

Rise of Atom
Glass Bubble Software · 2026 · Choices Matter, Multiple Endings, RPG, Capitalism, Resource Management
PC
Positive81% · 27
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About Rise of Atom
Step into the polished shoes of Chad Ironjaw, CEO of a sprawling research-and-development behemoth. From his luxurious office he gazes out over Millenniumopolis, the city of tomorrow, where gargantuan Art Deco skyscrapers, studded with gargoyles and neon lights, pierce through the clouds What does a day in the life of Mr. Ironjaw look like, you may ask? The elevator doors part with a hiss, and he takes his seat while his ever-loyal AI assistant, Helena, briefs him on today’s agenda. The radio crackles to life, and Johnny Hertz launches into yet another opinionated broadcast, though Mr. Ironjaw can only hope his yapping will be short-lived, and that music will soon reclaim the airwaves. From then on, he runs the company however he pleases. Perhaps he directs his empire toward marvels of progress: robotic servants, flying cars, towering vertical farms, or interstellar ships, ushering humanity into a golden age.. Or perhaps the government’s deep coffers prove too enticing, and he chooses to design swarms of surveillance drones and bone-liquefying sonic weapons for riot control. Or maybe still, his ambitions stretch further than profit, perhaps Chad Ironjaw intends to apply his leadership skills not just to industry, but to the entire world, by force.Indeed, science has no morality of its own. How will Mr. Ironjaw choose to wield it? Well, that’s up to you.• Hire distinguished scientists & train their skills!• Create your dream scientist in a vat, from stolen DNA, and extract his brain to boost productivity! (painless)• Or use super computers instead! (they complain less)Forge the science of tomorrow and create wonders the likes of which the world has never seen, such as:• Compact fission and fusion reactors small enough to fit in your home basement.• Flying cars, personal jetpacks, and vacuum-levitating trains.• Robotic servants with countless optional upgrade modules, each sold separately, of course.• Cybernetic implants enhancing intelligence, strength, longevity, and productivity.• Advanced spacecraft, suits, and orbital habitats built to survive the harshest corners of the Solar System.• Stealth suits and robotic spy-flies, perfect for subtle corporate acquisitions.• Truth serums to keep our fine intelligence agencies ever-efficient.• Pacifying pheromones, because a calm citizen is a happy citizen!• Surveillance drones, pre-crime detectors, and social credit systems to keep order in our great nation.Undertake a wide range of quests and let your moral compass lead the way:• Engage in philanthropic endeavors (or not)• Prevent mutually assured destruction (or not)• Save mankind from famine and plague (or not)• Cooperate with government requests for backdoors (strongly advised)• Take over the world (you’ve earned it, champ!)And many more!Build the future—whether humanity’s ready for it or not!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Started with cola, ended as God Emperor of Mankind1 found this helpful
Soft recommend. This is not a simulation, it's a very easy experience of unlocking bits of story. The story makes sense, and the voice acting that comes with it is lovely, and the jokes come fast enough that if one of them doesn't land, there'll be another one in a few seconds. In 6.3 hours (that includes being distracted by other stuff) I finished the game and got half the achievements. So this is not for you if you're keen on optimizing your dollars spent per hour of entertainment. I am squarely in the center of the target market for this game (I wish I could focus more heavily on the base in XCOM, I always go for the tech victory in Civ, and I main Sophons), and I had a good time.
Great game, a little short is my only complaint but very much enjoyable. If you like choose your own adventure done very well and dark humor this is the game for you.
In its current status i would compare this to a visual novel with managment mechanics. You manage/hire your scientist to get the skill-level to unlock/research projects. Publish the finished Projects for funding or keep it for "personal" use (only a few where that makes sense). And use that funding to make more research possible. The Choices matter currently being Global modifiers that affect the Ending/Worldstate. The Developer(s) are active in the community, for example a community hub complaint about too loud cat noise, was fixed with an added noice slider for the cat within a Day. Generaly recommend it, had my fun in my 2 playthroughs and hope it does experience some expansion/growth. Now to my Gripes: The Story is relativley basic (dont know how you could fix that, with the amound of options the player has), the voiceing is good, though some things like to repeat unneccesarily [spoiler](Ground drone arm steal comes to mind)[/spoiler] the balancing feels a bit ... off (dont know how to put my finger on it), some early techs feel as a bit of a cheat button while other techs used early in quest as "short cuts" are relativley Late game techs (maybe added early and feature c…
fire
It's a pretty good game - not as much RPG, as, generally, I would say an interactive novel. :) You try to develop science in the art-deco world and read/listen stories and situations happening through your story. It is pretty damn impossible to lose on standard difficulty level, so my advice - start with hard mode, may be you'll experience some challenge. :) I quite liked social commentary on the consequences of science and industry throughout the game. Try it. :)
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