

Takara Cards
Post Mortem Pixels · 2025 · Card Battler, Choices Matter, Roguelite, Roguelike Deckbuilder, Spaceships
PC
Very Positive84% · 110
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About Takara Cards
Takara Cards is a roguelike deck-builder where you create a Cadet and search for the legendary Space Dragons who stole from the Federation!
Choose from four unlockable races, each with its ship: The fearless Dwarves, the intuitive Humans, the mystical Orks, or the glamorous Elves!
Build your deck while exploring the Cosmos, and choose from a handful of Maneuver and Equipment cards earned in story events, level-ups, and stores.Unlock new races, and create new characters and strategies: Earn extra XP in combat by doing a chain of COMBOS! Plan and make your turns never end: Defeating a wave of enemies recharges your batteries. You might even resort to using your whole ship as a weapon!
Choosing what’s your starting reputation can be as important as your choice of cards: What’s your Reputation?
Your response to events influences your reputation and deck: Karma will be generated during your interactions.
Say you respond in a blessed way… you’ll get blessed Karma and Reputation!
You rather be a badass? Guts Karma is out there somewhere in the Cosmos! Buy authorized equipment from the Guild or not-so-official ones from the Pirates. Smuggled equip cards travel around the galaxy, and you could end up as a mule... You might be able to steal cards if your reputation of Thief turns up, but be aware:
Your chances of being caught are also defined by your Karma!
Choose from four unlockable races, each with its ship: The fearless Dwarves, the intuitive Humans, the mystical Orks, or the glamorous Elves!
Build your deck while exploring the Cosmos, and choose from a handful of Maneuver and Equipment cards earned in story events, level-ups, and stores.Unlock new races, and create new characters and strategies: Earn extra XP in combat by doing a chain of COMBOS! Plan and make your turns never end: Defeating a wave of enemies recharges your batteries. You might even resort to using your whole ship as a weapon!
Choosing what’s your starting reputation can be as important as your choice of cards: What’s your Reputation?
- Are you a fast learner, a Proud Genius?
- Business comes easy for you, maybe a Born Seller?
- Are you a gifted pilot, something like a Naive Prodigy?
Your response to events influences your reputation and deck: Karma will be generated during your interactions.
Say you respond in a blessed way… you’ll get blessed Karma and Reputation!
You rather be a badass? Guts Karma is out there somewhere in the Cosmos! Buy authorized equipment from the Guild or not-so-official ones from the Pirates. Smuggled equip cards travel around the galaxy, and you could end up as a mule... You might be able to steal cards if your reputation of Thief turns up, but be aware:
Your chances of being caught are also defined by your Karma!
- Play cards in a DEEP, PUZZLY, and chill turn-based combat.
- Over 140 cards and 40 units!
- Create your character by choosing species, cards, and reputation!
- Your Deck is your Pilot and your Ship: Build it by venturing through the Cosmos and Events.
- Synergize between dozens of UNIQUE cards to clear the board of enemies in ONE turn.
- Destroy enemies and recover resources that can be exchanged for various supplies - or use them as ammunition!
- Exoteric Karma system that influences your Character and Events.
- Events with voice acting inspired by tabletop RPGs.
- Hand-painted artwork inspired by 80's anime!
- Lore and strategies are accessible within the game in the Codex!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game is sweet, simple but challenging gameplay. A recommend. Takara Cards does many things right. This is a simple card battle in a grid-based battlefield. There are many things could influence your card, like karma and equipment so even with the same card it could give you different result based on RNG. You improve your karma by interacting with the world at each stop after each battle. Each starting race also offers unique playstyle so if you get bore in 1 character you could create another for unique feels. The art design of this game is phenomenal, from simple enemies drones to character avatar, from sector's environment to cockpit's view. The music of this game is also S tier chilling slap. I even recommend you buy the soundtrack to chill outside of gaming. The game content is too short. While it could be endless because of roguelite nature of the game, but it took you about 10 hrs to see all it is in the game. This may not be a con for many, but this game could be so much more with its various system in place. The chat log in each section is small, but offer VALUABLE information and exchange, but because it is small, most player will miss it when they visit a shop. The…3 found this helpful
Card battler probably inspired by FTL,2 found this helpful
Neat card game on a small grid. I had fun with this one2 found this helpful
Cobalt Core if it was written in runes. It has a strong aesthetic and shows a lot of potential, but it struggles with communicating how it wants you to play, and how it wants you to play is a bit ideosyncratic. If you like mysterious card games, I think you'll have a pretty decent time parsing this one. There are *lots* of elements to the system that maybe do something, but it's not automatically clear what. And there are a lot of ways to screw yourself during play that the game doesn't telegraph. All of its menus feel tactile, like operating unfamiliar heavy machinery, and I don't think this is necessarily bad. I want to see this studio make more stuff, because the potential here is off the charts. And I don't mind having spent money here if it results in more cool neon jank in the future. But the everything else is not quite as strong as the visual presentation, and there doesn't seem to be any progression, so I don't feel terribly drawn to play much further.1 found this helpful
Incredibly bland roguelike.1 found this helpful
Needs a specific launch command to work in Steam Deck desktop mode without getting stuck on the launch screen, meaning if I want to play without being docked I need to modify launch commands, shouldn't have the "verified" tag in that case, this makes swapping between desktop and game mode really annoying. Overall the UI is the games worst problem, cards are stacked vertically instead of vertically unlike every single other deckbuilder so you have to mouse over them constantly, keywords are hidden in a glossary and even then not everything is explained you have to guess what keywords do as you can only check these things in between missions, if you encounter something while fighting, tough luck. Whenever you stop you have to go through each menu to figure out what you can actually do in each location, there are no visual indicators of what you can actually do, it feels more like navigating a terminal than choosing an option in a videogame. Everything in the game is just really unintuitive and hard to grasp, leading to constant friction and annoyance, I never felt like I was inching towards mastery, just figuring out the bizzare moon logic and what the game actually wants from me.…
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