

Slingshot people
StalkerAlex · 2016 · Action, Indie, Simulation, Casual, Nudity
PC
Mostly Negative33% · 135
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About Slingshot people
✦ AI summary
Armed with nothing but a slingshot and your reflexes, take down heavily weaponized enemies across intense combat encounters. Master the art of stone-slinging against impossible odds to emerge victorious and claim your superiority over overpowered foes.
Have you ever wanted to shoot a slingshot at people?
This game can give you such an experience!
But be careful,because you have a slingshot
and people for which you intend to shoot
there is a whole Arsenal of weapons,which they will apply,
to kill you.
Rely only on your slingshot and agility,
find enough stones,
shoot all the enemies
and rest from the battle with a sense of superiority
over the heavily armed commandos.
All this awaits you in this interesnoi and exciting game.
This game can give you such an experience!
But be careful,because you have a slingshot
and people for which you intend to shoot
there is a whole Arsenal of weapons,which they will apply,
to kill you.
Rely only on your slingshot and agility,
find enough stones,
shoot all the enemies
and rest from the battle with a sense of superiority
over the heavily armed commandos.
All this awaits you in this interesnoi and exciting game.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1] WORST GAME. [/h1]16 found this helpful
Another gameguru slop game, this one is so bad that even enemies ignore the clipping rules.1 found this helpful
Asset flip, game randomly crashes. Would not recommend
[h1]A Silly Concept Fired Off With Little Aim[/h1] Slingshot People is built on an undeniably goofy concept: instead of shooting objects from a slingshot, you’re launching actual people across simple levels. It’s the kind of idea that sounds funny enough to entertain for a few minutes, the problem is that the game doesn’t offer much beyond that initial joke. With limited content, clunky physics, and barebones design, it ends up feeling more like a prototype than a full product. The gameplay is extremely simple. You drag, aim, and release the slingshot to send characters flying toward targets or objectives. There’s some comedic value in watching ragdoll bodies tumble through the air or smack into walls, and the first few launches might get a laugh. But once the novelty fades, and it fades quickly, you’re left with a repetitive loop with little progression or challenge. The physics engine is inconsistent, which is a major issue for a game entirely built around trajectory and impact. Sometimes your character launches correctly; other times, the shot veers off for no clear reason, making success feel random rather than skill-based. Combined with unpolished animations and colli…
I also enjoy some game in my bug
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