

Strategy & Tactics: Dark Ages
HeroLabs · 2017 · Medieval, Strategy, Simulation, RPG, Board Game
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About Strategy & Tactics: Dark Ages

Tactical digital board game in the world of Dark Ages!
Features
- Six factions with unique generals and squads: the nimble nomads of the Horde, the well-armored and disciplined Imperial soldiers, the mad Normanna clad in furs, the League’s guilds wielding gunpowder, the proud knights of the Order, and the exotic cults of the Mesopotamia.
- Over 50 types of squads based on real historical troops. No armored bikinis or spiked pauldrons here!
- By surviving battles, your squads gain experience and develop their skills. Fresh recruits have nothing on a seasoned veteran.
- Generals are the linchpin of a squad, and their skills and abilities can drastically change the outcome of a battle. Each general has a unique personality generated at the beginning of each game. Each has their own appearance, character traits, and abilities. It's impossible to predict who will appear the next go ‘round: a brave but simple knight, a talented but greedy tactical genius, or a bloodthirsty barbarian who instills fear in friend and foe alike.
- A pantheon of chosen generals: put your greatest leaders here to re-use them from campaign to campaign, or hire legendary figures feared and revered throughout history, such as Joan of Arc and Genghis Khan.
- The numerous scenarios offer a huge variety of different challenges: win a civil war, fight off nomads, deal with pirates raiding the coast, save a kingdom ravaged by plague, or crush a peasant uprising.
- Battle formations: effective positioning of your troops is half the battle. Tactical tricks, feints, and ambushes are at your disposal. Win your battles through quality, not quantity.
- Terrain and weather: even the perfect army may lose in unfavorable conditions. It’s generally a good idea to lure enemy cavalry into a bog, under your arrows – but remember that rain and fog make your archers useless.
- Upgrade your soldiers’ weapons and armor at the royal forge.
Dark Ages is a turn-based strategy game set in the violent world of an alternate Middle Ages. Vikings against war elephants, musketeers against the Mongol cavalry, ancient phalanx legions against crusaders; the deadliest armies in history clashing in bloody war.
An army without leadership is merely a mob. In Dark Ages, troops follow the lead of their commanders: unique leaders with their own virtues, vices, talents, and weaknesses.
Take the throne of a small kingdom being torn apart by feuds and threatened by militant neighbors, and try to survive the Dark Ages.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Strategy & Tactics: Dark Ages offers turn-based medieval strategy with an imaginative mix of historical and anachronistic units, but is severely hampered by significant technical issues including frequent crashes and freezes that plague many scenarios. Players appreciate the core gameplay loop of faction management and progression through glory points, though they note the game feels like a mobile port with limited unit variety, shallow general mechanics, and minimal impact from environmental factors, and the developer appears to have abandoned support for the title. Those willing to work arou
Strategy & Tactics: Dark Ages aims to deliver a sweeping medieval strategy experience built around turn-based conquest, faction management, and board-game-style decision-making. Developed and published by HeroLabs, the game drops players into an alternate version of the medieval world where historical armies and anachronistic units coexist—Vikings face Mongol cavalry, crusader knights clash with musketeers, and war elephants march beside early European infantry. This imaginative mixture adds a playful “what-if” quality to the campaign, and the game’s large provincial maps encourage players to think in terms of long-term planning rather than moment-to-moment micromanagement. Each scenario places you in control of a struggling faction, requiring you to rebuild your forces, secure income, and push outward through contested terrain. A notable strength of the game lies in how it frames strategy on a broad scale. You manage provinces rather than individual battlefields, and every decision—recruiting troops, positioning generals, fortifying borders, securing supply—contributes to a wider web of consequences. Terrain types such as rivers, bogs, and forested regions meaningfully slow movem…2 found this helpful
Too simple, too primitive, too repetative. It is not bad game by itself, problem is that it is mobile game. I don't know where I get it, most likely, from another bundle. I think I will finish all scenarios, but I'm not sure. I'd give a positive review, but desctription of the game is a blatant lie. All generals are similar, rather, there are maybe 7-8, max 10 different perks, they just improve on level ups. Like "give +5 atk, but remove -4 def". After level up it will be "give +6 atk, but remove -3 def" etc. Landscape and weather make a little impact: unit can have 30-100 atk, and bonus/malus usually is +/-3. It just does not matter in most cases, moreover so, because battle, say, in town gives bonuses to all participants. Generals again... Some can lead only 7 units, others 8, best 9. It is fixed. Why take general with 7 slots, if you can skip a turn and next one may have 8 or 9 slots?.. Fomations add very little: some units are good in front row, some in second, also second row gives defense bonus. Yes, it matters, but it's obvious, that if some unit will get 100 atk instead of 80, it should be placed into the front row, it is basic logic, not tactics. Of course, should be menti…2 found this helpful
Crashing and freezing, this game does not work anymore. My rating 0/10, not recommended.2 found this helpful
First was 0/10, that have 1/101 found this helpful
1 found this helpful
Update: I enjoyed this actually once I figured out the crashing quirks. it's very buggy, but figured out what causes crashes for the most part. The progression with glory points is nice, some scenarios are too hard to get all the optional objectives until you level up some. Dust and Powder is good for farming glory points, can get all optional objectives by turn ~35-45. Mobility is key, the light cav having 3x movement range is a lifesaver on scenarios you can swing it. Some maps crash every 3-5 turns, no rhyme or reason, some can go 40+ turns without crashing. Just sacrifice your turn and reload, doesn't take that long. Is less frustrating once you're used to it. Do not: Use resolutions higher than 1920x1080. Use more than 2 monitors, do not tab between monitors, the game will crash. If you crash due to resolution, be careful switching settings, you can only swap between windowed and full screen once before crashing. Reloading will refresh this 1x opportunity. When you have multiple generals in a town, don't select Recruit troops when cycling between generals that have already recruited troops, will cause crash. However, if you switch troops between a general that has moved, …
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