

Squingle
Ben Outram · 2021 · VR, Puzzle, Casual, Surreal, Puzzle Platformer
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Screenshots
About Squingle
Each level offers a mesmerizing visual experience, featuring dynamic, morphing sculptures that come to life in fully immersive environments or in Mixed Reality.
With intuitive controls and hand-tracking support, Squingle will captivate your mind and spirit.✨ 100 LEVELSLaunching with 100 levels which will grow in complexity, featuring tighter spaces and new challenges.🌈 A VISUAL MASTERPIECEEach maze is a stunning, morphing sculpture, offering an unmatched visual experience in Mixed Reality or Fully immersive modes.🧩 EASY TO PICK, HARD TO MASTERDesigned to be accessible for both newcomers to VR and experts seeking a transcendent experience, with intuitive controls and hand tracking support for seamless play, whether standing or seated.😌 RELAX & UNWINDPlay on the sofa or in room-sized mazes. Squingle’s calming gameplay will soothe your soul.🏅 AWARDS
- Best VR Game ~ GDWC Finalist
- Finalist ~ QLDXR Festival
- “Best of the Quest” ~ Gibby’s Guide
- Challenge Mode: Time trials and global leaderboards.
- Room/Mini scale: Play big or small!
- Race your ghost: Beat your best times.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Squingle is praised as a visually stunning and relaxing puzzle game with satisfying haptic and audio feedback, unique 3D mechanics that transform a simple path-following concept into an engaging challenge, and a beautiful soundtrack that creates a psychedelic, meditative experience. Players appreciate its polished gameplay, progressive difficulty curve, replayability through speedrunning and collectibles, and accessibility features that prevent frustration, though some note the game deserves more player recognition and visibility.
Squingle is legit the best game I saw at GDC. I love the cool shaders, the haptics, the audio feedback.. GREAT puzzle game! If you're looking for something chill that is visually amazing, check out Squingle.
This is a puzzle game that stands out in its uniqueness, truly leveraging the capabilities of VR. It’s hard to put into words, but it has mechanics reminiscent of Kuru Kuru Kururin, with the twist of manoeuvring into a 3D worm-like bubble. It’s a prime pick for casual VR gaming, featuring an eye-catching psychedelic design and a calming, beautifully composed soundtrack. The puzzles start off easy and progressively get more complex, adding more sophisticated mechanics and puzzles to keep the game engaging and challenging. If you struggle with a level too much, help is provided to keep the gaming experience enjoyable and frustration-free.https://store.steampowered.com/app/1439040/Squingle/#
For me best relaxing game. Easy puzzle, calm good music and unusual idea
Squingle turns the most boring VR game mechanics - following a path with motion controller - into psychedelic audio-visual journey with satisfying gameplay and tons of replayability. You control two spiraling spheres instead of one object, and this alone turns mind-numbing activity of patiently following a path into an actual challenge and even into a puzzle on some of more intricate levels. Gameplay is very polished and smooth, every interaction has satisfying feedback with color and/or sound effect. There is a lot replayability, thanks to non-linear level structure, speed running and optional challenges of getting collectables. Works on Reverb G2
I recommend if you enjoyed things like Tetris, Last Clockwinder, etc.
YES! This is a FANTASTIC VR experience on Quest 2. It's a tragedy it doesn't have more players. Great puzzles that really bend your mind. Once it clicks with you, it feels amazing! Going back and speed-running levels feels great! Then beautiful graphics and it gets more beautiful as you unlock more content. There's plenty of content, I would say it's worth the price, and I haven't been able to do the room scale mode yet, but I can't wait to try that out. If I had advice for the dev, and if he still is working on it, I'd say to lean into the graphics and make some special levels or zones that react to music and is almost more rhythm like. I think being able to use the amazing shaders you made to make the game feel like a rave or a meow wolf exhibit a might help get attention. Anyway, good job, and I look forward to whatever you make next.
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