

SELINI
Cymban · 2026 · Metroidvania, Platformer, Adventure, Difficult, Indie
PC
Positive90% · 21
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About SELINI
Dive into a nonlinear exploration adventure filled with corrupted replicants, robot uprising, brutal warmachines and more. Guide a lone replicant from a war-torn metropolis through dunes, forest and sea as you unveil the secrets of this cryptic world.Explore the secrets buried deep within a vast, ruined world. Only atmosphere, curiosity and discovery.Moving platforms, hidden mechanisms and long-term objectives that reveal themselves through exploration. Nothing is explained. The world reveals itself as you learn to read it.Defeat a boss, take the long path or be a little more observant while exploring. Any corner can hide a secret and every secret can unlock a new ability.Corrupted replicants, corrupted machines, ruthless bosses and who knows what else..."Accessible combat focusing on atmosphere and discovery over punishing difficulty."
》No text or speech used for gameplay guidance 》Navigate the UI by interpreting international symbols
"A labor of love crafted by a solo developer over 10 years. SELINI has been a journey of wild dreams, hard lessons and relentless self-growth."What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players praise the game's beautiful atmosphere, exploration, and thoughtful Metroidvania design that rewards figuring things out independently, with some calling it one of the best in the genre. However, complaints center on inconsistent jumping mechanics, poorly-placed save points that force tedious backtracking after boss fights, the removal of the helpful robot companion upon death feeling punitive, a lack of story, and cross-device synchronization issues.
I really enjoyed Limbo and Inside so I thought I would enjoy this one. I only made it past the first few boss fights, seems like I’m maybe 1/3 through but I am just not enjoying it. The save points are sometimes spaced too far apart and not always after some of the more difficult enemies, so even if you beat the hard enemy and then die doing something stupid, you have to go back and redo all of it. The jumping mechanism seems to be inconsistent with how far you can jump, and I’m not talking about when you get upgrades to the jet pack I just mean the regular in game jumping. It was also really frustrating that even if you saved and then you died, your little robot that helps you shoot gets taken away like it’s punishing you for dying. The story was also almost non-existent, this could be because I didn’t finish the game, but I still expected more. Ultimately not for me but could be a fun platformer for those that aren’t bothered by the issues I listed.2 found this helpful
Extremely beautiful and haunting, Inside-like ambiance. Still quite buggy though and need to iron some gameplay bugs. Love the music, love the gameplay. Be aware if you play on several devices, it doesn't seem to syncrhonise and you start over every time1 found this helpful
Excelente Metroidvania, para los amantes de los laberintos y puzzles, totalmente intuitivo y minimalista, para los que le gusta pensar un rato e ir descifrando poco a poco todo el juego, y eso si tener mucha paciencia, en lo particular me ha gustado mucho.
This game is absolutely stunning. The gameplay is tight and rewarding, and everything - from the exploration to the boss fights - is perfectly balanced. I love that it doesn’t hold your hand; you have to figure things out for yourself, which is a great experience. As an early access title, it can occasionally be tricky to distinguish between what’s fully implemented and what’s still in progress, but the design is so thoughtful that it never feels frustrating. This has easily earned a top spot on my list right next to Hollow Knight. What a treat. I can’t wait to play the full version! Developers, please keep it up!
great atmosphere and exploration.
Selini is the best metroidvania that I've played in the last few years and one the of the few that kept my attention. The game has a very helpful clue system so I never felt like I was wandering around aimlessly. Despite being in early access, it took me ~20 hours to reach the credits. I look forward to playing the game again once it's fully released.
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