

Space Tales
Saigon Dragon Studios · March 13, 2026 · RTS, Strategy, Real Time Tactics, Base Building, PvE
Buy Space Tales from Steam at $8.99 — the cheapest of 2 stores we compare.
Where to buy Space Tales — official stores
Cheapest Space Tales keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Space Tales price by region
Space Tales costs €8.87 in Europe (EUR) and $8.99 in the United States right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €8.87 −40% | €8.87 | €11.99 | 2 | |
| $8.99 −40% | $8.99 | $13.60 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Space Tales
Every mission pushes you to think fast and plan ahead. Expand your base with the HUB system, manage limited resources, secure power lines, and fortify your colony before the next wave hits.Scout ahead, position your units, protect your base, and react quickly when the battlefield changes. The best commanders read the threat, adapt their plan, and seize the advantage.If you love RTS games where choice matters, Space Tales gives you plenty to master: resource management, base expansion, unit control, defensive planning, and tactical adaptation.
Space Tales blends tactical warfare with a character-driven sci-fi story where personal loyalty, propaganda, imperial ambition, and cosmic horror collide.As Xander fights alongside Vespera, a sharp mission coordinator, and Desmond, a loyal recruit, each mission uncovers new questions about humanity’s place among the stars. Each battle draws them deeper into the mystery, revealing more about the war, their allies, and the future they are fighting for. The Early Access version gives players a solid first chapter of the campaign, with all core gameplay systems already playable.
- 8 story missions introducing the main cast, the central villain, and the foundations of the universe
- 8 survival maps built for replayable high-intensity challenges
- 2 enemy factions with distinct tactical behaviors
- Modular HUB-based base building
- Resource management, unit control, research, and upgrades
- Alien boss encounters that can be defeated and captured
- Full access to the game’s core units and mechanics through campaign progression
If you enjoy building under pressure, defending messy frontlines, solving tactical problems, and slowly turning a fragile colony into a war machine, Space Tales is built for you.The galaxy is hostile. Your resources are limited. Your enemies do not fight fair. This is Space Tales!
Space Tales — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The game so far is fun, the gameplay is fun, I like the UI they created for unit groups abilities and their upgrades. I dislike the game art style, but I think the gameplay is worth it. The worst part about the game so far is the sound overall, the character voice lines are so repetitive and annoying, the music always the same on loop and it is annoying. I play with music disabled, otherwise the game so far is great4 found this helpful
Short and sweet. Definitely a good value for money if you like RTS, and a solid base for a potential Space Tales 2. The plus: the units and their movements were fun, the enemies diverse, and the research trees offer a lot of variability. Except in the last mission, the game definitely rewards micromanagement more over base management, which was fine by me. The lab system to capture monsters is really interesting. The minus: It definitely has its share of weird dialog mistakes, but it's not too distracting given the game's style. The lab feature feels like an experimentation more than a full-baked feature. I wish more monsters were available for taming.2 found this helpful
Not a good game, art is ok, story is just filler, but gameplay... Gameplay is crap, someone designed he campaign to be as anoying as posible just to squeeze as many hours as they can from they very short missions, i could have finished this in 3 hours or less if this wasnt designed this way, idc if campaign is short or long i just care that i can enjoy it, and i didnt enjoy this2 found this helpful
great style mutually exclusive upgrades for units varied enemies cool base building with hubs1 found this helpful
This game was a surprising hit with me. I was expecting a niche little indie rts; but I got something with a good level of polish and fun level designs. While I was a little frustrated at first with the controls, they have a full remapping system so it was easily remedied; but other than that no complaints. I've been really enjoying the challenge the levels give where you have to think differently in each one. Maybe a bit more instruction for niche things like the summoning of heroes or that you dont need power for miners would be good. (I figured both out on my own over after going 5 missions in XD)1 found this helpful
A raygun-gothic asymmetrical RTS game. The game has a very strong pulp space-opera stylization, including raygun-gothic technology, hypersaturated colors, goofy looking aliens and comic-book speech bubbles. This is underscored by synthetizer music score. There is no voice acting in cutscenes, but units have a few voiced barks, that are appropriately campy. Mechanically, the game is an asymerical or PvE RTS with base building. The base contains upgradable buildings and connected network of hubs, which can be converted to defensive buildings. Map area covered by hubs is a resource that unlocks higher tech level, forcing player to expand. Units are diverse and complement each other. Their set is limited, but each has its use. They can be upgraded with new abilities between campaign missions, similar to Starcraft 2. A novel ability is to capture a mini-boss alien megafauna in missions and gain them as a summonable hero units. Overall the gameplay is fun and has a nice flow. The campaign follows the stylization as a campy space opera, but instead of being played as a comedy, it goes to some dark places, including cosmic horror. The story is a bit predictable, but that is expect…
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