

SHINONOME : Rainy Night Manor
WODAN, Inc. · 2022 · Action Roguelike, Roguelite, Puzzle, Action, Survival Horror
PC
Very Positive94% · 53
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About SHINONOME : Rainy Night Manor
"SHINONOME : Rainy Night Manor" is a roguelike game based around the concept of a haunted house from the Japanese Edo period.
The main character, Yono, in a novice Onyo student. Her main goal is to escape the haunted house alive by escaping from and exorcising the ayakashi (monsters and vengeful spirits).
You don't need action techniques to do this; you need to observe the clues left by the ayakashi, like trails and sounds, and using them to formulate strategies.
"Shinonome" is a new type of escape game, wherein you use your courage and mind to overcome challenges.
japanese Horror
Enjoy a unique and terrifying experience as you explore the old Japanese house, which combines rustic beauty with darkness.
diverse Ways to Play
Draw them in and trap them. Set up a trick and run. Draw in their natural enemies...There are countless ways to take care of the ayakashi.
This game finds its true beginning when you discover your own way to work through it.
highly Replayable
Overcome to finely detailed haunted house in "Harae". Escape from a randomly generated haunted house as you work to preserve your tools and food to survive in "Misogi". Explore the endless dungeons and towers taking short breaks at stores and kitchens inside them in "Gyou". Each of the games three modes will keep you coming back for more.
NOTE: “SHINONOME : Rainy Night Manor” continues its journey toward the official release. Even after launch, WODAN will keep updating and operating it as an ever-evolving game.Please stay tuned for the official announcement of “SHINONOME ABYSS : The Maiden Exorcist.”
The main character, Yono, in a novice Onyo student. Her main goal is to escape the haunted house alive by escaping from and exorcising the ayakashi (monsters and vengeful spirits).
You don't need action techniques to do this; you need to observe the clues left by the ayakashi, like trails and sounds, and using them to formulate strategies.
"Shinonome" is a new type of escape game, wherein you use your courage and mind to overcome challenges.
japanese Horror
Enjoy a unique and terrifying experience as you explore the old Japanese house, which combines rustic beauty with darkness.
diverse Ways to Play
Draw them in and trap them. Set up a trick and run. Draw in their natural enemies...There are countless ways to take care of the ayakashi.
This game finds its true beginning when you discover your own way to work through it.
highly Replayable
Overcome to finely detailed haunted house in "Harae". Escape from a randomly generated haunted house as you work to preserve your tools and food to survive in "Misogi". Explore the endless dungeons and towers taking short breaks at stores and kitchens inside them in "Gyou". Each of the games three modes will keep you coming back for more.
NOTE: “SHINONOME : Rainy Night Manor” continues its journey toward the official release. Even after launch, WODAN will keep updating and operating it as an ever-evolving game.Please stay tuned for the official announcement of “SHINONOME ABYSS : The Maiden Exorcist.”
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A delightful hidden gem for fans of Japanese horror and atmospheric adventure games. Shinonome: Rainy Night Manor immediately drew me in with its moody setting, eerie pacing, and strong sense of place. The game captures the feeling of wandering through a rain-soaked manor where every corridor seems to hold a secret. It is not a game that relies on cheap scares; instead, it builds tension through careful environmental storytelling, sound design, and a consistently haunting atmosphere. What impressed me most is how confidently the game embraces its Japanese horror roots while still feeling approachable and modern. The exploration, puzzle solving, and gradual uncovering of the manor’s mysteries kept me engaged from beginning to end. It has the charm of a classic cult horror title while still feeling fresh in today’s indie landscape. I also appreciated the creative pedigree behind the project. The involvement of Tatsuya Yoshikawa, known for his memorable character and visual design work, can be felt in the game’s distinctive style and presentation. Likewise, the influence of Kenichi Iwao, a writer associated with some of the most iconic survival horror experiences, adds a welc…
Made by some EX-Capcom and Square Enix staff, Shinonome is an interesting 2D take on survival horror. Clever strategic thinking is required to survive in ways not really seen in other titles. Beautiful art by Tatsuya Yoshikawa who worked on Breath of Fire. Playing it gives me vibes of Legend of Zelda, Onimusha, Deception, Resident Evil, and Clock Tower all rolled into one. The game both has a straight forward campaign level mode that has a few branching unlocks as well as a rougelite mode. The game can get a little brutally difficult at times which is why they may have announced the more action focused ABYSS sister game last year to appeal to a wider audience. I beg you, if you like interesting survival horror games give this a shot, I'm not sure why this game hasn't taken off more, it more than deserves it.
This game is very good 👍😊
Seeing as there's already an announced and in-development quasi-sequel to this game, it's probably unlikely this game is ever going to leave Early Access (provided said quasi-sequel isn't just the full release version, when i'll really look like a clown) Either way, I think my opinion of actually giving this game a positive review is legitimate in both cases for a few reasons that i'll go over quickly. I think this game has a really cool and unique idea for a gameplay loop. It's fundamentally very well designed in a lot of ways but has two specific drawbacks that can really sour the experience. The first one is that it's kind of buggy. Not in a game crashes losing save file way (Though the game did once crash on me and lost me about 2-3 hours worth of progress at the start, which was a bug at the time, probably fixed by now), but in a general gameplay loop being kind of super buggy. Enemies will ocassionaly just decide to deal damage to you telepathically like we're sending packets to a server that doesn't exist and there's desync between me and the enemy, enemies will ocasionally forget to take damage. One of the worst examples of this is a particular mechanic with the Shuri…
I enjoy the puzzle-set up nature of this game
Pretty interesting rogue-like still in early access, it’s hard to tell how this will develop but if it follows in the spirit of the ideas shown here, I can imagine it reaching Shiren levels of complexity. I guess my one complaint is that it’s not necessarily very frightening but that’s a small complaint.
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