

The Faraway King
Out of Time Interactive · July 31, 2026 · Narrative, Lore-Rich, Interactive Fiction, Philosophical, Choose Your Own Adventure
Buy The Faraway King from Steam at $3.99 — the cheapest of 1 store we compare.
Where to buy The Faraway King — official stores
The Faraway King price by region
The Faraway King costs $2.69 in Georgia (USD), £3.59 in the United Kingdom, $3.99 in the United States, €4.15 in Europe (EUR), CA$4.59 in Canada, A$5.75 in Australia, NZ$6.39 in New Zealand, R$15.75 in Brazil and zł16.75 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $2.69 | $2.69 | — | 1 | |
| £3.59 | £3.59 | — | 1 | |
| $3.99 | $3.99 | — | 1 | |
| €4.15 | €4.15 | — | 1 | |
| CA$4.59 | CA$4.59 | — | 1 | |
| A$5.75 | A$5.75 | — | 1 | |
| NZ$6.39 | NZ$6.39 | — | 1 | |
| R$15.75 | R$15.75 | — | 1 | |
| zł16.75 | zł16.75 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About The Faraway King
A narrative adventure with exploration and visual novel elements. Join J.D. on a journey through the nation of Yoom to find the mythical figure known as the Faraway King and rid himself of his supposed curse. But should J.D. trust his bizarre companion, Zxtabella?
The Faraway King — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Something a bit different to anything else I've played, which is mainly what I want from indie games. In various places it occasionally reminded me of Sunless Sea, or Kentucky Route Zero, or a Japanese visual novel, but ultimately it's its own thing. In fact, the setting, with light magical realist elements in the background of a fictional modern world, felt quite Japanese too. It blends light humour with a philosophical undercurrent, touching on themes such as war, identity, magic/science, nature, consciousness, but doesn't really tie them together, at least in this section. The biggest problem is that the EA version doesn't start at the start of the story. It does its best to catch you up in a fun way, but it does mean there's a lot of information to take in. In summary, worth keeping an eye on, whether you get the EA version or wait.6 found this helpful
It takes a while to grasp what kind of thing this is, and I imagine this stage would feel better if we started from the start, but I like where it's going. Ultimately, this is a fairly narratively-based game, about story, setting, characters above challenging gameplay. But it does often have quite a bit of freedom for exploration, and the gameplay becomes more involved towards the end, as you search for certain items across large woodland areas. I liked that the art style is quite varied, as I looked forward to what the next section would look like. In some respects it has a Twin Peaks feel, in that it's set in the everyday world (with roughly a 1950s feel), yet there is always a much grander, mystical, or inter-dimensional world lurking under the surface. The ending was a pleasantly weird surprise. Overall I'd rate my Early Access experience at 7.5 out of 10, but I can imagine a world where the full game is a 9+, with the right improvements. No bugs for me.3 found this helpful
I wasn't sure whether to try this, as the store page made it sound like it might not be there yet, but I'm glad I did. Currently there are times where it feels a bit muddled, and you're having to deal with a lot of information, but by the end I felt that this is potentially the most exciting upcoming indie game I can recall playing. For me at least, as someone who's into story-heavy games. Something about the blend of philosophical elements with bizarre silliness reminded me of Kurt Vonnegut. There's a lot that unique here, so even if I occasionally felt lost with the main story, there was always something interesting going on. In fact, I tended to get more into the less essential parts (e.g. chats with Zxtabela, poncho collecting, exploring random places) than the main goals. There's something about it that leads you to want to imagine the parts of this world you're not seeing. If this can be improved further it could be really special. Ran smoothly and looked great.2 found this helpful
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