

Space Orb
Outdoor Gaming · 2018 · Early Access, Casual, Indie, Puzzle
PC
9 user reviews89% · 9
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Screenshots
About Space Orb
Story
Space Orb is a game about “Bib” Bib is an orb that travels the universe to collect resources for his home planet. In his adventures Bib has to overcome a lot of different obstacles to find the space energy he needs to activate the portal for the next location. In his adventures Bib comes across a lot of amazing locations and different types of planets.
Gameplay
The player controls the orb and has to navigate the different levels with a special gravity system. The levels gradually gets harder and as the player progresses more objects and obstacles is introduced to the player. The objective of the game is to collect space energy. When enough space energy is collected the portal will be activated and when the player moves through the portal it will take the player to the next level.
Modes
The game will include several modes.
Adventure mode: This is the main mode were the player will have to get through the levels that gradually becomes harder and harder.
Extreme mode: In this mode the player have a limited amount of lives. The player can choose between 1, 5 or 10 lives at the beginning. If the player uses all of his lives it’s game over. (under development)
Fun mode: This mode is currently on the drawing board. This mode will be similar to adventure however the levels will include different good/bad powerups. These will make it more fun and interesting to get through the leves.
Space Orb is a game about “Bib” Bib is an orb that travels the universe to collect resources for his home planet. In his adventures Bib has to overcome a lot of different obstacles to find the space energy he needs to activate the portal for the next location. In his adventures Bib comes across a lot of amazing locations and different types of planets.
Gameplay
The player controls the orb and has to navigate the different levels with a special gravity system. The levels gradually gets harder and as the player progresses more objects and obstacles is introduced to the player. The objective of the game is to collect space energy. When enough space energy is collected the portal will be activated and when the player moves through the portal it will take the player to the next level.
Modes
The game will include several modes.
Adventure mode: This is the main mode were the player will have to get through the levels that gradually becomes harder and harder.
Extreme mode: In this mode the player have a limited amount of lives. The player can choose between 1, 5 or 10 lives at the beginning. If the player uses all of his lives it’s game over. (under development)
Fun mode: This mode is currently on the drawing board. This mode will be similar to adventure however the levels will include different good/bad powerups. These will make it more fun and interesting to get through the leves.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players praise the game's creative gravity-rotation mechanics and puzzle design, with pleasant music and engaging gameplay that holds attention well. However, common complaints center on camera control issues including jerky movement and lack of mouse control, performance hiccups and occasional bugs like respawn glitches, unclear visual feedback for certain actions, and missing quality-of-life features like a minimap or smoother camera transitions.
In general, the idea of the game is quite interesting, but there are big flaws that need to be improved. -It is difficult to watch on the boot screen, because of the blurred background. -Sometimes the game just hangs for a few seconds (by choosing ultra settings). I would like to be able to look at the map far from the top, or at least make a minimap, because sometimes it is difficult to understand where the player is going. As for the dynamics of the game, in my opinion, when controlling the player and when reviewing the level, the camera moves too abruptly. Is it possible to make camera movement smoother? Managing viewing angles is not very convenient, I advise you to add camera control with the mouse. Red cubes that disappear have no feedback. Therefore, it is not clear exactly when the cube will fall. It would be possible to make the cube flicker in red to let the player know that something will happen soon. It would not be bad to add the "restart level" function. I also strongly recommend adding tips to the player if he cannot complete the level for a long time, as frequent failures and long loadings screens cause apathy. By the way, about loading screen - it eats up a lot o…2 found this helpful
On first glance, this game reminded me of a game I used to play as a kid, it was called 'Kula World' which has simple premise. You control a ball in a world where gravity changes as you move through edges. The point is to collect items which opens the possibility to go through the finish "line". It is a nice puzzle game, with a really calming music, which is great plus, but as it is still an early access game, it has some issues and bugs and still needs a bit of work to do. Still this game has a potential to be great, as it is calming, teases your brain and makes you think, but it is not as time consuming as most games nowadays. Disclosure: Compensated to try, test, and review the game2 found this helpful
The game is quite simple yet good for mind-training and with a good enogh graphics. There is still some bugs (such as the falling just after the respown sometimes). Is also not well clear when the orb can change edge. Things that I personally don't like very much are the fixed camera and the camera speed..it is too fast when changing view point, I would suggest a logaritimic/dumped speed change. I would have preferred a following/moving camera from other prospectives and the WASD movement in all directions instead of rotating the camera, but this is just my opinion. But I'm sure that the game will be implemented with our feedback.
Space orb is a fun little indie game with a cool concept. Its primary mechanic is rotating around different structures and changing the gravity of them. Using this, you play through a few different creative and challenging puzzles. Changing the gravity is really cool and allows for some creative solutions. Hanging upside down off a pillar feels just trippy enough to keep you thinking through to the end. This game executes its concept well, however there are a few glaring flaws. First of all, the death system is really annoying. This game does not feel enough like a platformer to justify the timed sections and carefully executed jumps you'll encounter and thus they become annoying. This leads to frequent, frustrating deaths and the game doesn't handle them well. I would expect in a game like this where you're constantly thinking about how to reach the goal to have little stops. Rather than restarting the whole level, it should throw you right back into the action. Next is that there's no way to preview whole of the map mid level. This is okay and makes it more challenging but not necessarily in a good way. The final issue is just a general sense of low production value, but it's fin…
[h1] Great gameplay with possible UI/UX improvements [/h1] Pros: [list] [*] Gameplay is amazing. Good BG and Graphics of Orb is good. [*] All Obstructions and in game music is good. [*] Explaination of what needs to be done and camera view before the game begins in good. Gives you overall details about the level. [/list] Improvements to opt: [list] [*] First launch of game lags for some time. Didn't know what to do. [*] UI can be better. Its just a plain text you are using. Please do consider some work on UI. [*] Loading screen shows incorrect score and time. It would have been better if it showed total points I have overall some where while I play it. [*] Default terrain of unity is good but its not of production quality. Please do change terrain and Skybox. [*] Tip : While playing game, my left hand will be on WASD keys and Right hand will be on Mouse. In game, in between levels, it asks for "Enter" to be pressed before going t next level which is kind of annoying as I have to move my right hand to the mid of keyboard in order to press it. This can be the press of any button. [/list] This has a great future! Good luck!
I was thrilled about this game when I found it. There aren't many like these out there. Some levels are hard and some easy. I was playing and then I saw that already 4 hours has passed. Definately worth buying and playing. Recommend it to everyone who likes these kind of games.
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