

The Last Monsters
Digital Destiny Games · March 20, 2020 · RPG, Indie, Adventure, Early Access, Survival
Buy The Last Monsters from Steam at $14.99 — the cheapest of 1 store we compare.
Where to buy The Last Monsters — official stores
The Last Monsters price by region
The Last Monsters costs $8.49 in Georgia (USD), £11.39 in the United Kingdom, €12.49 in Europe (EUR), $14.99 in the United States, CA$17.49 in Canada, NZ$18.49 in New Zealand, A$21.50 in Australia, R$28.99 in Brazil and zł53.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $8.49 | $8.49 | — | 1 | |
| £11.39 | £11.39 | — | 1 | |
| €12.49 | €12.49 | — | 1 | |
| $14.99 | $14.99 | — | 1 | |
| CA$17.49 | CA$17.49 | — | 1 | |
| NZ$18.49 | NZ$18.49 | — | 1 | |
| A$21.50 | A$21.50 | — | 1 | |
| R$28.99 | R$28.99 | — | 1 | |
| zł53.99 | zł53.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About The Last Monsters
The Last Monsters is a strategic real-time monster battling game where you manage stamina-based combat moves, element-based team synergies, and permanent monster death as you survive procedurally generated wilderness with dynamic weather and survival mechanics. What sets it apart is the complete absence of RNG, deep bond systems that meaningfully enhance your monsters' performance, and fully customizable difficulty settings that let you tailor everything from hunger timers to permanent death consequences.
Hybrid Real Time Combat
Prepare and launch monster moves that execute in real time. Spend stamina to enhance the speed, power and timing of monster moves. Several monster moves benefit differently from rapid follow up attacks or slow, powerful strikes. With no RNG mechanics like accuracy or critical strikes, experience strategic combat that seeks to take monster battling to the next level.
Survive the Wilderness
Travel, camp, and find and prepare food for your team of monsters as you journey through dangerous procedurally generated wilderness areas. Select between one of three different routes, each with their own gameplay adjusting modifiers, as you journey from zone to zone. Travelling with larger teams of monsters might be safer in combat, but will require more food to maintain.
Meaningful weather Effects
Experience dramatic changes in weather that affect combat in ways that cannot be ignored. Weather affects monsters based on their element type. Take advantage of your environment by choosing the right monsters and correctly choosing your actions in battle.
Design Your Perfect Monster Team
Make significant choices about how to develop the stats and movesets of your monsters. Shore up your weaknesses or expand your options in battle by choosing a secondary element type. Create teams that fit your ideal combat and survival strategies, whether you focus on mitigating damage in slow paced, tactical combat or opt for a riskier plan of all in aggression.
The Power Of Bonds
Earn the friendship and loyalty of your monsters by keeping them happy and reap material benefits in combat and survival. Stronger bonds with your monsters allow them to more efficiently boost their moves in combat and endure more KOs before dying
h2]Monster Death\
When monsters die, they are gone forever. Monsters with higher Bond have more Life Points and can endure more KOs in battle. Your favorite monster’s Life Points can be restored by allowing it to rest in storage. Or monsters you care nothing for may be sacrificed in combat to make a hasty escape from a dangerous situation. (Monster death can be disabled via difficulty settings)
Customizable Difficulty
Settings for every kind of player. Independently adjust difficulty options for survival, combat and monster death. Disable monster death completely or increase the tension of combat by playing Nuzlocke inspired settings where even one KO means permanent death for your monsters. Play using the Standard survival mode where each second counts as you and your monsters grow hungry in real time. Or play at your own pace using the Alternate survival mode where hunger is not affected by the in game clock but is instead exclusively tied to healing your monsters at camp.
End Of Days Mode
A repeatable, challenging survival mode where the towns you seek to save grow closer to destruction each day as the world’s monsters grow stronger. Use your strongest monsters with the deepest bonds to overcome this nightmare scenario
The Last Monsters — game info
- Platforms
- Windows, macOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is shaping up to be a wonderful game and unlike any monster tamer or Pokemon-like I've ever seen. Even early access, it's an absolute steal for $15. The UI could use some refining, but the actual game mechanics are surprisingly polished. There's a lot of lovely little ideas; like all the monsters you catch have unique personalities composed of 3 distinct personality spectrum metrics that also influence their stats. And, I cannot stress this enough, you can play campfire songs for your monsters. It's amazing.4 found this helpful
The game was fun at first, but lacks depth and motivation for continuing. On top of all that, the game is dead and hasn't been updated in over a year and a half. Don't waste your time or money.3 found this helpful
This game wishes it could have been Palworld.
(Edit: This game died in 2020. Dev team split and there are no updates.) Great game, allows for a decent degree of freedom and customization, while encouraging collection to unlock new moves and gene upgrades to enhance your team with. This is NOT the monster raising game you grew up with. It's more in line with one of the banned pokemon episodes that showed just what happens when wildlife has superpowers. Life is gritty, dark and brutal, and while your taming gauntlet will save you in emergencies, your whole team can die. Nights are an onslaught of enemies that spawn on a timer with every encounter. Kill all of the enemies on your screen or gamble on the endless hordes on a rare spawn showing up to capture. Dawdle without preparation, and you will be overwhelmed. The only way you can keep your team from dying on a loss is by building a bond with them. Succeed and they can hang on through one loss, two for your oldest, closest companions before they are lost forever. This isn't a Souls game, you do have a decent shot if you're careful, but no one is there to hold your hand. This is not your kid's game.
This game is so so SO awesome! I love pretty much everything about it. I love that my monsters are my companions with names, and the game requires some level of care from me. everything was thought out so well, even down to the options in building your avatar. If you see The Last Monsters, Give it a try. You will be super impressed!!
Not nearly as buggy as I originally expected, a really wonderfully fleshed out start to an amazing mashup of genres and game mechanics. If you are interested in games of survival/monster collecting and battling, I implore you give this bad boy a test drive! Love: *Dynamic maps, Day/night cycle and Weather system that affects battle/wild mons **Difficulty is very scaleable! Numerous different settings that can be adjusted at start and mid-game, including "nuzlocke" style play. This is generally speaking a more difficult styled game on default settings, I like that a lot. ***Battle System is unique and very complex, intensifies greatly in complexity the more monsters come onto the field. ****I personally love the monster designs. In your monster-PC-hub-storage thingy they appear as adorable 8-bit sprites Room for Improvement: *Graphics/art could be spruced up for some monsters. Some look a little more....rough around the edges than others. **Maybe the battle system is new to me but it seems at times a TAD bit overwhelming. This might be as simple as redoing some battlefield UI and layout to be easier to take in. Either way I still really have fun learning it and it h…
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