

Roll
Joseph Distler · 2021 · Dice, Roguelike Deckbuilder, Strategy, Replay Value, Score Attack
PC
Very Positive92% · 407
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About Roll
In Roll, you have 2500 rolls to collect as many points as possible. Roll your dice to gain points, spend your points to upgrade your dice, and repeat. Borrowing gameplay elements from strategy, clicker, and roguelike deckbuilder genres, Roll creates a perfect balance of relaxation with critical thinking. Roll is designed first and foremost as a relaxing and meditative experience. Get lost in the puzzle as the satisfying sounds and effects melt away your worries. From the minimalistic UI to the slow peaceful music, everything was designed to create the perfect zen environment.
If that's not enough to convince you, perhaps one of the HUNDREDS of dice upgrades will. Roll is about much more than simply rolling dice! There are infinite combos and synergies to explore, numbers to multiply, infections to cure, and snakes to charm! Global leaderboards and weekly challenges ensure there is always something to come back for!
If that's not enough to convince you, perhaps one of the HUNDREDS of dice upgrades will. Roll is about much more than simply rolling dice! There are infinite combos and synergies to explore, numbers to multiply, infections to cure, and snakes to charm! Global leaderboards and weekly challenges ensure there is always something to come back for!
A Note From the Developer:
If you’re thinking about buying Roll please keep in mind that while I am super passionate about this game, I am a solo developer. This is not a triple A experience with 4k graphics. Instead, I offer a deep, satisfying experience inspired by roguelike mechanics. Get it for less than Mcdonald's.Please don't hesitate to contact me if you have feedback, questions, or problems with the game. I’ll do my best to get back to you as quickly as possible and provide support if needed. Also let me know if you enjoyed the game, because that makes my day and motivates my future projects!What You Get
- Relaxing and Deeply Satisfying Gameplay
- Procedurally Generated Content for Extra Replayability
- Personal and Global Highscores to Rub in Your Friends' Faces... err to Peacefully Challenge Yourself
- Minimalist UI and Graphics
- Something to Pickup Every Now and Then, When You Just Need to Slow Down and Breathe
What You Don't Get
- Advertisements
- Intense Blood Pumping Gameplay
- Loot Boxes
- A Clicker Game that Requires You to Madly Click Until Your Hand Cramps
- Guns, Violence, Gore
- Cute Dialogue and An Emotional Story
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Part roguelike, part numbers-go-up game, it ticks both boxes and just feels good to play.1 found this helpful
The game is straightforward, well thought-out, and relaxing. I wasn't sure what to expect going in, but it's definitely worth the price! (only $5!)1 found this helpful
fun game that has a lot of value. I was skeptical about actually liking it, but keep wanting to play more
w game
Ancient Balatro ancestor
Roll is a minimalist yet surprisingly deep indie strategy experience that transforms the familiar randomness of dice into a game about control, efficiency, and long-term planning. Developed and published by Joseph Distler, the game presents itself with understated visuals and a calm atmosphere, but beneath that simplicity lies a layered system that rewards experimentation, patience, and an understanding of probability. Rather than relying on narrative or spectacle, Roll focuses entirely on mechanics, inviting players to engage with numbers, upgrades, and synergies in a way that feels both meditative and intellectually engaging. The basic premise is easy to grasp: players are given a limited number of dice rolls and must score as many points as possible before those rolls are exhausted. Each roll produces a result that contributes to your score, but more importantly, it feeds into an evolving system of upgrades and modifiers that permanently alter how future rolls behave within a run. What starts as a straightforward act of rolling dice quickly becomes a strategic puzzle, where decisions about how and when to spend points can dramatically affect long-term outcomes. The game steadil…
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