

Rover Wars
Sakari Games · 2020 · Casual, Strategy, Action, Indie, RTS
PC
Mostly Positive79% · 24
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About Rover Wars
If you are up for a casual yet spicy cocktail of action and strategy, but not planning to spend hours learning how to play, then Rover Wars might just be your thing.You jump straight into the action with your little Rover to start building factories and hurting enemy units. The tactics in the game are in resource management and the placement of factories. Factories poop out minions that will find their way to the enemy facilities and destroy them. Once you destroy the enemy base, you win. simple.

Rover Wars has a neat local multiplayer system. It allows up to 8 users to join the game. To avoid couch conflicts we implemented some brilliant AI to battle cooperatively. There are always 2 teams and each side has a maximum of 4 Rovers. During battle, players can even switch teams or add some AI.
Rover Wars has a campaign mode and a battle mode. The campaign mode will keep the average player busy for about 2 hours. Instead of providing a deep story, the campaign focuses on challenging you incrementally. You can play the campaign in co-op too.Besides the campaign there is also the battle mode. This allows you to battle in one of the 17 instantly available maps and tweak many settings such as base strength and AI intelligence.


- Explosions? Yes, lots of them!
- Many maps? Yes, 17!
- Local multiplayer? Yes, up to 8 players can join.
- Different environments? Yes, there is a dusty Mars planet, a freezing ice world and a mossy place to fight in.
- Online play? Yes, We integrated Steam Remote Play. With a decent internet connection it works very well.

An average match takes about 5 to 20 minutes depending on the amount of players and the AI level. The game has good replay value and is good fun to play with a bag of crisps and a few beers. If you would play the campaign with a friend the total man hours of fun would sum up to 4 hours. That means you paid about the same for a few drinks and the crisps as for the game... unless you live in Finland. 
Developers Note
Thanks for even reading this far! We are a team of 5 and had an amazing amount of fun making this game. We hope you will too. If you need any support just drop us a line. We are happy to help. If you did not like the game or it does not run on your pc. It is your good right to refund. In all other cases we are super thankful for your support and will keep our ears open for improvements. ❤️
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Cute little RTS with an interesting economic model: you spend money to build unit spawners, and you get roughly enough money to build a unit spawner by killing just one unit that an enemy unit spawner spawned. If you have a surplus of money, you can also spend it by blasting a bunch of the enemy unit spawners into oblivion (by spending somewhere between "a lot more money than it took to build them" to "just a little bit more money than it took to build them", depending on the exact placement of your blast). So each match has a nice give-and-take going on, where the enemy being on the offensive helps fund your counterattack, and vice-versa. I think my biggest problem with the game is probably that the actual attack you get isn't that fun to use, spamming a spinny slash isn't exactly quality top-down shooter-material.3 found this helpful
[i] My Experience [/i] First off, let me preface this by saying that I've probably played less than an hour of MOBAs in my life. I've never really been all that keen on competitive multiplayer. However, the description of [b]Rover Wars[/b] mentions real-time strategy and a co-op campaign, two things that are in pitifully short supply. I convinced a friend to try the campaign with me using Steam's Remote Play Together feature (a co-op lover's best friend) and we got started. However, rather than focusing on tech or working your way up to a particularly powerful unit (such as Starcraft's carriers - [i]I know, I'm a garbage Starcraft player[/i]), [b]Rover Wars[/b] is more about macro. I often felt like I was playing Blokus or something, trying to crowd the map with as many structures as quickly as possible. Each level felt like a tedious war of attrition, and we quickly became exhausted with the game. While I must admit that I found the "deathray" amusing (ion cannon-type mechanics are always super satisfying), it wasn't enough to leave me with an overall positive impression of the game.2 found this helpful
cool cool fun fun
Whoa this game is intense! I did the first two planets of the campaign now. The first planet serves as tutorial while on the second planet all troops are unlocked. The player controls a rover who can build factories and attack manually. The factories produce small bots that target the enemy factories and ultimately the base. This results in a hectic back and forth where you try to control certain portions of the map by destroying enemy factories and building your own instead. Keep an eye on your resource meter! Resources can be earned by attacking enemy bots. I still need to figure out which type of troops I need for which situations.
Place bombers and melee in a line straight through their colon. gg
if your wondering if this game is worth the price, take a moment to read my review and find out. so this game reminds me of the simple yet outstanding games you can find on Xbox 360, this is a real time strategy with user-controlled unit, simple to learn and fun to play. best with a controller (Xbox 360 controller i used) and also works with the keyboard. offline skirmish with lots of maps to chose from. a short campaign that works like a tutorial. local-coop. local-VS mode. overall its worth a purchase. thanks for reading have a great day!
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