

SLASHING NIGHT
YUGIKOBO · 2024 · Action, Female Protagonist, Bullet Time, Action-Adventure, Beat 'em up
PC
Mixed60% · 20 📈 Making a comeback 82%
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About SLASHING NIGHT
※The game allows for custom buttons, including the controller and keyboard and mouse, and the controller has vibration.※If the controller does not respond, please follow the following settings: right-click the game name → Properties → Controller → Use default settings or Disable Steam Input.【The game currently includes 4 stages. Stage 5 is planned to be added in 2026. The price will increase as more content is added.】SLASHING NIGHT is a fast-paced pure action Devil May Cry-like game, fully developed and self-published by me using Unity.Players can enjoy exhilarating combat with seamless real-time weapon switching to perform free aerial and ground combos. The game offers three difficulty levels. Since the goal is to deliver a stylish and free combat experience, high difficulty is not the core focus. This game is perfect for players who love nonstop, satisfying battles. Key binding customization is supported.\
Melee: Katana, Martial Arts, Scythe
Ranged: Revolver\
Around 40, including JC (Jump Cancel / Step on enemy midair), double jump, teleport, and aerial dodge.\
• Damage Rate Evaluation System: Performing combos with different weapons and skills increases your rating and damage, up to x1.5.
• Magic Shield: Works like instant parry but cannot be used preemptively. When activated right before taking a hit, nearby enemies are slowed.
• Perfect Dodge: Regular dodge won’t trigger it. Only dodging right before being hit activates it, slowing down surrounding enemies.\
Stages: 4 (final version will have 5)
Playtime: About 120 minutes or more
Enemy Types: 6The game is still being updated.Magic shield and perfect dodge can slow down the enemy's movements. Take this opportunity to counterattack the enemy!Use stepping on enemies, double jump, teleport, and air dodge to perform gorgeous aerial combos. Aerial attacks can increase the damage rate more easily.Consume energy to release high-damage skills.Switch between different weapons and perform gorgeous combos.
Melee: Katana, Martial Arts, Scythe
Ranged: Revolver\
Around 40, including JC (Jump Cancel / Step on enemy midair), double jump, teleport, and aerial dodge.\
• Damage Rate Evaluation System: Performing combos with different weapons and skills increases your rating and damage, up to x1.5.
• Magic Shield: Works like instant parry but cannot be used preemptively. When activated right before taking a hit, nearby enemies are slowed.
• Perfect Dodge: Regular dodge won’t trigger it. Only dodging right before being hit activates it, slowing down surrounding enemies.\
Stages: 4 (final version will have 5)
Playtime: About 120 minutes or more
Enemy Types: 6The game is still being updated.Magic shield and perfect dodge can slow down the enemy's movements. Take this opportunity to counterattack the enemy!Use stepping on enemies, double jump, teleport, and air dodge to perform gorgeous aerial combos. Aerial attacks can increase the damage rate more easily.Consume energy to release high-damage skills.Switch between different weapons and perform gorgeous combos.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The movement feels really good. It's not just a brain dead button masher. While it clearly copies games like Devil May Cry and Bayonetta, I'm happy some people are up to the challenge of creating games like this. I wish much success to the devs and hope they keep making more games in the future.4 found this helpful
I am enjoying this game. Its not the best game out there but for what it is I think its fun and challenging. I give it a 4/5.3 found this helpful
ㅤ2 found this helpful
SLASHING NIGHT from YUGIKOBO is a tightly focused indie action game that channels the spirit of stylish character-action classics into a much smaller, more experimental framework. Rather than building a sprawling campaign or narrative-heavy experience, it strips things down to the essentials: fast combat, fluid movement, and a system that encourages players to push for increasingly creative and efficient ways to dismantle enemies. It feels less like a traditional full-length release and more like a concentrated showcase of combat design, where mechanical depth takes clear priority over scale. The combat system is the centerpiece, and it’s where the game makes its strongest impression. Players are given access to a mix of weapons and fighting styles, including blades, ranged options, and martial techniques, all of which can be seamlessly integrated into combos. What makes this system stand out is not just the variety, but the freedom it offers—attacks can be chained together in midair, canceled into movement, or extended through precise timing. Mechanics like teleportation, aerial dodges, and enemy stepping create a sense of verticality and momentum, allowing skilled players to kee…1 found this helpful
If you took Devil May Cry, made Dante a waifu and only had enough budget for store assets but also had enough talent to imitate Devil May Cry's combat but nothing else. Also Female Dante could say, "You've hit the Jackpot!", but that costs extra. And they need it. This game genuinely feels like the remnants of a project that dared to dream too big but only had enough time and budget for store assets, one original character, a few monsters and the talent to make something that resembles DMC combat at a basic level. It's in some ways very much at home for $5 USD, but there are bugs and design limitations that just make this game a bit of a slog to try to get through. Disclaimer: I only got up to the 2nd stage but had some issues that made me want to shelve this for a while. Pros: Competent Combat. It's Devil May Cry at home but with a baddie. Says it doesn't have controller support but it does. Just use an Xbox controller or use Steam Input and ask nicely. $5 USD. This game has no delusions of grandeur. That's actually a somewhat fair price for what they're offering. This might be a pro or a con depending but by the 2nd level you can buy and master all character and weapon skil…
Good h̶a̶c̶k̶ ̶a̶n̶d̶ ̶s̶l̶a̶s̶h̶ CHARACTER ACTION game, but the problem is the easy difficulty is harder than Bayonetta and DMC3 on normal. It's not that it's hard, it's just it assumes a lot of muscle memory already built up as if you've already got 100 hours. I'm sure it's easy on easy when you have muscle memory. And it has no training mode like the void in DMC5 or the training loading screen in Bayonetta. Easy is meant to be easy so the enemies are just punching bags to develop muscle memory. The gameplay loop is to just keep dying and trying again, which ins't what character action or fighting games are meant to be like. If you can cope with having to try and develop muscle memory for a really complex character with moves like Dante, Vergil, and Bayonetta without any punching bag enemies or training mode to create combos, then I recommend it. It has limitless combo potential. Would love to see a veteran character action player make a combo MAD for this.
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