

Siralim 2
Thylacine Studios · August 12, 2016 · Creature Collector, Collectathon, Dungeon Crawler, RPG, Pixel Graphics
Buy Siralim 2 from Steam at $14.99 — the cheapest of 1 store we compare.
Where to buy Siralim 2 — official stores
Siralim 2 price by region
Siralim 2 costs $8.55 in Georgia (USD), £13.75 in the United Kingdom, $14.99 in the United States, €15.49 in Europe (EUR), CA$17.99 in Canada, A$20.95 in Australia, NZ$23.49 in New Zealand, R$53.49 in Brazil and zł62.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $8.55 | $8.55 | — | 1 | |
| £13.75 | £13.75 | — | 1 | |
| $14.99 | $14.99 | — | 1 | |
| €15.49 | €15.49 | — | 1 | |
| CA$17.99 | CA$17.99 | — | 1 | |
| A$20.95 | A$20.95 | — | 1 | |
| NZ$23.49 | NZ$23.49 | — | 1 | |
| R$53.49 | R$53.49 | — | 1 | |
| zł62.99 | zł62.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Siralim 2
Siralim 2 is an old-school monster-catching RPG where you summon and breed hundreds of unique creatures to battle through endlessly randomized dungeons while crafting powerful spells and artifacts to customize your party. With no level caps, hundreds of hours of content, and cross-platform cloud saving, it delivers an infinite adventure that scales to whatever difficulty you crave.
Siralim 2 is an old-school monster catching RPG. Summon and customize hundreds of creatures to fight for you as you battle your way through endless dungeons. Find rare treasure and use it to upgrade your castle, empower your creatures, craft powerful artifacts, learn new spells, and much more.
Siralim 2 — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 3 of 4 DLC at today's best prices (some DLC unpriced).
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Siralim 2 is a dense monster-collecting roguelite with complex, interconnected systems that reward experimentation and long-term progression, offering significant improvements over the first game including better UI and creature variety. Players praise the depth of mechanics, breeding and customization options, and the addictive gameplay loop, though many note the game can become grindy and some find the minimal story underwhelming; the deliberately slow walking speed is also a frequent complaint.
Siralim 2 is a remarkably dense monster-collecting RPG that places mechanical depth, long-term progression, and player experimentation far above cinematic presentation. Developed by Thylacine Studios and published by Thylacine Studios LLC, it takes the familiar idea of assembling a party of creatures and expands it into an enormous web of breeding, equipment crafting, spell customization, dungeon exploration, resource management, and increasingly elaborate character builds. Its retro appearance may initially suggest a relatively simple RPG, but the systems beneath that pixel-art exterior are considerably more ambitious. The basic gameplay loop revolves around entering procedurally generated realms, completing objectives, fighting enemies, gathering resources, discovering treasure, and returning home with materials that contribute to further progression. Randomized environments and quests give each expedition some variation, although the procedural structure inevitably produces repetition after extended play. What keeps the formula compelling is the constant sense of advancement. Nearly every excursion provides something useful, whether that means a new creature, crafting resources…13 found this helpful
Another part of the Silarim serie - monster collecting and RPG with rich mechanics and complexity. obviously the game was further and further developed each title - coming from Silarim 1 there is lot of upgrades and gods are good Idea. There is even story but very very simplified and writing is quite meh.. so as to previous title I do not recommend play Silarim 2 - no reason grind too much in it over successor titles and story wise it bring very little to the table (though overall it was addicitve and enjoyable especially over Silarim 1)2 found this helpful
Just like with the first game, whoever decided on the walking speed should be fired.1 found this helpful
Siralim 2 is a creature collector dungeon crawler roguelite, like the first game but with a bit more direction. Instead of aimless dungeon diving, you get a boss fight every 5 or so levels with a bit of story, like about as much of a story Borderlands 1 had, but that enough to keep me interest till the need to power griding appears. The UI is improved, Getting monsters no longer need 3 cores, but just one. Every shop/person of interest is on one floor, easy to find. In my 7 hours of playing, I seen way more creatures then my 7 hours of the first game. Greatly improvement of the original. Hope the third game continues that.1 found this helpful
Trying out new creature ability combos is tons of fun. Game can get a bit grindy, with several different overlapping systems you can improve/level-up, but sometimes that's exactly what I want!
If you enjoy JRPG style grinding, dungeon crawling, monster collection, and party management, then you'll love the Siralim series. Siralim 2 looks similar to the first aesthetically, but it adds a lot of new features and some quality-of-life changes. The new features feel like natural evolutions of the first game, so I like them. This is the kind of game you can sink dozens, or even hundreds, of hours into. Do note, the mechanics are a lot different from other RPGs/roguelikes you may have played. In the very early game, you might find yourself stuck in a battle because the enemy creature's trait is stacking their defense to infinity. That brings me to an important point, you need to be able to be okay with dying, possibly a lot. Some bosses have abilities that seem unwinnable if you don't scout them and find what strategy you need to win. If you tend to blunt force one strategy and save scum all the time, you might not like this game. There's lots of cool monsters, and the deities you meet all have interesting personalities. As long as you don't take it too seriously, the writing in this game is pretty funny and engaging. I recommend asking each deity to describe their realm…
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