pleasant music (though only 2 tracks) So-so: +/- can't jump. Instead, there are "ranged pullers". Also, you need to press Space and Left Ctrl to float up/down in zero-gravy volumes. Overall, this movement control scheme isn't very comfortable because it's unnatural. I see that the mechanics of the puzzles and the way progress is locked between areas require that there are no jumps. I guess it was an early and an unfortunate design choice +/- while vegetation livens up the levels a bit, there is still a slight sense of sterility and pointlessness due to lack of story or characters. In Talos Principle much of the appeal of the game was in listening to the God's voice and eventually rebelling, plus the Egypt- and other-themed mosaics/paintings on walls. In Portal, the crazy/funny…
Brilliant as usual from Yaeko, hope to see more.
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