Sol-Hel

Sol-Hel

Origami Dragon · 2020 · Strategy, Turn-Based, Difficult, Dark Fantasy, Indie

PC
3 user reviews100% · 3
Best price 35 All-time low
$0.99
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Standard Edition · Steam
$0.99
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About Sol-Hel

Did you ever have a dream? I did. I wanted to tell a story. So, this is my story.

Sol-Hel is a turn-based tactical game placed in an alternative, medieval universe. You lead a team of four Dead Slayers – Mythril wielding defenders of humanity, against armies of the Dead. Along the way, you'll fight hordes of enemies, both dead and otherwise, as you'll try to understand your place in this world.
Combat is simple, rock-paper-scissors based, but the sheer amount of enemies makes the levels difficult. To overcome obstacles, you have at your disposal twelve abilities. From buffs, through crowd control to movement management, you'll quickly find yourself in dire need of strategic planning and critical thinking if you want to stay alive in this wolf-eat-wolf world. Oh, and there is no randomness in attacks – you always hit your target and deal a constant amount of damage depending on your stats.

I'll be blunt. It's neither Fire Emblem nor Xenoblade Chronicles. A calm, strategic mind will overcome all twenty-four levels in around two hours. It probably wasn't tested enough, and I bet some of you will find some pesky bugs. And I even encourage you – give it a try and then reclaim your money! I won't starve – making games is my hobby, not a full-time job. None the less, this game was an amazing experience for me, as a developer. It took me around nine months to make, with many bumps along the way. But finally, I'm here, hoping to sell forty-or-so copies to pay for all the resources I've used. Oh, and when writing comments, be constructive in your critique, please!

I hope, that you'll have fun playing this game.

Note: Unity, in its "Personal" edition, sends stats about the operating system and specs of the computer it's running on. Sadly, I can do nothing about it and I don't have enough "spare" money to go "Plus". Sorry!

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Apr 6, 2020
The dev obviously put a lot of work into this and reading his blurb in the description, I gotta say, I am rooting for you, man. I like the strategy, the voxel art style, even some of the dialogue but the audio for this game is really bad. The same song loops infinitely. It is your stock-standard "Medieval Tavern" track and it plays during battles, during cut scenes, everything. It gives the whole game this overwhelming sense of bleh. With some solid sound fixing, this could be an excellent game. Wait for a discount. https://youtu.be/cBkvxl5ROts
12 found this helpful
Recommended Dec 27, 2020
I have enjoyed this game so far. Audio issues in other review have been fixed. Visually conveys the game information well and has a consistent style which looks fine. The battles really do require you to use your troops and abilities carefully, providing an enjoyable challenge level that is fair.
2 found this helpful
Recommended Mar 26, 2022
TL;DR: The game is a lot of raw fun and had me hooked throughout its playtime, although it does lack a bit in polish. I noticed this game while looking for something else and clicking on it out of curiosity. When i noticed it was an srpg, as a (self-proclaimed) fire emblem veteran, I figured I'd give it a try, and I'm glad I did. The story is serviceable, but nothing special (although it did catch me off guard a few times); the art is minecraft for some reason and the music and sfx are fine but nothing particularly amazing. Those things don't matter too much, however: the gameplay is where a game should deliver, and boy does it deliver. The gameplay is simple, but effective. You get 4 units, each with 3 skills and a different weapon. Every unit has 3 action points; using a skill costs two, and you get one back every turn. After every level you get one skill point, which can be used to upgrade one skill of any of your units. Additionally, the weapon's counter each-other in a triangular fashion. You learn these mechanics in the first level, and that's what you get. There's no stat-ups, no map gimmicks, just 4 units and a horde of enemies, and that simplicity serves the game fa…
1 found this helpful

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