

SOLAS 128
Amicable Animal · 2021 · Logic, Psychological, Programming, Soundtrack, Puzzle
PC
Very Positive96% · 183
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Screenshots
About SOLAS 128

At its heart, SOLAS is a beam deflection game. Rotate and reposition mirrors to connect light sources and unlock adjacent puzzles. Every pulse is moving to the beat at all times, and each puzzle is connected to the next. Explore this strange interconnected space, learn its rules, and discover the surprises that dwell within.

Rather than ordinary light beams, however, these pulses can and will collide with each other. Create new colours, deflect them in new directions, and pay attention to their timing to unlock the path to new puzzles.

Along the way you'll encounter a wide array of components which interact in unique and surprising ways. You might even discover you can pass pulses and components between puzzles.
Prisms, glitches, new types of mirrors, and more lurk in the depths. For example, the filters which remove colours from pulses that pass over them.

To match the otherworldly, retro, neon aesthetic, SOLAS is scored with a one of a kind synthwave soundtrack to which the entire game is synchronized.

- Over 150 interlocking puzzle screens
- A beautiful synth-inspired visual style with a story where music powers everything
- Designed from the ground up to be colourblind-friendly
- A seamless world to navigate - changes in one room will affect those that follow
- An original synth/chillwave soundtrack
- Hidden areas to discover, and secrets to decypher
- No text or dialogue: the visuals and music speak for themselves
SOLAS is a game based around the combination and separation of these pulses, but has been designed from the ground up to not be reliant only on colour. SOLAS’ glyphs each have a unique shape and profile, and there are customisable contrast settings, making it accessible to colour-blind players.

Amicable Animal: A one-person studio — part-time lecturer, part-time games developer, full-time tea drinker. He loves combining old-school mechanics with minimalist, modern game design. SOLAS is his first commercial game.
Jamesy Downie: The musician behind the synthwave sound of SOLAS. Obsessed with everything 80s and VHS related, he created a soundtrack that relaxes, and hints at an underlying darkness.
Steven McSeveney: Sound Designer and all-round audio nerd; he creates immersive sonic experiences to bring worlds to life. He created the sound effects for SOLAS, marrying the neon-rich visuals with the game's synth-fuelled soundtrack.

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A puzzle rave inside an optical computer where pulses of light and tight EDM beats are your only friends. Fresh and original, tons of gameplay, great level deisgn, provably turing complete 0x001b thumbs up
If you look forward to imagining little pulses of colored light bouncing around in your imagination, trying to solve the latest puzzle in your head while you're away from your computer, then this game is for you -- you know who you are. It will scratch that itch. I did not 100% this, as the challenge pushed a little harder than I had the appetite for after the credits rolled and I was mopping up optional achievements. But through to the credits the challenge was high enough to be engaging and ramped up comfortably over time. This gave me so many doses of "ooo I'm smart" and I got hooked on it. I'm looking forward to future games by this developer!
It's... well, good? Beam redirection puzzle game with surprising depth... on the puzzles. Don't go in expecting any reward beyond more puzzles for solving puzzles.
hypno-puzzle game that gives me nausea unlike anything else i've ever played, I can't play it for more than a few hours at a time as it gives me this strange metallic taste like i've been watching a heart pump blood while rewiring the veins and arteries thats unlike anything else. This game is horrible and unique I ""recommend"" it.
LOVE this game. 100%'d before it made it to Steam, thrilled to stumble across it here. Absolutely brilliant and original puzzle game. Not much else to add besides what other folks have mentioned.
+ Awesome music and style + Conceptually interesting puzzle designs + The rest of the game is probably pretty fun + Simply has the sauce - I got dropped on my head as a kid and have gotten stuck somehow If you're dumb like me, you will softlock yourself out of the puzzle. At least 2 of my hours in the game are dedicated strictly to ♥♥♥♥♥♥♥ around on the filter timing puzzle that I literally have not been able to figure out. 8/10, would get rage quit again
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