Slice It Down

Slice It Down

Abyscon · 2024 · Action, Casual, Adventure, Action-Adventure, Action Roguelike

PC
1 user reviews0% · 1
This game is free to play. Get it on Steam →

About Slice It Down

Slice It Down is a 2D rogue-lite game.
You will slaughter thousands of enemies, get new abilities and reveal new combo abilities, do not forget to improve your character, but for this you will need gold and of course you need to kill monsters to find gold. Meanwhile, do not hesitate to use the various weapons you find.

Let's see who will make the highest score

Beginner Tips

-Remember to dodge when hitting the enemy, you don't want to be a standing target.
-If you say"this game is too difficult", you haven't upgrade your character yet.
-Enlarging your weapon and hitting more enemies will give you some relief.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Apr 3, 2025
Vampire Survivors for poor gaymers.
13 found this helpful
Not recommended Apr 18, 2025
"Slice It Down" is a completely garbage ripoff of Vampire Survivors, and the quality here is so bad and pitiful that I doubt Poncle will even bother taking any legal action against this (although it is still infringement to steal other people's game concepts, ask Xio Interactive about it after Tetris Holdings LLC wrecked them in court in New Jersey). What do you do in the game? Well, this is Vampire Survivors, only completely crap. Some people might joke that this is Vampire Survivors from Temu, but even Temu wouldn't touch this mess. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, t…

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