

The Guard
STuNT · 2023 · Adventure, Simulation, Horror, Walking Simulator, Exploration
PC
Mixed60% · 111
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Screenshots
About The Guard
You are on the night shift at the mall. While you were taking over, your partner went missing. You hear noises all the time. You need to find out what they are and find your partner. As you pass, you will need to find the keys and open locked rooms. First person game with horror elements. Explore the mall and its rooms, collect batteries for your flashlight. Darkness can conceal a variety of mysteries.
F - flashlight, Tab - inventory
Control in the game WASD - move, left mouse button - pick up the item. Right mouse button - examine the item.
Features:
- pleasant graphics;
- simple controls;
- interesting gameplay;
F - flashlight, Tab - inventory
Control in the game WASD - move, left mouse button - pick up the item. Right mouse button - examine the item.
Features:
- pleasant graphics;
- simple controls;
- interesting gameplay;
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I loved the whole idea of working as a guard in the mall at night looking for things but I think the mannequins are a bit to much if they toned them down a bit the game would be much more enjoyable1 found this helpful
basically you find keys and escape from mannequins and find your missing coworker https://youtu.be/sBccmS8SLrk?si=voAKhdDXResb3BWd
The Guard is a compact indie horror experience built around one simple concept: a night-shift security job that goes very wrong, very quickly. Developed and published by STuNT, the game drops you into a dimly lit shopping mall after hours, where you’re filling in for your missing partner. From the moment the shift begins, the environment feels uneasy. The mall is quiet in a way that shouldn’t be, lights flicker, and the absent colleague you were supposed to relieve is nowhere to be found. Instead of confronting monsters or frantic chases, the game uses this emptiness as its primary source of dread, letting the player’s imagination fill in the gaps as you search for keys, unlock doors, and piece together what might have happened. Visually, the game leans on the strength of its setting rather than flashy effects. The mall is rendered with enough detail to feel believable, with dark corridors, shuttered storefronts, and maintenance rooms that hint at a once-bustling place now eerily frozen in time. This ordinary setting amplifies the fear because it feels so grounded; the player recognizes the space and understands how wrong it feels in its current state. Much of the tension comes fr…
There’s a rare kind of beauty in simplicity — and this game understands that better than most. It doesn’t need grand battles or thundering orchestras to move you. Instead, it invites you to walk. To breathe. To listen. You wander through places that feel like dreams half-remembered — quiet fields, empty halls, dimly lit corridors where time itself seems to have stopped to watch you pass. And scattered among them, like pieces of a forgotten lullaby, are the keys. Each one glimmers faintly in the dust, waiting. Not hidden behind puzzles or locked doors, but placed with intention — as if the world is gently asking, “Will you notice me?” And when you pick them up, there’s a small, satisfying sound — a click that feels like a sigh of relief, as if the universe just remembered something important. Walking becomes more than movement here; it’s meditation. Every footstep echoes with patience, every turn feels deliberate. The game teaches you to slow down — to find joy not in reaching a destination, but in the rhythm of getting there. And oh, the atmosphere — subtle, serene, sometimes haunting. The light filters through leaves like warm honey. The music (when it dares to appear) feels l…
can i have a refund
game rac
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