

SokoChess White
Daisy Games · 2023 · Puzzle, Chess, Sokoban, Logic, Strategy
PC
Positive96% · 25
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About SokoChess White
What is SokoChess White?
SokoChess White is a unique game in which you must use your wits to navigate each level, moving and pushing pieces on the chessboard until they reach their destination.
Push your own pieces
The goal of each level is to get all the white pieces to their destination.Beyond Chess
Overcome many unique obstacles before unseen in Chess!
- 70 handcrafted levels
- Infinite undos
- Puzzle elements you won't see in Chess
- Unique and chill gameplay combining Chess and Sokoban
- Don't like a level you are playing? Skip it!
Experience Chess like never before!
https://store.steampowered.com/app/2185860/SokoChess_White/
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
An awesome game with very good instrumental music setting you in the vibe to solve some puzzles. There's nothing too fancy with the graphics, but it suits properly with everything else. It's missing a level editor and a way to share levels with friends. You can complete the game by beating most of the levels rather quickly, but there are some levels that you may need to spend some time thinking about. Fortunately, if you can't beat a level you can still progress in the game. Even though I liked the music, I still think it would be great if it had other songs to play. ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls -…2 found this helpful
Gotta say, I didn't expect a mix of Sokoban and Chess to work out this well but it really does. Not only does it make sense from the way each chess piece moves on a board, the mechanics from Sokoban make for some really interesting and clever puzzles, some of which took me quite a while to figure out. There isn't any pressure in finishing it though as one can take their time as the levels unlock in chunks, each with their own starting jingle which was a nice touch. In fact the whole presentation aspect did its job quite well. It isn't perfect though, there is a certain bug in the levels that include the freezing mechanic where after undoing a move that involves freezing a piece, it may stay frozen and in order to recover it you may have to restart the level. There were just a few instances where that was an actual hindrance, but it's still a bug that should be fixed. Other than that, for its price and proposal it's quite worth the try. Bonus points for being a Godot representative.2 found this helpful
I really enjoyed the difficulty of the puzzles. Not so hard that you get stuck on a single level for an hour, but not trivial either. Completed all 70 levels in about 7 hours.1 found this helpful
What a wonderful game! The puzzles are so well designed - often appearing impossible at first. I also love the new elements that get added every so often. Highly recommended!
* Lacks progress of difficulty, you can spend half an hour on a puzzle and then you solve the next one in seconds; * The only "new concept introduced" levels are the ones with the different gimmicks like ice and box (unless you don't know how to play chess), there's nothing new in the following 10 levels after you see a gimmick for the first time. A good puzzle game makes the player learn new solving patterns frequently. I would have refunded it if I didn't realize that I wasn't having fun after playing it for 2.5 hours.
A decently clever idea for a puzzle game, executed well. It makes good use of all the chess pieces, needing them to push each other onto spaces they otherwise couldn't reach. It also does a good job of designing the puzzles so that the king and queen can't just trivialize levels.
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