

Space Pirates And Zombies 2
MinMax Games Ltd. · November 7, 2017 · Space, Strategy, Action, Indie, RPG
Buy Space Pirates And Zombies 2 from Steam at $19.99 — the cheapest of 3 stores we compare.
Where to buy Space Pirates And Zombies 2 — official stores
Cheapest Space Pirates And Zombies 2 keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Space Pirates And Zombies 2 price by region
Space Pirates And Zombies 2 costs £14.99 in the United Kingdom, $19.99 in the United States, €19.99 in Europe (EUR), $19.99 in Georgia (USD), CA$21.99 in Canada, A$23.95 in Australia, NZ$23.99 in New Zealand, R$36.99 in Brazil and zł71.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £14.99 | £14.99 | £17.68 | 3 | |
| $19.99 | $19.99 | $23.34 | 3 | |
| €19.99 | €19.99 | — | 2 | |
| $19.99 | $19.99 | — | 2 | |
| CA$21.99 | CA$21.99 | — | 2 | |
| A$23.95 | A$23.95 | — | 2 | |
| NZ$23.99 | NZ$23.99 | — | 2 | |
| R$36.99 | R$36.99 | — | 2 | |
| zł71.99 | zł71.99 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Space Pirates And Zombies 2
Survive a ruthless post-apocalyptic galaxy where you scavenge for resources, build custom modular ships on the fly, and fight for territory against 200 persistent AI captains who are just as capable as you. Watch a truly dynamic, player-agnostic world evolve through faction warfare, territorial control, and brutal ship-to-ship combat where every design choice matters and salvaging enemy parts can turn the tide of battle.
In SPAZ 2 you must survive in an evolving post apocalyptic Galaxy. The zombie threat is defeated, infrastructure has collapsed, fuel is scarce, and scavenging means survival.
Initially the Galaxy contains hundreds of fleets, each trying to survive. AI captains do everything the player can. The player is not special and is not the center of the Galaxy. As resource scarcity becomes critical, ships come into conflict just to survive. Factions may form for protection or split due to starvation. Old friends must become fodder.
Stronger factions establish and defend territories, set up resource hubs, and establish star bases. Weaker factions may resort to banditry. Each captain is unique, persistent, and shapes the Galaxy.
When factions meet, combat is usually the result. While the strategic side of SPAZ 2 is about exploration, territorial control, and faction building, the action side of SPAZ 2 is about ship construction, tactics, and salvage.Combat creates damaged ships and dead crew, but it also provides new salvaged parts. All the parts in SPAZ 2 are modular and randomly generated. If you see something you like, break it off an enemy, grab it with your tractor beam, and connect it to your ship. Ship construction can be done live during battles, though sometimes beating an enemy to death with their broken wing is also fun.
Back on the star map, battles will attract other captains looking for salvage. Take your new parts and run. Upgrade, repair, and prepare to fight another day, for darker threats are about to emerge.Key Features:
- Two hundred persistent Captains that are able to do everything the player can, including forming dynamic factions, building structures, controlling territory, and going to War.
- A true living galaxy that is not player centric. It will develop differently each game through the interactions of the agents.
- Build your own faction from nothing.
- Randomly generated modular parts. Build the mothership that suits your play style, on the fly, in seconds. Every part has its own unique stats that contribute to the mothership. Every part has its own hull integrity and damage states. Every part is a real, working, ship component.
- Strategic ship building. The mass, location and shape of parts all matter. If a part blocks a turret, it will not fire. If a ship is too long, it will turn slowly. Too many engines will mean too little power for weapons. Every design choice counts.
- A fully physics based 3d environment where everything is destructible, takes damage from impacts, can be grabbed and even thrown at enemies with the tractor beam.
- Natural movement and controls. Movement is on a 2d plane and screen relative, much like an FPS. The combat feels like huge pirate ships battling on an ocean. Focus on tactical positioning and manage system power to unleash hell at the right moment.
- Epic ship to ship battles. Tear the enemy apart piece by piece over minutes, instead of seconds.
Space Pirates And Zombies 2 — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
SPAZ 2 is a downgrade in every possible way the early game is boring the ship‑building feels half‑baked and it completely lacks the charm or fun of the first honestly just play SPAZ1 or one of the many better games in the genre that came before (Rogue Galaxy) or after (Avorion)5 found this helpful
Where's my S.P.A.Z.3? 😕 Really, this was one of my favorite games I always end up thinking about, and recently went back to. It does so much right. The strategy, the RNG, the AI feeling like actual people you can care about, or hate, and this was well before the AI slop era. Even with a lack of voice line variety, the execution is done so well, that it makes me appreciate each character, even when they share the same line with a different voice. I almost never re-play games. Once I finish a game, I consider it dead, done, nothing left to experience. That being said, I guess I've missed games like this so much, I felt compelled to go back, play something that felt fun, and engaging, even if it didn't have the latest fancy graphics. I really couldn't say enough about this game, an under appreciated gem, but I don't want to get into spoilers for anyone who hasn't played it. Simply if you like a creative strategy war game with an excellent sense of humor, and you haven't played this yet, well, why haven't you? Really, where's my S.P.A.Z.3? Hell, I'd even pay for a remaster, with better support for High Res and FPS stabilization. (by that last one, I mean some controls are…2 found this helpful
This one does not feel anywhere as good as the first. Much more janky with a learning curve that feels much more difficult.1 found this helpful
Having grown up with SPaZ, this game was a blast! It is very different from the first, but I think thats a great thing. Much more ambitious and open. The core gameplay was more enjoyable.
A cautious thumbs up for this one. I had fun with it for a bit, but imo it has some balance problems, and the early game is kind of brutal too especially if you're new to the game. Once you get going though, it's fun to customise your ship build (although the interface is somewhat clunky). Don't play it for the story either it's kind of bland.
The game tells you exactly nothing, then allows you to die in the tutorial, ending your run with permadeath. The developers should have thought for one second what that would feel like to someone with limited mobility, or someone who needs to guess what direction the developers had in mind for "normal" controls when they programmed an "invert Y axis" option.
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