

The end is nahual: If I may say so
Third World Productions · 2023 · Visual Novel, Puzzle, Multiple Endings, Point & Click, Pixel Graphics
PC
Very Positive87% · 67
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About The end is nahual: If I may say so
The gods have abandoned us, the nahuals have ravaged our land and you didn't have a proper breakfast.
Let's do some puzzles! Let's play some minigames! Accomplish your destiny!
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2161110/extras/Header-about-pixelx1.gif
The end is nahual: If I may say so is a game about nothing.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2161110/extras/8_Second_Puzzle.gif
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2161110/extras/COMBAT_1-2.gif
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2161110/extras/MENU_FLY_STEAM_PAGE.gif
Okay look I'm not going to get into spoiler territory, but that is the gist of it, even though you are mostly made out of nothingness that is filling every space between the atoms inside you, being part of you, consuming you, forcing you to read this, forcing you to change... Is that not a reason enough to be scared? What will you do with that knowledge? Will you embrace it or reject it? Should we do something about it? or do what we're mostly filled with? Nothing...
I mean, even if you're a bunch of something... Does the empty space matter less? It's less matter, but does it matter less? Does the space between the letters matter less than the words themselves? Let's just show you an example, can you read and define the following text:
"Nelianikikneliasensontleikuika"
Okay... Did you understand it? most of you probably didn't and you know why? Lack of empty space... see my point?
So anyway, a witch fled after trying to kill the nahual queen, I mean she failed, but who hasn't failed to kill a nahualic queen, a relatable thing to which anyone, even Steve can relate...
Then there is this nahual princess called Sammael, which doesn't use her original name anymore, she wants to feel safe, she wants to obliterate humanity because we have been naughty, or you know at the very least, just become really hard to kill, which will help her too...
...And Jacob.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2161110/extras/Jacob_Steam_Page.gif
They'll talk with you, they'll ask you how your day was, and not care too much about it, and they'll follow your lead, you will be the enabler in their stories, you'll help them get to the end and I will know if you did, steam has an achievement percentage public to everyone, at least get one of them.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2161110/extras/Header-Gameplay.gif
Fight anything from trash bags to evil spirits, solve puzzles with puns, evade piñata's sticks, and use literally nothing to win.
Okay, so we could divide the game into three sections:
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2161110/extras/Piano2.gif
Let's do some puzzles! Let's play some minigames! Accomplish your destiny!
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2161110/extras/Header-about-pixelx1.gif
The end is nahual: If I may say so is a game about nothing.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2161110/extras/8_Second_Puzzle.gif
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2161110/extras/COMBAT_1-2.gif
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2161110/extras/MENU_FLY_STEAM_PAGE.gif
Okay look I'm not going to get into spoiler territory, but that is the gist of it, even though you are mostly made out of nothingness that is filling every space between the atoms inside you, being part of you, consuming you, forcing you to read this, forcing you to change... Is that not a reason enough to be scared? What will you do with that knowledge? Will you embrace it or reject it? Should we do something about it? or do what we're mostly filled with? Nothing...
I mean, even if you're a bunch of something... Does the empty space matter less? It's less matter, but does it matter less? Does the space between the letters matter less than the words themselves? Let's just show you an example, can you read and define the following text:
"Nelianikikneliasensontleikuika"
Okay... Did you understand it? most of you probably didn't and you know why? Lack of empty space... see my point?
So anyway, a witch fled after trying to kill the nahual queen, I mean she failed, but who hasn't failed to kill a nahualic queen, a relatable thing to which anyone, even Steve can relate...
Then there is this nahual princess called Sammael, which doesn't use her original name anymore, she wants to feel safe, she wants to obliterate humanity because we have been naughty, or you know at the very least, just become really hard to kill, which will help her too...
...And Jacob.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2161110/extras/Jacob_Steam_Page.gif
They'll talk with you, they'll ask you how your day was, and not care too much about it, and they'll follow your lead, you will be the enabler in their stories, you'll help them get to the end and I will know if you did, steam has an achievement percentage public to everyone, at least get one of them.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2161110/extras/Header-Gameplay.gif
Fight anything from trash bags to evil spirits, solve puzzles with puns, evade piñata's sticks, and use literally nothing to win.
Okay, so we could divide the game into three sections:
- Puzzle ones:
In the first one, you would get challenged by puzzles, like weird ones, like combining the (speed of light)² with something else, I don't remember well as I haven't played the game yet, I'm from the marketing team... Also, use some salsa for motivation or accept your actual value in this world and use it to your advantage. - Action ones:
In this section, you'll have to evade projectiles and stabs unless you want or need to be hit, then do what you want...
Counter attacks, use your hips, destroy your spacebar - Visual Novel threes:
For the visual novel aspect, you'll either have to read it or skip it, the choice is yours.
- Get to the end:
Get to the end. - Get to the end:
Get to the end. - Get to the end:
Get to the end. - At the very least defeat the trashbags:
We will know... we always know...
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2161110/extras/Piano2.gif
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Simultaneously one of the most beautiful and interesting games I've ever played and one of the most irritating. Significant parts of this game rely on the player to make huge jumps in logic and skill with very little warning beforehand. It switches from a point-and-click to a reaction-based runner on a whim. I'm excited to see what they put out next.4 found this helpful
I recommend, but with some reservations. I enjoyed this game, but it's not perfect and it's not for everyone. Please continue reading to understand. [b]GAMEPLAY[/b]: This game is mostly a [b]Visual Novel[/b]. There is a lot of reading and a lot of cutscenes. It is possible to fast-forward the dialog and skip some cutscenes, but there is still a lot of waiting for the "visual novel" portion of the gameplay. In between the (many and long) visual novel sections, there are a few point-and-click-adventure style sections, and some puzzle elements. For me, that was the most enjoyable part of the gameplay. Then, mostly near the end, the game focus heavily on real-time reaction gameplay. You have to react fast and press the arrow keys (and even diagonals). This was the most frustrating part for me, and I almost gave up a several times. All parts of the gameplay are mandatory. You cannot skip the parts that you don't like. While the game will drop not-so-subtle hints on how to solve the puzzles, the game won't lower the difficulty of the real-time sections. You have to keep trying until you get good. [b]CONTROLS[/b]: The game is fully playable with either mouse+keyboard or a g…3 found this helpful
I love the art style of the game. The game genuinely made me laugh. Also it's people trying something different that works. The visual novel blended with point and click, loving it. Alas, I'll never know the end of the game. The sections involving Jacob with the spirit door fights should be made skippable. The running section I beat, but was infuriating. The second door you hold space and sling the projectile back at the enemy. I couldn't figure out how to knock the projectiles back at the boss. I waited until the last moment for the projectiles to hit and let go of space, while the projectiles were hovering in front of me, nothing worked for me. If someone wants to chime on what I'm doing wrong. Drop me a comment. Because this irritating for such a simple game.3 found this helpful
Asked for a refund. The text is sometimes directly over an image and hard to read. At other moments, it's litterally BEHIND the characters, so there is no way to read. I really don't know how it made it to the public that way.2 found this helpful
The world is broken. The gods have vanished without explanation, powerful nahual beings have left destruction behind them, and somehow, in the middle of all that chaos, life still finds strange ways to move forward. Some people seek purpose. Others seek revenge. Some simply wish they had started the day with a decent breakfast. The end is nahual: If I may say so presents itself as an adventure filled with absurd humor, existential questions, strange encounters, and moments that intentionally blur the line between comedy and deeper reflection. At first glance, it appears chaotic and almost nonsensical. The game openly jokes about being “about nothing,” but beneath that intentionally playful presentation lies something far stranger. It builds a world where emptiness itself becomes part of the conversation. The experience constantly challenges players to think about existence in unusual ways. Space, absence, meaning, and identity become recurring ideas woven directly into both the story and the humor. The game plays with philosophical concepts while refusing to treat them too seriously. It asks uncomfortable questions before immediately undermining itself with absurd comedy. It invi…1 found this helpful
It is a visually and conceptually impressive journey. It has a very particular sense of humor, and it focuses on delivering a very unique interactive experience. Highly recommended if you are looking for something strange in the best possible way.1 found this helpful
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