

The Hunt - Rebuilt
Peddler Games · 2017 · Indie, Violent, Gore, RPG, Sexual Content
PC
4 user reviews100% · 4 📉 Recent reviews down 85%
This game is free to play. Get it on Steam →
Screenshots
About The Hunt - Rebuilt
(EDIT: 4/5/2021)
Just a quick message to you looking to play this, this game is frustratingly hard, has a lot of ridiculously "blink-and-you'll-miss-it" secrets, and a lot, A LOT of unfair death mechanics. As I was still learning a way to properly implement puzzle techniques with the story I wanted to tell, I had a poor perception of how hard this game was to play because I could only see the game-play as the developer. At the time (to me) all the puzzles seemed painfully easy, but of course that's because I was the one who built it (pretty dumb, right?). I was more focused on creating a strong atmosphere and REALLY overhauling the visual aesthetic which was pretty lackluster in the very first version (I still love how this game turned out visually :D), and I still feel the story itself is a strong one.
As for the puzzle logic, the narrative flow, and how well the game-play and story are meshed together, it's a mess. I do think there are several mechanics that worked really well, but there's just too many that are so clunky and unpolished it hurts to think about. I'm shocked to find people are STILL giving this game a chance and it hurts watching them struggle through puzzle mechanics I know now could've been implemented far better. If you want to play this game regardless, go ahead it's free, but just know you'll be in for a rough time.
I want to redo this game so much, but life is getting in the way ATM. If I do finally sit down and redo this, I'll be sure to post an update here, but for now I won't be making any promises.
I'd like to thank everyone who played The Hunt-Rebuilt already. You've all given great constructive criticism and were super polite about it. Thank you sincerely, giving honest feedback with a kind attitude is the most important thing you can give any developer :). Adieu for now.
(Everything below this line is part of the original game description. Including my poor attempts to "dismiss" the difficulty.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"As you blink the grogginess from your eyes, you remember what's happened and why you are here..."

It seems you didn't think your escape plan through when your ran into the forest of Diana.
Too bad.
Now everything, including your pursuer, is out for your blood.
Can you find the way out, or will you fall prey to the forest?
'The White Stag'. The most exalted prize of the forest. Only the greatest of hunters can hope to claim its head.
It's rather unfortunate to know that such a man is the one pursuing you.
But what is this? As you traverse the forest, a darker reality will be unveiled.
Blood-soaked liaisons, sorrow, hatred and lust all melded together in the life of your pursuer.
Could it be?
Is it even possible to think that the hunter may have deeper reasons for pursuing you aside from pride?

The Hunt was made in the RPG Maker VX Ace engine. It contains puzzles, chases, and multiple endings. Your choices throughout the game will not only determine what ending you'll get but will also change some of the dialogue and gameplay along the way.
{I wanted to include a hand-painted animation at one of the endings and promised to have it in the release. While I have kept true to my word, I could only include a small snippet of what I'd been planning and (as much as it shames me to admit), touched it up digitally. I sincerely want to show the full animation I'd been working on and will try to finish it in the future.}
Made in a similar vein to classic pixel games, The Hunt will not hold your hand. Your brain and eyes will be tested throughout the game so keep both sharp. The game is designed to allow the player to skip over large amounts of exploration and puzzles if they want to simply escape the forest. However, if you want to know what's going on, you will have to look carefully. It's easy to miss or simply gloss over important items, information, clues, and hints.
At the start of the game, you will be provided with the choice of displaying NOTES. NOTES in the game provide information that will make your progression easier. If you don't enable NOTES, you may encounter surprises, but it will allow you to have a more challenging and potentially more fun experience. Ultimately it depends on what you as the gamer would prefer, easy progression or immersive gameplay. Keep in mind that the NOTES for the most part will only provide information on how to escape. They will not provide a lot of information towards finding secret endings or information.
There are seven different endings. A spoiler free walkthrough is provided in the READ ME but...come on, that's no fun.
WARNING - SOME MATERIAL MAY BE INAPPROPRIATE FOR CHILDREN
While pixelated, this game does contain:
The Hunt was originally a 2015 free indie game.
It's been rebuilt and published on Steam to support the developer.
Game will be released in English.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Just a quick message to you looking to play this, this game is frustratingly hard, has a lot of ridiculously "blink-and-you'll-miss-it" secrets, and a lot, A LOT of unfair death mechanics. As I was still learning a way to properly implement puzzle techniques with the story I wanted to tell, I had a poor perception of how hard this game was to play because I could only see the game-play as the developer. At the time (to me) all the puzzles seemed painfully easy, but of course that's because I was the one who built it (pretty dumb, right?). I was more focused on creating a strong atmosphere and REALLY overhauling the visual aesthetic which was pretty lackluster in the very first version (I still love how this game turned out visually :D), and I still feel the story itself is a strong one.
As for the puzzle logic, the narrative flow, and how well the game-play and story are meshed together, it's a mess. I do think there are several mechanics that worked really well, but there's just too many that are so clunky and unpolished it hurts to think about. I'm shocked to find people are STILL giving this game a chance and it hurts watching them struggle through puzzle mechanics I know now could've been implemented far better. If you want to play this game regardless, go ahead it's free, but just know you'll be in for a rough time.
I want to redo this game so much, but life is getting in the way ATM. If I do finally sit down and redo this, I'll be sure to post an update here, but for now I won't be making any promises.
I'd like to thank everyone who played The Hunt-Rebuilt already. You've all given great constructive criticism and were super polite about it. Thank you sincerely, giving honest feedback with a kind attitude is the most important thing you can give any developer :). Adieu for now.
(Everything below this line is part of the original game description. Including my poor attempts to "dismiss" the difficulty.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"As you blink the grogginess from your eyes, you remember what's happened and why you are here..."

It seems you didn't think your escape plan through when your ran into the forest of Diana.
Too bad.
Now everything, including your pursuer, is out for your blood.
Can you find the way out, or will you fall prey to the forest?
'The White Stag'. The most exalted prize of the forest. Only the greatest of hunters can hope to claim its head.
It's rather unfortunate to know that such a man is the one pursuing you.
But what is this? As you traverse the forest, a darker reality will be unveiled.
Blood-soaked liaisons, sorrow, hatred and lust all melded together in the life of your pursuer.
Could it be?
Is it even possible to think that the hunter may have deeper reasons for pursuing you aside from pride?

The Hunt was made in the RPG Maker VX Ace engine. It contains puzzles, chases, and multiple endings. Your choices throughout the game will not only determine what ending you'll get but will also change some of the dialogue and gameplay along the way.
{I wanted to include a hand-painted animation at one of the endings and promised to have it in the release. While I have kept true to my word, I could only include a small snippet of what I'd been planning and (as much as it shames me to admit), touched it up digitally. I sincerely want to show the full animation I'd been working on and will try to finish it in the future.}
Made in a similar vein to classic pixel games, The Hunt will not hold your hand. Your brain and eyes will be tested throughout the game so keep both sharp. The game is designed to allow the player to skip over large amounts of exploration and puzzles if they want to simply escape the forest. However, if you want to know what's going on, you will have to look carefully. It's easy to miss or simply gloss over important items, information, clues, and hints.
At the start of the game, you will be provided with the choice of displaying NOTES. NOTES in the game provide information that will make your progression easier. If you don't enable NOTES, you may encounter surprises, but it will allow you to have a more challenging and potentially more fun experience. Ultimately it depends on what you as the gamer would prefer, easy progression or immersive gameplay. Keep in mind that the NOTES for the most part will only provide information on how to escape. They will not provide a lot of information towards finding secret endings or information.
There are seven different endings. A spoiler free walkthrough is provided in the READ ME but...come on, that's no fun.
WARNING - SOME MATERIAL MAY BE INAPPROPRIATE FOR CHILDREN
While pixelated, this game does contain: - Gruesome depictions of death and dismemberment
- Various mentions of sex, rape, torture, and murder
- Dark/depressing themes
- May display images containing non-sexualized nudity
The Hunt was originally a 2015 free indie game.
It's been rebuilt and published on Steam to support the developer.
Game will be released in English.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Its ok ya can give a try at least e-e1 found this helpful
I loved this game. I wish more people would try it and give this game the attention it deserves, but I suppose the themes, atmosphere, and narrative appeal to a pretty niche audience. If you like horror-puzzle-story games and/or greek mythology - and don't mind a game that's not perfectly polished - you will almost certainly find a playthrough worthwhile. I recognize the developer's self-criticism about some of the puzzles having "unfair death mechanics," and imperfect logic, which definitely resulted in my frustration from time to time. That frustration was never game-ruining, and instead made me feel more entrenched in the dreamlike, trapped-prey vibe of the story. As I unveiled more nuggets of truth about the main character (the stag), the more compelled I felt to see things through until the end. I think that's a unique achievement, as many puzzle games become boring when you put enough pieces together. PS, I vastly prefer the original trailer to the new one... (as of writing this review, the original trailer is to the far right of the game's image stills)1 found this helpful
dont
«The Hunt - Rebuilt» — это ремейк классической игры с улучшенной графикой и механиками. Сюжет прост, но атмосфера напряженная, как в старых шутерах. Играбельность на высоте: динамичные бои, интересный выбор оружия. Однако сюжетная линия слабо раскрыта, а оптимизация вызывает нарекания. Подойдет фанатам жанра, но не стоит ожидать революции.
[h1] …
RPG Maker strikes again! The Hunt - Rebuilt is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. Notably, the "developer" couldn't work out how to use RPG Maker to make a JRPG (the only thing it can do, and it's terrible at it). Instead, we have a godawful high school goth club dropout "horror" puzzle adventure, designed badly, implemented worse, with a bunch of "blink and you miss it" things... you know, when you design something you want people to see but make it hard to see. The truest of amateur game developer acme right there, although it's hard to describe using the RPG Maker childrens toy construction kit as "game development", it was designed for children to make little toys to pass around with friends. It is not an "Ez-mode" button to turn amateurs into competitors to Bioware, Larian and Bethesda. This is a 2D, single-p…
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