Shapik: The Moon Quest

Shapik: The Moon Quest

Paul Podberezko · April 22, 2020 · Adventure, Indie, Casual, Point & Click, Puzzle

Buy Shapik: The Moon Quest from Steam at $7.99 — the cheapest of 2 stores we compare. The cheapest Shapik: The Moon Quest key from a keyshop is $8.41 at Eneba.

PC
Very Positive94% · 293
Best price
$7.99
lowest tracked $1.99
Steam Buy at Steam

Prices last checked

More games under $10 →More Steam deals →

Where to buy Shapik: The Moon Quest — official stores

Steam
Steam
Standard Edition · Steam
$7.99
Buy

Cheapest Shapik: The Moon Quest keys — keyshops

Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.

Eneba
Standard Edition · Steam
$8.41
Buy

Shapik: The Moon Quest price by region

Shapik: The Moon Quest costs £5.79 in the United Kingdom, €6.59 in Europe (EUR), $7.99 in the United States, $8.41 in Georgia (USD), CA$8.99 in Canada, NZ$10.29 in New Zealand, A$11.50 in Australia, R$16.59 in Brazil and zł28.99 in Poland right now.

Cheapest Shapik: The Moon Quest offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £5.79 £5.79 £6.08 2
Europe (EUR) €6.59 €6.59 €6.99 3
United Statesyour region $7.99 $7.99 $8.41 2
Georgia (USD) $8.41 — $8.41 1
Canada CA$8.99 CA$8.99 — 1
New Zealand NZ$10.29 NZ$10.29 — 1
Australia A$11.50 A$11.50 — 1
Brazil R$16.59 R$16.59 — 1
Poland zł28.99 zł28.99 zł39.04 2

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Shapik: The Moon Quest

✦ AI summary

Shapik: The Moon Quest is a wordless animated adventure where you uncover a charming story told entirely through hand-drawn visuals, expressive character animations, and atmospheric music. This meditative quest rewards careful observation of intricate details as you explore beautifully crafted environments without reading a single line of dialogue.

SHAPIK: The Moon Quest is a handicraft quest. The story is told without a single word using only remarkable animations and exciting music.

Graphics


Backgrounds and characters were drawn by hand. You will find very many seemingly inconspicuous details. Just stop and take a closer look.

FEWER letters


In this story you will not find a single text line. The whole story is told using animated “bubble thoughts”.

Exciting music


Our music maker composed atmospheric music to make you feel all the twists and turns and exciting moments of the plot. Listen up when you're tired of exploring locations.

Shapik: The Moon Quest — game info

Platforms
Windows, macOS
Steam Deck
Playable
Player modes
Single-player
PC Game Pass
Not included
More games like this:Mac games

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Shapik: The Moon Quest is a charming point-and-click adventure with beautiful art reminiscent of Amanita games, featuring clever visual storytelling without relying on text or voice acting. Players appreciate the atmospheric puzzles and eco-conscious themes, though opinions vary on the balance between hand-holding hints and unclear clickable areas, and some find minor annoyances like the protagonist's idle animation distracting. Most reviewers suggest it's worth playing for fans of the genre, completable in a few hours with a satisfying experience.

Recommended Sep 3, 2026
Fun point-and-click adventure that reminds me of Samorost. Took me a little time to figure out that some things were clickable. Sometimes the games holds your hand a little bit too much and sometimes nothing at all, but overall a very enjoyable experience!
1 found this helpful
Recommended Aug 20, 2026
I hate the player character’s shrugging idle-animation. Other than that, this game is pretty cool.
1 found this helpful
Recommended Apr 12, 2026
Short adventure with easy puzzles and the message to not destroy the planet but protect it. I like the art style and atmosphere, it reminds me of Amanita games. Switching between chapters and hints (you don't ever need) are really convenient, so it's easy to 100 % the game in three hours.
1 found this helpful
Recommended Jan 21, 2026
For a game that boasts about its lack of text, there sure is a lot of talking in Shapik: The Moon Quest. Characters will chatter at you with nonsense sounds and indecipherable scribbles standing in for the written word appear frequently. But the main tool this game uses in the place of text is animated thought bubbles directly showing you what the character needs to say. None of it's necessary to solve any puzzles, but the thought bubbles are the main way Shapik tells its story, so interpreting those slideshows are how you get more than puzzles out of the game. The Moon Quest is separated into 22 discrete levels which it allows you to replay at any time after you've completed them. This solves all the usual point-and-click worries about having to backtrack to find what you've missed however many screens back or which items in your inventory are still useful. A couple of the level transition even take the time to show why you've lost any equipment collected on a previous level. The premise may be grim, but Shapik: The Moon Quest has a sort of fairy tale logic to it. The intentions and motivations of its characters would be morally complicated if the game was interested in exp…
1 found this helpful
Recommended Jan 6, 2026
<3
1 found this helpful
Recommended Feb 25, 2026
Shapik: The Moon Quest, developed by Paul Podberezko, Daniil Naletov, Alexander Ahura, and Haim Schnitzer and published by Rapid Snail, is a hand-crafted point-and-click adventure that places atmosphere and visual storytelling at the center of its design. Rather than relying on written dialogue or voice acting, the game communicates almost entirely through animation, environmental detail, and musical cues. This wordless approach immediately distinguishes it from many traditional adventure titles, encouraging players to interpret its world and characters through observation rather than exposition. The story follows Shapik, a small, silent protagonist navigating a world that appears to have been reshaped by catastrophe. The setting suggests a post-apocalyptic landscape, where remnants of technology, unusual machinery, and altered environments coexist with organic life. The narrative unfolds gradually through environmental interactions and expressive character gestures. Thought bubbles and symbolic imagery replace conventional dialogue, allowing players to infer motivations and emotional beats without explicit explanation. This minimalism gives the experience a poetic quality, inviti…

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