

Nemire
Egidijus Adomaitis · 2024 · Strategy, Turn-Based Tactics, RPG, Tactical RPG, Turn-Based Combat
PC
Mostly Positive74% · 19
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About Nemire
You are the Undead
Collect human essence to summon more undead. Slay the greedy humans and challenge their leaders in Turn-based tactical fights. You are the final boss.Nemire
Nemire is a daunting union of humanity's mightiest defenders. A symphony of unparalleled skill and cooperation. And they are everything that is wrong with the living. You must raise Undead and destroy greed and power-driven Humans.Features
- Turn-based tactical combat
- Build your squad of ever-evolving undead
- Random unit traits modify how abilities and standard attacks work
- Meaningful unit progression
- Meaningful unit progression
- Combination of handcrafted and procedural environments
- Gradually ramping difficulty
- Impactful abilities
DLC & expansions
🎁 Complete the collection
Base game + 0 of 1 DLC at today's best prices (some DLC unpriced).
$1.69
to own everything
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Nemire is a bit of pointless pixelcrap shovelware with added copyright infringement as the developer stole a bunch of licensed sound assets and used them in a way that directly breaches the copyright agreement covering those sounds. More on that later. This is a garbage mobile/flash tier turn based tactical strategy game where you control an undead squad and move them around a small grid to fight baddies in lightweight RPG-esque turn based combats. An okay premise that requires some degree of ethical and competent technical delivery, both of which are lacking here. Copyright infringement is never okay. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any P…4 found this helpful
The game could be good but it needs changes, I'm constantly getting game breaking bugs that force me to restart levels, each battle is a level and sometimes the game will cease responding, which forces me to close the game and lose my progress. It's not terrible because levels take at most 10 minutes, but it's still annoying, also the balance of the game is off, the game has RNG enemies, RNG terrain and the typical RNG stats (damage in a range, crit chance, dodge, etc.) This is ok in certain contexts, it's not ok in this case because if you play on the highest difficulty your characters have permadeath, which means that if you are unlucky your character that took you 3 hours to get to max level will die. RNG is ok in games where you can reload your save if the probability screwed you over and you had the equivalent of rolling six dice and getting a bunch of ones and twos, RNG is not ok for games with permadeath. The game is also very difficult, I started the game on the highest difficutly, and it's difficult to the point that I think the last boss is impossible to beat unless I use some cheese strategy, the final boss has 700 hit poits, it has four other bosses with special abil…3 found this helpful
Nemire is a dark, methodical, and thoughtfully designed indie strategy RPG that distinguishes itself by placing the player firmly in the role of the antagonist. Developed and published by Egidijus Adomaitis, the game embraces a grim fantasy premise in which you command an undead force bent on exterminating the living. Rather than framing this as a gimmick, Nemire fully integrates its villainous perspective into both narrative tone and mechanical design, creating an experience that feels cohesive, deliberate, and refreshingly different within the tactical RPG space. At its core, Nemire is built around turn-based, squad-focused tactical combat. Battles unfold on grid-based maps where positioning, ability timing, and unit synergy matter far more than raw numbers. Each encounter encourages careful planning, as reckless advances are often punished by coordinated enemy responses. The undead units under your command are not static pawns; they possess traits, abilities, and growth paths that evolve over time, making long-term squad composition a key strategic consideration. Losing a unit can sting not just because of the immediate setback, but because of the investment made into its devel…3 found this helpful
Fresh spin on the turn-based tactical RPG. It surprised me as this was the first Random Unit Traits game I have played. And although It was challenging I got the hang of it. As a strategy game built by a solo developer, Nemire delivers great value for it's price.1 found this helpful
Nemire completely surprised me. I picked it up on a whim and ended up losing hours strategizing through its short but intense tactical encounters. The mix of turn-based combat, unit progression, and random feats makes every run feel different — no two battles ever play out the same. It strikes a great balance between being challenging and rewarding; every victory feels earned. The pixel art is charming, and the soundtrack fits the atmosphere perfectly. You can really tell it’s a passion project — the developer is active, quick with updates, and clearly listens to the community. There are still a few rough edges and occasional bugs, but nothing that breaks the experience. For the price, it’s a fantastic little strategy RPG that punches way above its weight. If you’re into games like XCOM or Battle Brothers, this one’s a no-brainer.1 found this helpful
Fun little turn-based tactical game. Would say medium difficulty but very short. Took me 6.5 hours to finish a run and get all the achievements. Had a lot of fun but don't think will come back to this anymore.
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