

Sigma Star Saga DX
WayForward · April 7, 2026 · Action, RPG, Shooter, Shoot 'Em Up, Side Scroller
Buy Sigma Star Saga DX from Steam at $19.99 — the cheapest of 2 stores we compare.
Where to buy Sigma Star Saga DX — official stores
Sigma Star Saga DX price by region
Sigma Star Saga DX costs £12.46 in the United Kingdom, €13.97 in Europe (EUR), $19.99 in the United States, $19.99 in Georgia (USD), CA$25.99 in Canada, NZ$28.99 in New Zealand, A$29.50 in Australia, R$59.99 in Brazil and zł77.26 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £12.46 −26% | £16.75 | £12.46 | 3 | |
| €13.97 −28% | €19.50 | €13.97 | 3 | |
| $19.99 | $19.99 | — | 2 | |
| $19.99 | $19.99 | — | 2 | |
| CA$25.99 | CA$25.99 | — | 2 | |
| NZ$28.99 | NZ$28.99 | — | 2 | |
| A$29.50 | A$29.50 | — | 2 | |
| R$59.99 | R$59.99 | — | 2 | |
| zł77.26 −9% | zł84.85 | zł77.26 | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Sigma Star Saga DX
With loyalties divided between humans and Krill, you must investigate six planets using an ever-expanding set of tools and abilities, and jump into the cockpit to engage enemy forces in intense shmup-style combat using more than 70 different Gun Data items. Gorgeous pixel-art graphics, epic boss battles, and a twist-filled story with multiple endings await.
The new DX version adds numerous refinements over the original 2005 release, including an improved map, decreased random encounter rate, rebalanced EXP system, enhanced dialogue, additional save points, assorted bug fixes and quality-of-life updates, and more.
Key Features:
• The handheld classic returns after 20 years!
• Top-down RPG-style exploration mixed with action-packed space-shooter battles!
• Survive as a double agent for the humans and the Krill, and discover the secret of the six planets
• Stunning pixel-art graphics and fantastic soundtrack
• Explore using tools like the Scanner, Krill Boots, Wings, and more
• Customize your ship with more than 70 different Gun Data items yielding 15,000+ combinations
• Branching story with multiple endings
• The definitive DX version adds an improved map, decreased random encounter rate, rebalanced EXP system, updated script, various bug fixes, and other enhancements
SIGMA STAR SAGA™ & ©Bandai Namco Entertainment America Inc.
Sigma Star Saga DX — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This was a beloved classic back on the Gameboy Advance, and the DX version still holds up well even today. The quality of life improvements are very welcomed, especially being able to just hold down the fire button instead of having to repeatedly press it during the space shooter segments, but also the more reasonable encounter rates compared to the really high ones of the original release, and more frequent locations to save your game as you play. For the uninitiated, the story has a lot of twists and turns, which keeps things surprising right up until the end. There are meaningful choices at certain points in the game that will change the ending that you receive, so there is some nice replay value here. Which is good, because if you want to 100% the game, you'll have to play through it multiple times to reach all the endings, as well as revisit earlier areas later in the game to get all the hidden items and secrets. Keep in mind this is not a HD remaster though, so despite the shiny new title screen for the DX version, visually the game looks like it ever did on the GBA, and isn't all that different than if you played on emulators, except for the aforementioned quality of l…
This game is like if Illusion of Gaia met Stargate Atlantis. It's a GBA game also. So After playing it a few hours Lets talk about Gameplay/Concept: As Mentioned it plays Like illusion of Gaia, even though you have a gun to kill enemies instead of a sword. The Biggest Notice you will find is that the game Plays A LOT like a old School JRPG - It has Side scrolling Shooting elements, and those elements are tied to Random Encounters. Yes you heard that right, In order for you to level up in the game you have grind random encounters for experience and that is tied by step count - Thus if you want to level up in this game you need to grind out in areas to get XP and make your ship more powerful. That Alone will either make or break the game for you, considering Shoot'em ups are skill based, as it does have those elements however if you are an Old school RPG fan, Who likes Shoot'em ups, and GBA games. Welcome home.
A hybrid side-scrolling space shooter and top-down action adventure brought to modern platforms twenty years after its original release with bug fixes and quality-of-life improvements, and an intriguing story in a compelling sci-fi world with genre-mixing gameplay held back by outdated technical limitations. Most narrative progress happens in the top-down adventure on a series of planets and space stations. This is sort of a “Zelda-Lite”; there’s combat, exploration, traversal puzzles, secrets to find, and new abilities you gain as the story progresses that allow you to reach new places, but none of this is particularly complex. Puzzles and combat are both fairly trivial and the abilities are more like keys on a ring than tools on a belt, letting you pass specific obstacles rather than recontextualizing gameplay. The only real secrets or collectibles are varyingly-hidden “gun data” that can be used in the shooter segments. Those shooter segments come in two varieties: random encounters that interrupt the top-down gameplay to teleport you to a ship and task you with taking out a number of weak enemies or a single miniboss, and boss stages at story climaxes that send you through a …
[h1] A Truly Unique Concept and a Fun Game! [/h1] [h3] Summary [/h3] It's a shoot 'em up with planet exploration and abilities that allow you to explore more of the map each time you visit a map you've been to before. And there are many hidden secrets in the game to add to the enjoyment in New Game +. [h3] Recommendation [/h3] This game is well worth the $20. The original Game Boy Advance game had a bug in New Game + where the fifth boss would softlock the game. That bug has been fixed. And the Quality of Life improvements to the game make this the best edition of the game ever! [h3] Criticisms [/h3] The random ship battles are usually way too easy or way too hard. There isn't much in between the two. And when you go to New Game +, you can almost sleep through the battles. But that's not necessarily a bad thing, since you'll be combing each and every corner of each and every planet for that gun data! [h3] One Final Comment [/h3] Fan boys can thank feminism for the original color art for Commander Zelly [b] NOT [/b] showing up in artwork section of the opening menu. I had the printed strategy game for this guide back in the era of the Game Boy Advance. And if Zelly really lo…
:) :) :)
I can't say the story or writing is amazing, or that it's even a very fun game. Personally, I've not been a fan of shmups since the early 90s, and this one lacks meat on the bone compared to some Genesis classics. However, I can still recommend it as an interesting attempt at a unique arpg/shmup mashup, or as a 70s sci fi b-movie. Also, it's developed by the venerable Wayforward, so you at least know the gameplay, music and pixel art are solid, albeit the mechanics themselves being quite simple here. I like it when they include all the concept art/soundtrack/etc in a pretty wrapper, and not just in the game but in the installation directory. S'okay if you're in the mood for GBA nostalgia. Side tangent, I appreciate the dev work around emulation and also respect how Limited Run Games rereleased physical GBA cartridges in the year 2026... they're crazy and I like that. Even if I don't collect physical games anymore, it's cool that they're giving people that option. This one would go on my game wall if I had one. Then every so often I'd point to it and say 'Hey, remember when...'
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