

The Franz Kafka Videogame
Denis Galanin (mif2000) · 2017 · Surreal, Adventure, Indie, Atmospheric, Experimental
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Screenshots
About The Franz Kafka Videogame
Guide K. through a bizarre world of logic puzzles and surreal scenarios after accepting a mysterious job offer that spirals into absurdity. This Kafka-inspired adventure strips away traditional game mechanics to deliver pure atmospheric puzzle-solving steeped in existential dread and dark humor.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/392280/extras/the_franz_kafka_videogame.gif
The protagonist named K. gets a sudden offer of employment. And this event changes his life, forcing him to make a distant voyage. To his surprise, the world beyond his homeland appears to be not as normal as he would think.
Together with K. you will experience an atmosphere of absurdity, surrealism, and total uncertainty.
Key Features:
- From the Creator of an Award-Winning Hamlet
- Original Logic Puzzles
- High-Definition Graphics
- No inventory. No Boss battles. No RPG features
- Only Absurdity and Surrealism
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/392280/extras/the_franz_kafka_videogame2.gif
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
An immersive world of absurdity and mysteries beautifully crafted atmospheric graphics and captivating story make you think and smile at the same time perfect for fans of unique experiences.3 found this helpful
Well. That was. Different.2 found this helpful
The Franz Kafka Videogame is a surreal puzzle adventure that fully embraces absurdity, ambiguity, and dreamlike storytelling in a way few games attempt. Developed by Denis Galanin and published by Daedalic Entertainment, the game takes inspiration from the themes and atmosphere commonly associated with Franz Kafka’s literary works. Rather than adapting one specific novel, it creates an original narrative shaped around existential confusion, bizarre symbolism, and the feeling of being trapped inside a world that follows incomprehensible rules. The result is an unusual and often fascinating experience that feels more like wandering through a living nightmare than playing a traditional point-and-click adventure. The story centers around a man identified only as K., a deliberate nod to Kafka’s habit of giving his protagonists incomplete identities. After accepting a strange job offer, K. begins a journey through surreal locations filled with impossible architecture, silent authority figures, and bizarre events that rarely receive direct explanation. Much like Kafka’s stories, the narrative constantly creates questions while refusing to provide comfortable answers. The player is left n…1 found this helpful
A short game but actually pretty cool! Kafka's my favourite author and this game was pretty fun, the Point & Click asthetic is already great, but with Kafka's chaotic stories it's even better.1 found this helpful
As a fan of Kafka's work, this game was such a big letdown. I get it, Kafka isn't easy to adapt into a videogame, and I liked the nods to various of his works, but it fails to really be about the material it's constantly references. It's very surreal, something I really like but unfortunately it rarely makes sense. If you want a good surreal point n click, play the Rusty Lake series. I really wish I could love this game, but it's suffers too much froom moon logic puzzles and barely utilizes Kafka's work.1 found this helpful
The creator obviously read Kafka's stories (Not just his popular ones, but more obscure ones like "On the Tram" and "Before the Law") , and you could say the design is somewhat "Kafkaesque," in the sense that the puzzles are irreducably busted and pointless. Unfortunately, as an experience, it doesn't push things far enough to truly be good or compelling. The crummy thing about this game's design is that you are just left with a random setting with little clue as to what to do. Sometimes the solution is painfully obvious, other times it's incredibly unclear. The hints were kind of necessary because there's absolutely no explanation as to what you're supposed to be doing most of the time. In point and click games usually some little hints is buried in the dialogue, but here you get a blank screen with a bunch of (usually) red herrings, so the solution is sometimes something that can't be figured out without the hint system, which is bad. A few cleverly satisfying puzzles, but overall incredibly pointless and not really a game worthy of Kafka's name.
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