

Spacescape
Silver Machine Studios · March 28, 2018 · Indie, Free to Play, Puzzle, Space, VR
Spacescape is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Spacescape price
Spacescape is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Spacescape
You are trapped on a space station far above the earth. Will you ever get home to earth again?
Spacescape — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Spacescape is a VR escape-room puzzle game set on a space station that players appreciate conceptually but find hindered by significant technical issues. Common complaints center on broken collision detection, unresponsive controls (particularly with dials and interactive objects), and game-breaking bugs that force players to use walkthroughs, especially with the microscope and certain object interactions across different VR headsets.
Spacescape is a virtual reality puzzle adventure that turns the familiar escape-room formula into a science-fiction challenge aboard an isolated space station. Developed and published by Silver Machine Studios, the game places the player far above Earth with a simple objective: find a way off the station and return home. Rather than building its experience around combat, enemies, or complicated character progression, it concentrates on environmental exploration and logical problem solving. This narrow focus gives Spacescape an immediately understandable identity and makes it particularly suitable for players who enjoy examining their surroundings for clues. Progress revolves around exploring different parts of the station and discovering what must be manipulated, activated, or understood before moving forward. Hidden clues encourage careful observation instead of simply rushing through each area. The puzzles become increasingly challenging, creating a progression in which the player gradually becomes familiar with the game's style of reasoning before encountering more demanding problems. This structure suits virtual reality particularly well because players are encouraged to physi…1 found this helpful
I usually like VR escape rooms, but this one was annoying and uninteresting.
It's ok enough for what it is.
Terrible collision detection and extremely broken control system. Just try setting the dials on the first scene, no matter what you do the numbers move to fast etc. Good attempt but it's just not ready.
okayish puzzle game. Microscope puzzle brakes the game when using a Rift S hence you can go any further unless you cheat and google the answer. The fluid and morse code puzzles are extremely hard compared to all the other puzzles. Nothing great quite forgettable. A generous 3 out of 5.
If you are reading reviews to try to get hints I suggest looking here to get the broken ones [spoiler] the valves and the hieroglyphs[/spoiler]without too many other spoilers. The game is pretty good but has at least two game breaking problems in that I was not able to[spoiler]look into the microscope to get the pressure for the valves,[/spoiler]meaning I couldn't get the last[spoiler]9 button order,[/spoiler]and was unable to get[spoiler]the tube in there.[/spoiler] Also when I pressed the button on[spoiler]the Hubble telescope model[/spoiler]I didn't get the[spoiler]blue orb? (not sure if that's actually what shows up because I used a text walkthrough)[/spoiler]to show up. I had to look at a walkthrough because I thought I was just too stupid to find the clues, but no. I tried their methods to see if I could get the clues on my own, but these two were straight up broken. All in all like I said the game is still pretty good and I think it would deserve a play through if you like vr puzzle games, although the lack of snap turning was a bit annoying as I would constantly get tangled up in my cable.
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