

The Gardens Between
The Voxel Agents · 2018 · Short, Time Manipulation, Emotional, Story Rich, Walking Simulator
PC
Very Positive93% · 2,35080Metacritic
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About The Gardens Between
The Gardens Between is a single-player adventure-puzzle game about time, memory and friendship.
Best friends Arina and Frendt fall into a series of vibrant, dreamlike island gardens peppered with everyday objects from their childhood. Together they embark on an emotional journey that examines the significance of their friendship.
Manipulate time to solve puzzles and reach the apex of each isle. Follow the duo as they unpack and explore their precious moments spent together, lighting up constellations and illuminating threads of a bittersweet narrative.
"Magical moments."
- GameSpot
"Incredibly clever."
- Nintendo Life
"Every element works in unison."
- Shindig.nz
"A magical journey."
- Polygon
"You really need to play it."
- Engadget
Best friends Arina and Frendt fall into a series of vibrant, dreamlike island gardens peppered with everyday objects from their childhood. Together they embark on an emotional journey that examines the significance of their friendship.
Manipulate time to solve puzzles and reach the apex of each isle. Follow the duo as they unpack and explore their precious moments spent together, lighting up constellations and illuminating threads of a bittersweet narrative.
Features
- Vibrant, storybook-inspired art style
- Dreamy tale of adventure, friendship and growing-up
- Gorgeous single player experience with a meaningful personal story
- Bespoke ingenious puzzles require the manipulation of time to solve
- Accessible design; simple controls, and no text, speech, time pressure or complex UI
- Relaxing, ambient soundtrack by feature-artist Tim Shiel
- Play in full detail on your gorgeous 4k screen
Reception
"Magical moments."
- GameSpot
"Incredibly clever."
- Nintendo Life
"Every element works in unison."
- Shindig.nz
"A magical journey."
- Polygon
"You really need to play it."
- Engadget
Awards and Festivals
- 'Excellence In Art' Winner IMGA 2020
- 'Apple Design Award' Winner 2019
- 'Best Puzzles' Winner Webby Awards 2019
- Apple 'Mac Game of the Year' Winner 2018
- 'Game of the Year' Winner at the Australia Game Developer Awards 2018
- 'Most Innovative Game' Winner by Game Two 2018
- 'Best Technology' Winner at Sense Of Wonder Night 2018
- 'Best of MIX' Winner at MIX Seattle 2018
- 'Game Design Excellence' Winner BIC Fest 2017
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Since this is a short game, I’ll try to be more concise with my thoughts. Since this is such a short game, there’s bound to be spoilers and I think this game is better played blind as you can then piece together what’s happening yourself as you go along. The Gardens Between is a beautiful game about reliving and reframing your memories with a loved one that you’re going to miss due to some kind of life transition/change. Gameplay The gameplay is pretty simple. You solve puzzles to complete memory fragments that then combine to form a memory to add context to the relationship. Memory fragments are set up with a few different puzzle mechanics, and are set up as a hill to climb that has a shrine at the top. Lighting your lantern and moving the lantern to the shrine completes a fragment. Within these fragments, you can see glimpses of what the fragment might represent, some looser and easier to piece together than others. I enjoyed the simplicity of the mechanics, easy to get a grasp on but not so easy that you don’t need to pay attention. The mechanics are set up in a way that encourages players to assess their environment, leading to the player noticing more of the implicit story…1 found this helpful
The core mechanic here is deceptively simple. Walk forward, walk backward, watch the world bend around your choices, and somehow that turns into some of the most satisfying puzzle solving I've done in ages. No combat, no fail state, no rat swarms trying to end my life for once. Just vibes, time manipulation, and a lantern that badly wants to go home. Every single island in this game looks like it was hand painted by someone who really understood that childhood memories are less about specific events and more about vague warm feelings and a slightly ominous soundtrack. The visual storytelling does so much heavy lifting that I don't think there's a single line of dialogue in the entire game, and somehow I still teared up more than once, which feels unfair and also deeply effective. Underneath the puzzles is a genuinely tender story about growing up, friendship, and letting go, which I did not expect to feel this much about a game where my primary skill is walking in circles around a floating rock while spinning a music box.
Imaginative & fun with a charming story behind it. Very simple controls, with inventive mechanics. Thoroughly enjoyed playing through this & may replay it to find more of the Easter eggs. It's not a particularly long game, but equally it doesn't outstay its welcome or start to feel grindy or repetitive. Recommended!
This kind of game is exactly why I keep trying out these smaller titles. Beauty.
A really inventive puzzle game - the mechanics are great, the music is lovely, and the story is really sweet.
No. I hated this game. Most uninteresting and annoying game ever. Such a waste of time, I didn't even continue to get the rest of the achievements.
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