The Doll's Window

The Doll's Window

ujumiru · 2022 · Psychological Horror, Demons, Adventure, Dark, Cute

PC
This game is free to play. Get it on Steam →

Screenshots

About The Doll's Window

Alva follows a mysterious girl named Elma, who may be an end to their despair.
Elma latches onto Alva, who holds the key to her release.
Together, they try to escape the labyrinth lying under the pretense of a circus.
Together, they try to find a way to be freed.

♢♢♢♢♢

A horror exploration game that takes place in an underground labyrinth.
Navigate your way through various traps and mazes.
Dodge malicious creations that are perpetually hungry.
Depart from the nightmares that constantly haunt you.

Features

  • Advance through different levels of the labyrinth.
  • Uncover stories and converse with others to survive.
  • Solve puzzles by finding bits of what's past.
  • Find another puzzle within a puzzle.
  • Try and stop the memories that torment you.
  • Avoid those who are eager to consume your soul.

Controls

  • Arrow keys — Movement
  • Enter or Space bar — Interact
  • Save — Interact with Rabbit Dolls
  • X or Escape — Check Inventory
  • W or F12 — Return to Title screen
  • F5 — Toggle Fullscreen/Window modes
  • F1 — View/Change display settings

    To use Steam Overlay, please change the screenshot key settings
    to another key other than F12, F5, or F1.
  • What Steam players say

    Recent verbatim reviews from Steam — separate from playze.io community reviews below.

    Not recommended Feb 19, 2026
    Theres no options, no control accessibility, no changing the volume, nothing. The carpets lead you to walls. The backdrop is poorly designed. The movement is jarring and unusual. The transition between scenes is too abrupt. You cant play using WASD. The control instructions dont actually match the real controls. The storyline is uninteresting. This game is just awful. Usually I have SOMETHING positive I can say but this time I just dont.
    1 found this helpful
    Recommended Dec 25, 2025
    Nice art-style
    1 found this helpful
    Not recommended Mar 5, 2025
    If my future child ever wants to transition, i will lock them in their room until they beat THIS THING and harvester without the help of the internet as a torture method.
    1 found this helpful
    Not recommended Aug 12, 2025
    A lot less glitchy than Ami's room, however the puzzles are far too unclear. It could be worth getting a friend to play test your games, just to check how beatable they are and to check for glitches <3
    Not recommended Oct 7, 2024
    It seems like a cool story and I love the background music. It kinda gives Mad Father and Ib vibes, which made me really like it at the beginning, and I even feel that I somewhat related to Elma from the little bit I learned about her but the gameplay itself is just so...frustrating. The main character moves too slowly to get away from enemies (enemies often seem faster than the main character) and once you're hurt, the character freezes and it's impossible to run away. I really do want to enjoy this game but it's so frustrating that it feels like a waste of time.
    Not recommended Mar 26, 2024
    I'll say it like this: as other comments said, this game does feel a lot like Ib (so much so that I'm pretty sure it even uses the same font), but that is not a bad thing in itself. The art is good (in a way cute, at least in my opinion), and I'm sure the story wasn't all that bad, even though I never experienced it fully. And that's because this game lacks a sense of purpose. The story feels fragmented - as if it were a complete story, but then someone rearranged the events and loosely put them together so you're not weirded out. Maybe that's where all parallels to Ib come to light the most - it does feel like a copied and rearranged plot from Ib. It also doesn't give the player any goals. Why are we going to the circus in the first place? Why is it different or weird enough for us to sneak backstage? Why are we trying to help Elma (as, if I remember correctly, we said we came here to do)? It felt like the backstory wasn't properly laid out for the player to care about moving forward. Other, easier-to-fix complaints would be that sometimes it's not clear that there are doors you can walk through (sometimes I wouldn't notice a passage because it just looked like a wall, not a door)…

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