

Salvagers
Tomasz Banaś · November 6, 2025 · Action, Adventure, RPG, Strategy, Action Roguelike
Salvagers is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Salvagers price
Salvagers is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Salvagers
- Randomized space stations with unique themes and threat
- Weapon upgrade and modification system
- Dynamic encounters: aliens, zombies, rogue AI, and more
- Roguelike progression system
- Each sector contains a unique boss associated with its general theme
Salvagers — game info
- Platforms
- Windows, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate the core concept of managing a crew and salvaging wrecks with an upgrade loop, but consistently criticize the execution as incomplete and frustrating. Common complaints include poor balance that forces quick escapes rather than meaningful salvage, clunky controls and UI, resource scarcity that limits progression, and a lack of useful loot—making runs feel tedious rather than rewarding. Some players find it enjoyable for a few hours once they adjust to the mechanics, though most feel the game needs significant polish and fixes to deliver on its promising premise.
I definitely didn't feel like a SPACE salvager in this game but more like a hobo in a zombie apocalypse, basically you have very little time before your enemies spawn in enormous quantities and swarm you, killing your whole crew. This game is about taking just a small amount of garbage from the spaceship you board and legging it. Which makes absolutely no sense if you think about it... Why would anyone space travel just to grab some garbage from someone else's drawer to sell later? And why would any space merchant want to buy said garbage? This game fails at making you feel like a space salvager and fails at making the game challenging in a non-boring and non-annoying way.2 found this helpful
The initial gameloop and infinite enemies had me ragequit about 5 times until I got a good run where i could finally upgrade the pickaxe to swing faster and onehit anything, only then could i kite effectively. Game clearly had a long way and still has a long way to go, but i actually hope it becomes better and the dev keeps working on it. There's a lot of fun to be had, but there's a lot of balancing to be done and some of the players have seen this development before with FTL, where one fix just causes more quality of life issues one after another. The game does not need to be perfect, but it needs to be beatable on normal and right now weird shooting angles and swarming enemies and controls that hate the player everything makes any burst damage boss a micromanaging hell with a cursed UI that does not explain a lot. (i have an accuracy augment, i installed it, but does my megagun just miss on purpose and 200% accuracy will never make it beam? And what does the larva organ do???) Still, it feels like there's a lot of heart in this and i hope for the best and would love to give this a try again.
Salvagers is a game I really enjoyed because it gives the usual space scavenging idea a much more dangerous edge. I command a small crew of explorers who travel to abandoned space stations looking for anything valuable, and I liked how every expedition feels like a balance between greed and survival. The stations are full of useful equipment, but there is always the possibility that something nasty is waiting around the next corner. The roguelike structure works really well here. Each station has randomized layouts, loot and threats, so I cannot simply memorize a route and repeat it. I have to explore carefully, decide what is worth taking and think about how much danger I am willing to accept before leaving. I enjoyed that because finding something valuable is only useful if I can actually get out with it. The combat is another strong point. Aliens, zombies, rogue artificial intelligence and hostile agents all create different problems, and I have to adapt depending on what I encounter. Weapon upgrades and modifications also give me a good reason to experiment with my equipment. I liked that the crew gradually becomes more capable without completely removing the danger. Managin…
It looks good in theory but fails in practice....You don't last very long when fighting....I found maybe 10 fights then I had to flee...How do we get more fuel?...You run out very quickly and I never found a way to get more...All I ever found was scrap....No useful gear, fuel, med kits, nothing...The UI is poor...It just should be a lot better than it is....usually I dont give games a negative review, especially if free, but this game needs a bunch of work.
Pretty good, though don't expect more than a few hours of gameplay out of this. Decent gameplay loop of taking your recruits down into some area, killing enemies, looting stuff, then going to a shop or another area, upgrading your recruits and guns with randomised stat upgrades, and working your way through connected stages. Controlling the recruits are part of the challenge. They only shoot or reload when standing still, some guns fire slowly so sometimes they just stand there while getting eaten by zombies, clicking on enemies just makes your recruits run head-first into them. So that takes some getting used to, but once you're used to it, it works fine. There are buttons to make your recruits stop moving and to slow down time, which are very helpful, though there's probably a lot of room for improvement. There are a fair number of guns, but one or two of them seem a lot better than others (and may be practically required), and a few of them are close to being just worse versions of other guns. If a recruit dies in a mission, they're permanently dead. For most of the game, you only have like 2-4 recruits, so losing any of them is quite the handicap. It's possible that it'd b…
it has great potential, but it is just too broken. I could easly open the console tab and do dev stuff in the game. needs a lot of fixes but still cool.
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