

The Great Voyage - Visual Novel
Salmon Snake Games · 2018 · Adventure, Indie, Casual, Visual Novel, Female Protagonist
PC
9 user reviews100% · 9
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About The Great Voyage - Visual Novel
--OVERVIEW--
A visual novel short story inspired by the gorgeous pixel art of PC-98 games and a melodramatic story full of betrayal and crescendo. Follow Vassan, Eugenie and Memnon as they flee their home in search for a better tomorrow in this stylish visual novel!
--STORY--
The royal city of Flayes has been under siege for months. The food is running out everywhere but the royal court. High society lives like there's no tomorrow, and for a reason. One night the walls protecting the city break down and Vassan, Eugenie and Memnon are forced to accept reality, their homeland is no more. High society has raised these people extremely selfish, but as they flee Flayes they are forced to change their ways. But is it possible to value kindness and life in a world where individual lives have little value?
--CHARACTERS--
"No, I`m not having fun. Then again, when you`re at war and everyone around you is pretending it`s New Year`s Eve, are you supposed to? I feel its my fate to be alone in party crowds, and in good company only when I`m alone with a book. Or my quill."
"It`s not about the money, it`s about being free. And that`s a lot easier when you have money. Or are a man."
"Yes, life isn`t much more than the lies we tell ourselves. The trick is pick a fun lie and tell it well."
--MUSIC--
"Harp" --- Jordy Hake
"Snowfall" --- Joseph Gilbert / Kistol
"Seashore Peace Ambiance" --- Philippe Groarke
"The Desert of Dreams" --- TheMysticBard
"Spelunker`s Anthem" --- TheMysticBard
"Terror/Thriller Improvisation" --- Marcelo Fernandez
"RPG - The Graveyard" --- HitCtrl
"Blackmoor Tides" --- Matthew Pablo
A visual novel short story inspired by the gorgeous pixel art of PC-98 games and a melodramatic story full of betrayal and crescendo. Follow Vassan, Eugenie and Memnon as they flee their home in search for a better tomorrow in this stylish visual novel!
--STORY--
The royal city of Flayes has been under siege for months. The food is running out everywhere but the royal court. High society lives like there's no tomorrow, and for a reason. One night the walls protecting the city break down and Vassan, Eugenie and Memnon are forced to accept reality, their homeland is no more. High society has raised these people extremely selfish, but as they flee Flayes they are forced to change their ways. But is it possible to value kindness and life in a world where individual lives have little value?
--CHARACTERS--
"No, I`m not having fun. Then again, when you`re at war and everyone around you is pretending it`s New Year`s Eve, are you supposed to? I feel its my fate to be alone in party crowds, and in good company only when I`m alone with a book. Or my quill."
"It`s not about the money, it`s about being free. And that`s a lot easier when you have money. Or are a man."
"Yes, life isn`t much more than the lies we tell ourselves. The trick is pick a fun lie and tell it well."--MUSIC--
"Harp" --- Jordy Hake
"Snowfall" --- Joseph Gilbert / Kistol
"Seashore Peace Ambiance" --- Philippe Groarke
"The Desert of Dreams" --- TheMysticBard
"Spelunker`s Anthem" --- TheMysticBard
"Terror/Thriller Improvisation" --- Marcelo Fernandez
"RPG - The Graveyard" --- HitCtrl
"Blackmoor Tides" --- Matthew Pablo
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Full disclosure, the creator of this VN is a friend of mine, who asked me to go through this and I have not played many VN's in my life. Only few which have some sort of gameplay elements in them and this was a first VN for me which was solely text based with no gameplay at all. All this in mind take my opinion as you will. I enjoyed going through this little story. I was honestly expecting this to be a bit of a "dry" experience for me, but I was pleasantly surprised how the writing kept me going through this. This isn't a very long experience, only taking about an hour or two to read through, but while story progresses quite fast, I never felt that it hurt the pacing of it. The characters, while not the deepest, kept me interested in the story and made me care about their hardships. Regarding the presentation, even though it can be a bit rough, I ended up finding it quite charming. While I don't have much experience with VN's, so I can't really tell what a "quality VN" would look like or how this would compare to others, I myself would recommend this. It was a short and a pleasant read for me.4 found this helpful
This is a very short kinetic novel (won't take you even an hour to finish if you're a fast reader and there are no choices or branching paths), about three refugees escaping for a city sacked by a rebel army. Among the fleet of ships carrying the last remnants of their kingdom, they have to cope with their desperate situation, the things they lost and the baggage of their pasts. The seriously well-written story content is accompanied by nicely-crafted pixelart visuals and properly eerie music. While talking too much about a game this tiny would be an overkill, I have to say I liked it a lot. Even though very brief, it does a pretty great job at building the main characters and above all make them believable - they're all deeply flawed individuals that can barely stand the pressures their borderline-hopeless situation puts on them. They're also not heroes by any means and play appropriate roles in the grand conflicts that play out around them. There was probably much more that could be done with them and the setting, but the story the game tells is satisfying simply through how genuine and fresh it feels, avoiding overused tropes or cheap plot developments. Although, calling The Gr…2 found this helpful
The retro style really makes this game work well. The story is simple, but it's an emotionally draining one, and the sparse colors and dark music really work well to help the increasingly dire plot move along. A short story, but certainly nice for $2. For some reason, the developers removed some of the normal visual novel accessibility options, which is the biggest shortcoming for me. No options for text speed, auto-scrolling, or a text log. I frequently clicked too quickly through the script and accidentally missed some lines--the lack of any way to go back was a little annoying. But for a story this short, that's all pretty minor. It's a rough gem I hope more players experience.1 found this helpful
Cool "game" - I enjoyed it. Worth the price.1 found this helpful
A dark kinetic novel about war and guilt in a fantasy world reminiscent of the French Revolution, with art reminding of VNs from the early 90's. Short but worth reading.1 found this helpful
Not nearly as good as their next game, Vengeful Heart (which is one of my favorite things I've played this year), but still a decent first attempt, and you can see how they got from here to there. The story and world and thematic elements and artwork are all pretty good here, but they built on and improved on them all significantly for their next attempt. I extremely highly recommend Vengeful Heart no matter what, and this mostly if you want to see how they got started before that. Still a reasonably enjoyable use of an hour of my day either way though.
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